Suikoden I
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Suikoden I
is a role-playing video game published by Konami. It is the first installment of the ''Suikoden'' series. Developed by Konami#Former subsidiaries, Konami Computer Entertainment Tokyo, it was released initially in 1995 for the PlayStation (console), PlayStation in Japan. A North American release followed one year later, and a mainland European release came the following April. The game was also released for Windows and Sega Saturn in 1998, but only in Japan. The game centers on the political struggles of the Scarlet Moon Empire. The player controls a Scarlet Moon Empire general's son, who is destined to seek out 108 warriors (referred to as the 108 Stars of Destiny (Suikoden), 108 Stars of Destiny) in order to revolt against the corrupt sovereign state and bring peace to a war-torn land. The game is loosely based on the Chinese novel ''Water Margin'', and features a vast array of characters both controllable and not, with over ninety characters usable in combat and many more able ...
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Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading cards, anime, ''tokusatsu'', pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan. The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. Additionally, Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'', ''Bloody Roar'', and ''Star Soldier''. Konami is the twentieth-largest Lists of video game companies, game company in the world by re ...
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PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A Eighth generation of video game consoles, console of the eighth generation, it competes with Microsoft Gaming, Microsoft's Xbox One and Nintendo's Wii U and Nintendo Switch, Switch. Moving away from the more complex Cell (microprocessor), Cell microarchitecture of its predecessor, the console features an AMD APU, APU from AMD built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita an ...
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Suikoden Screen01
is a series of role-playing video games developed and published by Konami. Created by Yoshitaka Murayama, the games are loosely based on the classical Chinese novel ''Water Margin'', whose title is rendered as in Japanese. Each individual game centers on themes of politics, corruption, revolution, mystical crystals known as ''True Runes'', and the "108 Stars of Destiny (Suikoden), 108 Stars of Destiny"—the 108 protagonists who are loosely interpreted from the source material. Although the events of the games are not chronological, the entire series (except for ''Tierkreis'' and ''Tsumugareshi Hyakunen no Toki'') takes place within the same world, among continuing and overlapping histories. In some cases, several characters appear in multiple installments. A spiritual successor to the series titled ''Eiyuden Chronicle: Hundred Heroes'' was released on 23 April 2024. A high-definition remaster of the Suikoden I & II, first two games' port on the PlayStation Portable under th ...
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Save Point
Save, SAVE, or Saved may refer to: Places * Save (Garonne), a river in southern France * Save River (Africa), a river in Zimbabwe and Mozambique * Sava, a river in Eastern Europe also known as Save * Savè, Benin, a commune and city * Save, Rwanda, a settlement * Säve, a locality in Göteborg Municipality, Västra Götaland County, Sweden ** Säve Airport * Esquel Airport (ICAO airport code: SAVE; IATA airport code: EQS), Esquel, Chubut Province, Argentina Organizations, groups, companies * Spirit Airlines (NASDAQ stockticker: SAVE), a U.S. airline Charities * Society Against Violence in Education, a non-profit organization working against ragging in India * Save Britain's Heritage (''SAVE''), a historic building conservation group in the United Kingdom In technology * Saved game, saved progress of a player in a video game *Computer files are "saved" to achieve persistence In media and entertainment Music * ''Saved'' (Bob Dylan album), 1980, or the song * ''Saved'' (Now, No ...
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Game Over
"Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in games designed for arcades, after the player has exhausted the game's supply of new challenges. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, bad luck, or even death to a person. However, since the turn of the century, it has largely fallen out of fashion in favor of unlimited lives and endless checkpoints with autosaves, although it very much remains the norm in arcades, as they require payment inserts. History The phrase was used as early as 1950 in devices such as electro-mechanical pinball machines, which would light up the phrase with a lamp (lightbulb). Before the advent of home consoles and personal computing, arcades were the predominant platform for p ...
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Hit Point
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many games ...
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Turn-based
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in '' Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a multi ...
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like ''Dragon Quest (video game), Dragon Quest'', ''Pokémon (video game series), Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called wandering monsters—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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Final Fantasy VII
is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first game in the main series to have a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Ensuing events send Cloud and his allies in pursuit of Sephiroth, a superhuman who seeks to wound the planet and harness its healing power in order to be reborn as a god. Throughout their journey, Cloud bonds with his party members, including Aerith Gainsborough, who holds the secret to saving their world. Development began in 1994, originally for the Super Nintendo Entertainment System. After delays and technical difficulties from experimenting with several platforms, most notably the Nintendo 64, S ...
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Beyond The Beyond
''Beyond the Beyond'' is a 1995 role-playing video game developed by Camelot Software Planning and published by Sony Computer Entertainment for the PlayStation. Though not the first role-playing game released for the PlayStation, ''Beyond the Beyond'' was the first RPG available in the west for the console using a traditional Japanese RPG gameplay style like ''Final Fantasy'', ''Dragon Quest'' and ''Phantasy Star''. The characters were designed by manga artist Ami Shibata of ''Papuwa'' fame. Gameplay Gameplay in ''Beyond the Beyond'' is, for the most part, standard for a role-playing video game. However, the turn-based battle system does contain one feature that was not standard in role-playing games at the time. Dubbed the "Active Playing System", this feature allows the player to increase the chances of either landing an improved attack on an enemy or defending from an enemy attack by pressing the X button at the correct time during battle. It is similar to the timing-based ...
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