Super Monkey Ball (series)
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Super Monkey Ball (series)
''Super Monkey Ball'' is a series of platform video games initially developed by Amusement Vision (now Ryu Ga Gotoku Studio) and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to GameCube as ''Super Monkey Ball'' later that year. Several sequels and ports have been released. The gameplay involves moving one of several monkey characters in a ball through an obstacle course to a goal, with a time limit. Bananas can be collected for extra points. In addition, several minigames can be played, making the series party games as well. Games * '' Monkey Ball'' (arcade) (June 23, 2001) * ''Super Monkey Ball'' (GameCube) (September 14, 2001) * ''Super Monkey Ball 2'' (GameCube) (August 25, 2002) * '' Super Monkey Ball Jr.'' (Game Boy Advance) (November 19, 2002) * ''Super Monkey Ball'' (N-Gage) (October 7, 2003) * ''Super Monkey Ball Deluxe'' (PlayStation 2 and Xbox) (March 15, 2005) * '' Super Monkey Ball: Touch & Roll'' (Nintendo ...
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Amusement Vision
, doing business as , is a Japanese video game developer and a division of Sega. It is known for developing the games in the ''Yakuza (franchise), Like a Dragon'' series, which the studio is named after, since ''Yakuza 5'' and the Super Monkey Ball, ''Super Monkey Ball'' series. The studio's origins can be traced back to Sega AM11 in 1998, which was renamed to R&D4 or AM4 in 1999. It was headed by Toshihiro Nagoshi who joined Sega AM2 in 1989 and has been credited as the creator of the arcade titles ''Daytona USA (video game), Daytona USA'' and ''Virtua Striker.'' Although ''Virtua Striker'' is attributed to another developer, Satoshi Mifune. Nagoshi requested his own development division during the development of ''Shenmue (video game), Shenmue''. In 2000, AM4 was re-established as , where it was best known for ''Super Monkey Ball'' and ''F-Zero GX''. Several structural changes occurred in the years that followed. During a reorganization in 2003, the non-sports staff of Smilebi ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, and other regions thereafter. It is the successor to the PlayStation (console), original PlayStation, as well as the second instalment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox (console), Xbox. Announced in 1999, Sony began developing the console after the immense success of its predecessor. In addition to serving as a game console, it features a built-in DVD drive and was priced competitively with standalone DVD players of the time, enhancing its value. Full backward compatibility with original PlayStation games and accessories gave it access to a vast launch libra ...
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Super Monkey Ball Deluxe
''Super Monkey Ball Deluxe'' is a 2005 Platformer, platform video game developed and published by Sega for the PlayStation 2 and Xbox (console), Xbox. The game compiles all stages from ''Super Monkey Ball (video game), Super Monkey Ball'' and ''Super Monkey Ball 2'', as well as adding original levels. It is the first ''Super Monkey Ball'' game to not be developed by Amusement Vision, which rebranded during development. ''Super Monkey Ball Deluxe'' was well received, with critics praising the gameplay, but criticizing its audio and graphics. The game is notable for its large number of customizable party mini-games, also returning from the previous titles. It is also notable for the stages it had restored, which were previously cut from the originals. ''Super Monkey Ball Deluxe'''s exclusive stages were remade as a part of ''Super Monkey Ball Banana Mania''. Gameplay The gameplay is largely the same as the first two in the series. Much like the classic arcade game ''Marble Madn ...
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