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Surface Triangulation
Triangulation of a surface means * a ''net'' of triangles, which covers a given surface partly or totally, ''or'' * the ''procedure'' of generating the points and triangles of such a net of triangles. Approaches This article describes the generation of a net of triangles. In literature there are contributions which deal with the optimization of a given net. Surface triangulations are important for * visualizing surfaces and * the application of finite element methods. The triangulation of a ''parametrically'' defined surface is simply achieved by triangulating the area of definition (see second figure, depicting the Monkey Saddle). However, the triangles may vary in shape and extension in object space, posing a potential drawback. This can be minimized through adaptive methods that consider step width while triangulating the parameter area. To triangulate an ''implicit surface'' (defined by one or more equations) is more difficult. There exist essentially two methods. * O ...
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POV-Ray
The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers. There are also influences from the earlier Polyray raytracer because of contributions from its author, Alexander Enzmann. POV-Ray is free and open-source software, with the source code available under the AGPL-3.0-or-later license. History Sometime in the 1980s, David Kirk Buck downloaded the source code for a Unix ray tracer to his Amiga. He experimented with it for a while and eventually decided to write his own ray tracer named DKBTrace after his initials. He posted it to the "You Can Call Me Ray" bulletin board system (BBS) in Chicago, thinking others might be interested in it. In 1987, Aaron A. Collins downloaded DKBTrace and began working on an x86 port of it. He and David Buck collaborated to add ...
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Surfaces
A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space. Surface or surfaces may also refer to: Mathematics *Surface (mathematics), a generalization of a plane which needs not be flat * Surface (differential geometry), a differentiable two-dimensional manifold *Surface (topology), a two-dimensional manifold *Algebraic surface, an algebraic variety of dimension two * Coordinate surfaces * Fractal surface, generated using a stochastic algorithm * Polyhedral surface *Surface area *Surface integral Arts and entertainment * Surface (band), an American R&B and pop trio ** ''Surface'' (Surface album), 1986 * Surfaces (band), American musical duo * ''Surface'' (Circle album), 1998 * "Surface" (Aero Chord song), 2014 * ''Surface'' (2005 TV series), an American science fiction show, 2005–2006 * ''Surface'' (2022 TV series), an American psychological thriller miniseries that began streaming in 2022 * ''The Surface'' (film), an Americ ...
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Point Cloud Library
The Point Cloud Library (PCL) is an open-source library of algorithms for point cloud processing tasks and 3D geometry processing, such as occur in three-dimensional computer vision. The library contains algorithms for filtering, feature estimation, surface reconstruction, 3D registration, model fitting, object recognition, and segmentation. Each module is implemented as a smaller library that can be compiled separately (for example, libpcl_filters, libpcl_features, libpcl_surface, ...). PCL has its own data format for storing point clouds - PCD (Point Cloud Data), but also allows datasets to be loaded and saved in many other formats. It is written in C++ and released under the BSD license. These algorithms have been used, for example, for perception in robotics to filter outliers from noisy data, stitch 3D point clouds together, segment relevant parts of a scene, extract keypoints and compute descriptors to recognize objects in the world based on their geometric appearance, ...
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Point Set Triangulation
A triangulation of a set of points \mathcal in the Euclidean space \mathbb^d is a simplicial complex that covers the convex hull of \mathcal, and whose vertices belong to \mathcal. In the plane (when \mathcal is a set of points in \mathbb^2), triangulations are made up of triangles, together with their edges and vertices. Some authors require that all the points of \mathcal are vertices of its triangulations. In this case, a triangulation of a set of points \mathcal in the plane can alternatively be defined as a maximal set of non-crossing edges between points of \mathcal. In the plane, triangulations are special cases of planar straight-line graphs. A particularly interesting kind of triangulations are the Delaunay triangulations. They are the geometric duals of Voronoi diagrams. The Delaunay triangulation of a set of points \mathcal in the plane contains the Gabriel graph, the nearest neighbor graph and the minimal spanning tree of \mathcal. Triangulations have a number of ...
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Marching Cubes
Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels). The applications of this algorithm are mainly concerned with medical visualizations such as CT and MRI scan data images, and special effects or 3-D modelling with what is usually called metaballs or other metasurfaces. The marching cubes algorithm is meant to be used for 3-D; the 2-D version of this algorithm is called the marching squares algorithm. History The algorithm was developed by William E. Lorensen (1946-2019) and Harvey E. Cline as a result of their research for General Electric General Electric Company (GE) was an American Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1892, incorporated in the New York (state), state of New York and headquartere ...
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Tessellation (computer Graphics)
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called ''vertex sets'') presenting objects in a scene into suitable structures for Rendering (computer graphics), rendering. Especially for Real-time computer graphics, real-time rendering, data is polygon triangulation, tessellated into triangles, for example in OpenGL, OpenGL 4.0 and Direct3D 11. In graphics rendering A key advantage of tessellation for realtime graphics is that it allows detail to be dynamically added and subtracted from a 3D polygon mesh and its silhouette edges based on control parameters (often camera distance). In previously leading realtime techniques such as parallax mapping and bump mapping, surface details could be simulated at the pixel level, but silhouette edge detail was fundamentally limited by the quality of the original dataset. In Direct3D 11 pipeline (a part of DirectX 11), the graphics primitive is the Bézier curve, patch. The ''tessellator'' generates a ...
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Mesh Generation
Mesh generation is the practice of creating a polygon mesh, mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain. Meshes are created by computer algorithms, often with human guidance through a GUI, depending on the complexity of the domain and the type of mesh desired. A typical goal is to create a mesh that accurately captures the input domain geometry, with high-quality (well-shaped) cells, and without so many cells as to make subsequent calculations intractable. The mesh should also be fine (have small elements) in areas that are important for the subsequent calculations. Meshes are used for rendering (computer graphics), rendering to a computer screen and for physical simulation such as finite element analysis or computational fluid dynamics. Meshes are compo ...
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Computer-aided Design
Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software help protect products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer-aided design and drafting (CADD) are also used. Its use in designing electronic systems is known as ''electronic design automation'' (''EDA''). In mechanical design it is known as ''mechanical design automation'' (''MDA''), which includes the process of creating a technical drawing with the use of computer software. CAD software for mechanical design uses either vector-based graphics to depict t ...
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Delaunay Triangulation
In computational geometry, a Delaunay triangulation or Delone triangulation of a set of points in the plane subdivides their convex hull into triangles whose circumcircles do not contain any of the points; that is, each circumcircle has its generating points on its circumference, but all other points in the set are outside of it. This maximizes the size of the smallest angle in any of the triangles, and tends to avoid sliver triangles. The triangulation is named after Boris Delaunay for his work on it from 1934. If the points all lie on a straight line, the notion of triangulation becomes degenerate and there is no Delaunay triangulation. For four or more points on the same circle (e.g., the vertices of a rectangle) the Delaunay triangulation is not unique: each of the two possible triangulations that split the quadrangle into two triangles satisfies the "Delaunay condition", i.e., the requirement that the circumcircles of all triangles have empty interiors. By considering ...
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