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SuperSpeed
Universal Serial Bus 3.0 (USB 3.0), marketed as SuperSpeed USB, is the third major version of the Universal Serial Bus (USB) standard for interfacing computers and electronic devices. It was released in November 2008. The USB 3.0 specification defined a new architecture and protocol, named SuperSpeed, which included a new lane for providing full-duplex data transfers that physically required five additional wires and pins, while also adding a new signal coding scheme (8b/10b symbols, 5 Gbit/s; also known later as ''Gen 1''), and preserving the USB 2.0 architecture and protocols and therefore keeping the original four pins and wires for the USB 2.0 backward-compatibility, resulting in nine wires in total and nine or ten pins at connector interfaces (ID-pin is not wired). The new transfer rate, marketed as ''SuperSpeed USB'' (SS), can transfer signals at up to 5 Gbit/s (with raw data rate of 500 MB/s after encoding overhead), which is about 10 times faster than ...
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USB 2
Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical interfaces, and communication protocols to and from ''hosts'', such as personal computers, to and from peripheral ''devices'', e.g. displays, keyboards, and mass storage devices, and to and from intermediate ''hubs'', which multiply the number of a host's ports. Introduced in 1996, USB was originally designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and Apple Desktop Bus (ADB) ports. Early versions of USB became commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks. USB has since evolved into a standard to replace virtually all common ports on compu ...
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USB 2
Universal Serial Bus (USB) is an technical standard, industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical Interface (computing), interfaces, and communication protocols to and from ''hosts'', such as personal computers, to and from peripheral ''devices'', e.g. displays, keyboards, and mass storage devices, and to and from intermediate ''hubs'', which multiply the number of a host's ports. Introduced in 1996, USB was originally designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and Apple Desktop Bus (ADB) ports. Early versions of USB became commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks. USB has since evolved into a standard to r ...
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Universal Serial Bus
Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical interfaces, and communication protocols to and from ''hosts'', such as personal computers, to and from peripheral ''devices'', e.g. displays, keyboards, and mass storage devices, and to and from intermediate ''hubs'', which multiply the number of a host's ports. Introduced in 1996, USB was originally designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and Apple Desktop Bus (ADB) ports. Early versions of USB became commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks. USB has since evolved into a standard to replace virtually all common ports on ...
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USB-C
USB-C, or USB Type-C, is a 24-pin reversible Electrical connector, connector (not a Communication protocol, protocol) that supersedes previous USB hardware#Connectors, USB connectors (also supersedes Mini DisplayPort and Lightning (connector), Lightning connectors) that can transfer data, e.g. audio/video data, to connect to monitors, external drives, mobile phones, keyboards/mouses, and many more peripheral devices; sometimes indirectly via hubs/docking stations. It also exchanges electricity, in general to power peripheral devices. It is used not only by USB technology, but also by other data transfer protocols, including Thunderbolt (interface), Thunderbolt, PCIe, HDMI, DisplayPort, and others. It is Extensibility, extensible to support future protocols. The design for the USB-C connector was initially developed in 2012 by Intel, HP Inc., Microsoft, and the USB Implementers Forum. The Type-C Specification 1.0 was published by the USB Implementers Forum (USB-IF) on August 11 ...
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USB4
Universal Serial Bus 4 (USB4), sometimes erroneously referred to as USB 4.0, is the most recent technical specification of the USB (Universal Serial Bus) data communication standard. The USB Implementers Forum originally announced USB4 in 2019. USB4 enables multiple devices to dynamically share a single high-speed data link. USB4 defines bit rates of 20 Gbit/s, 40 Gbit/s and 80 Gbit/s. USB4 is only defined for USB-C connectors and its Type-C specification regulates the connector, cables and also power delivery features across all uses of USB-C cables, in part with the USB Power Delivery specification. The USB4 standard mandates backwards compatibility to USB 3.x and dedicated backward compatibility with USB 2.0. The dynamic sharing of bandwidth of a USB4 connection is achieved by encapsulating multiple virtual connections ("tunnels") of other protocols, such as USB 3.x, USB4, DisplayPort and PCI Express. USB4 is based on the Thunderbolt 3 protocol. However, it is dif ...
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Gbit/s
In telecommunications, data transfer rate is the average number of bits ( bitrate), characters or symbols ( baudrate), or data blocks per unit time passing through a communication link in a data-transmission system. Common data rate units are multiples of bits per second (bit/s) and bytes per second (B/s). For example, the data rates of modern residential high-speed Internet connections are commonly expressed in megabits per second (Mbit/s). Standards for unit symbols and prefixes Unit symbol The ISQ symbols for the bit and byte are ''bit'' and ''B'', respectively. In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet. The abbreviation bps is often used to mean bit/s, so that when a ''1 Mbps'' connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s ( megabyte per second), or about 0.1192 MiB/s ( mebibyte per second). ...
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Certified SuperSpeed USB Logo
Certification is part of testing, inspection and certification and the provision by an independent body of written assurance (a certificate) that the product, service or system in question meets specific requirements. It is the formal attestation or confirmation of certain characteristics of an object, person, or organization. This confirmation is often, but not always, provided by some form of external review, education, assessment, or audit. Accreditation is a specific organization's process of certification. According to the U.S. National Council on Measurement in Education, a certification test is a credentialing test used to determine whether individuals are knowledgeable enough in a given occupational area to be labeled "competent to practice" in that area. As a rule, certificates must be renewed and periodically reviewed by a certifying regulatory body responsible for the validity of the certificate's assessment methods. The certifying body can be either a state authority ...
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Half Duplex
A duplex communication system is a Point-to-point (telecommunications), point-to-point system composed of two or more connected parties or devices that can communicate with one another in both directions. Duplex systems are employed in many communications networks, either to allow for simultaneous communication in both directions between two connected parties or to provide a reverse path for the monitoring and remote adjustment of equipment in the field. There are two types of duplex communication systems: full-duplex (FDX) and half-duplex (HDX). In a full-duplex system, both parties can communicate with each other simultaneously. An example of a full-duplex device is plain old telephone service; the parties at both ends of a call can speak and be heard by the other party simultaneously. The earphone reproduces the speech of the remote party as the microphone transmits the speech of the local party. There is a two-way communication channel between them, or more strictly speaking, ...
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Connector USB 3 IMGP6024 Wp
Connector may refer to: Hardware *Plumbing * Electrical connector, a device for joining electrical circuits together (sometimes known as ports, plugs, or interfaces) ** Gender of connectors and fasteners ** AC power plugs and sockets, devices that allow electrically operated equipment to be connected to the primary alternating current power supply in a building ** RF connector, an electrical connector designed to work at radio frequencies in the multi-megahertz range ** Circular connector ** Cigarette lighter receptacle ** Blind mate connector, a connector with self-aligning features ** Board-to-board connector, for connecting printed circuit boards * Optical fiber connector, for joining optical fibers in communication systems * Phone connector (other) * Structural connector, in engineering Software * Connector (computer science), a pointer or link between two data structures * Data connector, generic term for software which allows loading of data from one place to ...
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Backward Compatibility
In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with Input/output, input designed for such a system. Modifying a system in a way that does not allow backward compatibility is sometimes called "wikt:breaking change, breaking" backward compatibility. Such breaking usually incurs various types of costs, such as Switching barriers, switching cost. A complementary concept is ''forward compatibility''; a design that is forward-compatible usually has a Technology roadmap, roadmap for compatibility with future standards and products. Usage In hardware A simple example of both backward and forward compatibility is the introduction of FM broadcasting, FM radio in stereophonic sound, stereo. FM radio was initially monaural, mono, with only one audio channel represented by one signal (electrical engineerin ...
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Unicast
Unicast is data transmission from a single sender (red) to a single receiver (green). Other devices on the network (yellow) do not participate in the communication. In computer networking, unicast is a one-to-one transmission from one point in the network to another point; that is, one sender and one receiver, each identified by a network address. Unicast is in contrast to multicast and broadcast which are one-to-many transmissions. Internet Protocol unicast delivery methods such as Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) are typically used. See also * Anycast * Broadcast, unknown-unicast and multicast traffic * IP address * IP multicast * Routing Routing is the process of selecting a path for traffic in a Network theory, network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched ... References External links * Internet archit ...
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