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Superworld
''Superworld'' is a superhero-themed role-playing game published by Chaosium in 1983 that uses the generic ''Basic Role-Playing'' rules system. The game began as just one part of the '' Worlds of Wonder'' product before being published as a stand-alone game. In competition against other well-established and popular superhero games, ''Superworld'' never found an audience, and was discontinued after only three supplements were published for it. Game system ''Superworld'' uses Chaosium's ''Basic Role-Playing'' system, with the addition of rules for super-powers. Components The game box contains *three rules booklets ** "Superheroes Book" (32 pages): character creation rules, the game system itself, and two character sheets with a male and female standing silhouette. ** "Superpowers Book" (40 pages): the Powers available to the characters, Advantages and Disadvantages that can be applied to them, and Disabilities that can affect the character. The interior covers have two more cha ...
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Worlds Of Wonder (game)
''Worlds of Wonder'' is a multi-genre set of three role-playing games (RPGs) produced by Chaosium in 1982 that all used the Basic Role-Playing set of rules. Description Chaosium, like other early RPG publishers, created several games in different genres, each with its own set of rules for character generation, combat, etc. Characters from one game could not be exported to another game without a complete overhaul of abilities, skills, weapons and equipment. In 1980, in an effort to create a standardized rule system, Chaosium published a generic game system called ''Basic Role-Playing'' (''BRP''). In 1982, Chaosium published ''Worlds of Wonder'', a collection of three RPGs that all used BRP as their rules system. It was the industry's first multi-RPG product that would work with the same set of rules. Characters from one RPG could be shifted to the other RPGs with minimal adjustments. Components The game came as a boxed set that contained: * a 16-page booklet ''Basic Role-Play ...
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Trouble For HAVOC
''Trouble for HAVOC'' is a supplement for the superhero role-playing game ''Superworld'' that includes three adventures. Description ''Trouble for HAVOC'' includes three scenarios that focus on a criminal organization called HAVOC: *"Crisis at Calliente": The heroes must prevent the theft of a nuclear reactor by members of HAVOC. *"Return of the Elokians": The heroes must venture underground to confront a supervillain and his minions after HAVOC threatens humanity with an earthquake weapon. *"Fourth for Bridge?": The heroes race against a team from HAVOC to be the first to reach a downed spaceship in Antarctica. It is possible to play any team, or even play two or three teams in parallel if there are enough players. Pre-generated characters are proposed for each team but the players are free to substitute their usual characters. Statistics in all the adventures are given for ''Superworld'' as well as the other superhero games '' Champions'' and '' Villains & Vigilantes''. Publi ...
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Villains & Vigilantes
''Villains and Vigilantes'' (abbreviated as ''V&V'') is a superhero-themed role-playing game which competed primarily with '' Champions'' and ''Superworld'' in the early to mid-1980s. Origin ''Villains and Vigilantes'' was the first role-playing game designed by Jack Herman and Jeff Dee and featured illustrations by Dee. Fantasy Games Unlimited published the first edition of ''Villains and Vigilantes'' in 1979. The second edition of ''Villains and Vigilantes'' was published in 1982 with significant rule revisions. In 2010, Monkey House Games published a new edition of the game, although a lawsuit filed in U.S. Federal court, Arizona District, (Case no. 2:2011-cv-02036) asserted that Monkey House Games had no legal right to do so. That lawsuit has since been resolved and a settlement agreed upon with both parties producing their own material. Mechanics Character creation in ''Villains and Vigilantes'' reflects the unique nature of the rules. Instead of playing a completely fic ...
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Wild Cards
''Wild Cards'' is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels. They are written by a collection of more than forty authors (referred to as the "Wild Cards Trust") and are edited by George R. R. Martin and Melinda M. Snodgrass. Set largely during an alternate history of post-World War II United States, the series follows humans who contracted the Wild Card virus, an alien virus that rewrites DNA and mutates survivors. Those who acquire crippling and/or repulsive physical conditions are known as Jokers, while those who acquire superhuman abilities are known as Aces, and those few who acquire minor, insignificant powers not worthy of being called aces are known as Deuces. The series originated from a long-running campaign of the ''Superworld'' role-playing game, gamemastered by Martin and involving many of the original authors. The framework of the series was developed by Martin and Snodgrass, including the origin of the charact ...
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Steve Henderson (game Designer)
Steve Henderson (1944 - March 8, 2006) was the co-designer of several role playing game titles and supplements. Career Steve Henderson, Steve Perrin and Warren James, began working on an idea for an original role-playing game system for Glorantha, and were soon joined by Ray Turney from the original failed design team. Henderson's work includes ''RuneQuest'', '' Worlds of Wonder'' and ''Superworld'', and a partner in DunDraCon. He was one of the founders of the Society for Creative Anachronism (SCA), where he was known as Sir Steven MacEanruig. He wrote the first ''RuneQuest'' adventure supplement, '' Balastor's Barracks'' with assistance from Steve Perrin and Warren James. The adventure is a dungeon crawl where the adventurers seek a powerful magic item as the primary quest. The adventure is intended as an introductory adventure for new players and game masters who are new to the ''RuneQuest'' system, providing practical demonstrations of many of the mechanics of this game ...
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Metahuman
In the DC Universe, a metahuman is a human with superpowers. The term is roughly synonymous with the terms '' mutant'', '' inhuman'' and '' mutate'' in the Marvel Universe and '' posthuman'' in the Wildstorm and Ultimate Marvel Universes. In DC Comics, the term is used loosely in most instances to refer to any human-like individual with extraordinary, often paranormal abilities or other attributes, regardless of whether or not they are cosmic, mutant, scientific, supernatural, skill-based or technological in nature. A significant portion of these are normal human beings born with a genetic variant called the "metagene", which causes them to gain powers and other paranormal qualities during freak accidents or times of intense psychological distress, effectively making them a subspecies of superhumans living within the population. The term was first used as a reference to superheroes in 1986 by author George R. R. Martin, first in the '' Superworld'' role playing system, a ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. Tabletop role-playing games Ken Rolston began working as a professional games designer in 1982. Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia'', ''RuneQuest'', '' Warhammer Fantasy Roleplay'', ''Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''.: February 13, 2007, press release Ken Rolston worked as a writer on ''Basic Role-Playing'' for Chaosium. Rolston also worked on the '' Stormbringer'' and ''Superworld'' lines for Chaosium. Rolston joined the ''Paranoia'' team as its fourth creator soon after he was hired at West End Games in 1983, and he was responsible for adding atmosphere to the rules written by Greg Costikyan, the results of which were published at GenCon in 1984. Rolston wrote a complete man ...
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Steve Perrin
Stephen Herbert Perrin (January 22, 1946 – August 13, 2021) was an American game designer and technical writer/editor, best known for creating the tabletop role-playing game ''RuneQuest'' for Chaosium. Early life and education Perrin earned a Bachelor of Arts in English from San Francisco State University. Perrin was a founding member in 1966 of the Society for Creative Anachronism (SCA). Early career and Chaosium One of his first contributions to the world of RPGs was "The Perrin Conventions" in 1976, an alternative set of combat rules for ''Dungeons & Dragons'', which led to his work on ''RuneQuest''. Perrin wanted more involvement in the role-playing game industry, and with Jeff Pimper he talked to Chaosium about developing a creature book based on ''Dungeons & Dragons'', which they published as '' All the Worlds' Monsters'' (1977), and was released before the ''Monster Manual'' from TSR. Perrin later worked with Steve Henderson and Warren James on an idea for an origina ...
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1983 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1983. For video games, see 1983 in video gaming. Games released or invented in 1983 Game awards given in 1983 * Spiel des Jahres: ''Scotland Yard'' Significant games-related events in 1983 *Decipher, Inc. founded. Deaths See also * 1983 in video gaming {{DEFAULTSORT:1983 In Games Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ... Games by year ...
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Chaosium
Chaosium Inc. ( ) is a publisher of tabletop role-playing games established by Greg Stafford (game designer), Greg Stafford in 1975. Chaosium's major titles include ''Call of Cthulhu (role-playing game), Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft''; RuneQuest Glorantha''; ''Pendragon (role-playing game), Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur''; and ''7th Sea (role-playing game), 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th-century Europe. Many of Chaosium's product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker (game designer), Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Rob ...
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Basic Role-Playing
''Basic Role-Playing'' (''BRP'') is a tabletop role-playing game which originated in the ''RuneQuest'' fantasy role-playing game. Chaosium released the ''BRP'' standalone booklet in 1980 in the boxed set release of the second edition of ''RuneQuest''. Greg Stafford and Lynn Willis are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including '' Call of Cthulhu'', '' Stormbringer'', and ''Elfquest''. History The core rules were written by Steve Perrin as part of his game ''RuneQuest''. It was Greg Stafford's idea to simplify the rules (eliminating such mechanics as Strike Ranks and Hit Locations) and issue them in a 16-page booklet called ''Basic Role-Playing''. Since the first ''BRP'' release, designers including Sandy Petersen, Lynn Willis, and Steve Henderson, have contributed to the system. The system was notable for being the first role-playing game system to introduce a full skill system to characters ...
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