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Super Pang
''Super Buster Bros.'', released as ''Super Pang'' (スーパーパン) outside of North America, is a cooperative two-player shooting puzzle arcade video game developed by Mitchell and released in the United States in 1990 by Capcom. It is the second game in the ''Pang'' series and was ported to the Super Nintendo Entertainment System in 1992. It is also featured in the compilations ''Buster Bros. Collection'' for the original PlayStation and ''Capcom Puzzle World'' for PlayStation Portable. It was the tenth game released for the CP System hardware. Gameplay The object of the game is to use a gun to pop bubbles that bounce around the screen. There are two different modes: Panic mode and Arcade mode. Similarly to ''Asteroids'', when a player pops a bubble, it splits into two smaller bubbles. Sufficiently small bubbles simply vaporize when popped. Occasionally, monsters walk or fly on to the screen. When the player character touches the bubble or the timer reaches zero, they die. M ...
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Mitchell Corporation
Mitchell Corporation (株式会社ミッチェル) was a Japanese video game developer based in the Suginami ward of Tokyo. Roy Ozaki served as president, and Koichi Niida served as vice-president. Some employees were former Capcom and TAD Corporation employees. The company was originally established on February 1, 1960, as an import/export business by the father of Roy Ozaki. Ozaki and Niida took over the company and began acting as exclusive overseas agents for such video game companies as Visco, Video System, Seta, Metro, Home Data, and other small video game manufacturers in the 1980s. Company activity was suspended on 20 November 2012. Mitchell Corporation developed titles for home consoles, handhelds, Japanese mobile phones, the arcade and interactive kiosks located in restaurants and other places. Mitchell also distributed printed circuit boards for the arcade/coin-op market. The company also developed video games for other publishers. Starting in 2004, they started ...
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Carrier Air Wing (video Game)
''Carrier Air Wing'', released in Japan as , is a 1990 side-scrolling shooting game released for the CP System arcade hardware by Capcom. It is the spiritual successor to '' U.N. Squadron'', which was released in the previous year. As with the original, players chose any one of three different jet fighters and battle their way through ten enemy-packed stages. Other ideas carried over from ''U.N. Squadron'' include the shop, which allows players to buy weapon and shield upgrades for their jet fighter between stages, and the energy bar, which is replaced by a "fuel bar" which starts full at the start of each stage and decreases as time passes with some fuel lost each time the plane is damaged. The game has two different endings, depending on whether the game is finished with only one coin or not. A version for the Capcom Power System Changer was planned and previewed but never released. Plot During the decade of the nineties, many things in the world have changed. Growing coope ...
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Video Games Set In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electron ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situati ...
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Shooter Games
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot 'em ...
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CP System Games
CP, cp. or its variants may refer to: Arts, entertainment, and media * Cariyapitaka (Cp), a canonical Buddhist story collection * The Canadian Press, a Canadian news agency * Child pornography * ''The Christian Post'', an American newspaper * Competitive programming * Club Penguin, a now defunct online multiplayer game * Creepypasta, a form of internet horror story * Cyberpunk, a subgenre of science fiction Enterprises Transportation companies * Canadian Airlines (1987–2001) (IATA airline code CP) * Canadian Pacific Railway, reporting mark CP * Central Pacific Railroad, a network of lines between California and Utah, US * , a French public railway company * , a Portuguese state-owned train company * CP Air or Canadian Pacific Air Lines (1942–1987), a Canadian airline * CP Ships, a Canadian shipping company, part of TUI Group * Cathay Pacific, a Hong Kong-based major airline Other enterprises * C.P. Company, an Italian apparel brand * Cedar Point, an amusement park in Sa ...
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Capcom Games
Capcom is a Japanese video game development and publishing company formed from a merger on June 11, 1983. In addition to arcade and consumer video games, it also produced a number of pinball games and non-video arcade games. The company is known for several game series which became mega-million franchises, such as ''Street Fighter'', ''Marvel vs. Capcom'', ''Mega Man'', ''Resident Evil'', ''Devil May Cry'', ''Dead Rising'', ''Monster Hunter'', ''Sengoku Basara'', ''Onimusha'' and ''Ace Attorney''. The company has developed or published hundreds of titles in several video game franchises on numerous gaming platforms. Capcom released numerous games in regions outside Japan, such as North America, Southeast Asia and Europe. Often the game names were changed for that region. The titles used in the table are the English titles, unless they were released only in Japan. Sections List of Capcom games: 0–D List of Capcom games: E–L List of Capcom games: M List of Capcom ...
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Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece * Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Boo ...
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as ...
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Total!
''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 Annual" featuring reprint material and a poster magazine were also released during the magazine's lifetime. Content It focused on current and upcoming Nintendo consoles of the era, initially the NES and Game Boy, and then shared coverage with the SNES, Virtual Boy and Nintendo 64 as they were released. The arcade games '' Cruis'n USA'', '' Killer Instinct'' and '' Killer Instinct 2'' were also reviewed. Each game review featured a rating out of 10 for the graphics, sound, gameplay and lifespan, plus an overall percentage score. The first Nintendo 64 game reviewed, '' Super Mario 64'', was also the first game to receive the perfect score of 100%. Other notable high scores included 99% for ''Super Mario All-Stars'' on the SNES, in Septe ...
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