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Subnautica 2
''Subnautica 2'' is an upcoming Action-adventure game, action-adventure survival game under development by Unknown Worlds Entertainment. It is a sequel to 2018's ''Subnautica'' and the third game in the series after 2021's ''Subnautica: Below Zero''. Gameplay Set on a new planet, ''Subnautica 2'' will support Single-player video game, single-player and Cooperative video game, co-op gameplay with a total of up to four players, the first time Multiplayer video game, multiplayer gameplay is present in the series. A cinematic trailer showed a new vehicle, new creatures and environments and hinted at the introduction of a current mechanic that can drag the player to another area. Players will be able to modify their own DNA to acquire abilities, a feature that was originally cut from ''Subnautica''. Development The game was initially confirmed to be in the works on April 7, 2022, as "the next game in the ''Subnautica'' universe". In November 2023, publisher Krafton revealed in a f ...
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Unknown Worlds Entertainment
Unknown Worlds Entertainment is an American video game developer based in San Francisco. The studio is best known for the ''Natural Selection (video game), Natural Selection'' and ''Subnautica'' series. In October 2021, the studio was acquired by South Korean video game developer Krafton. History Unknown Worlds was formed in May 2001 by Charlie Cleveland and began life as a group of developers responsible for the development of the high-profile free mod (computer gaming), mod for ''Half-Life (video game), Half-Life'', ''Natural Selection (computer game), Natural Selection''. The success of ''Natural Selection'' convinced Cleveland to start work on a commercial sequel to the game: ''Natural Selection 2''. Soon after, Cleveland founded Unknown Worlds Entertainment as a commercial computer games studio. Although the casual games market is not the intended direction of Unknown Worlds, ''Zen of Sudoku'', a casual puzzle computer game based on the popular logic puzzle Sudoku, was creat ...
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Season Pass (video Games)
A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time. The name originates from the concept of a season pass/ticket for sports (although more akin to acquiring the box set of a season from a TV series). First introduced around 2011, the use of season passes became commonplace among triple-A and mobile game publishers by the end of the 2010s. Season passes can be controversial because the contents of a season pass are not fully itemized beforehand or may not contain all planned DLC, with some instances of season passes being called scams by the gaming press. Approach Season passes may be available to purchase alongside the game prior to its release, or may be available after the game's release. Once purchased, the player gains a ...
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Video Games Set On Fictional Planets
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Unknown Worlds Entertainment Games
Unknown or The Unknown may refer to: Film and television Film * ''The Unknown'' (1915 comedy film), Australian silent film * ''The Unknown'' (1915 drama film), American silent drama film * ''The Unknown'' (1927 film), a silent horror film starring Lon Chaney * ''The Unknown'' (1936 film), a German drama film * ''The Unknown'' (1946 film), a mystery film * ''The Unknown'' (1964 film), a Polish war film * '' Anjaane: The Unknown'', a 2005 Bollywood horror movie * ''The Unknown'', a 2005 action/thriller starring Miles O'Keeffe * ''Unknown'' (2006 film), a thriller starring James Caviezel * ''Unknown'' (2011 film), a thriller starring Liam Neeson * ''Unknowns'' (''Desconocidas''), a 2022 film by Venezuelan director Luis Fernández TV * '' Het Onbekende'' (Dutch for: ''The Unknown''), Dutch television show * ''Unknown'', a 2024 web series starring Chris Chiu * "The Unknown" (''Star Wars: The Clone Wars''), a 2014 episode of the TV series Literature * ''Unknown'' (magazine), ...
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First-person Video Games
First person most commonly refers to: * First person, a grammatical person ** First-person narrative, recounting events from the storyteller's personal point of view First person or 1st Person may also refer to: Arts and entertainment * "1st Person", a song by Stone Sour from the album '' Come What(ever) May'', 2006 * First Person (radio program), an Australian radio program broadcast from 2002 to 2012 * ''First Person'' (1960 TV series), a Canadian drama series * ''First Person'' (2000 TV series), an American television series * First-person (video games), a graphical perspective rendered from the viewpoint of the player character Other uses * First person (ethnic), indigenous peoples See also * * * * * * 1st Personnel Command, a command of United States Army Europe that existed from 1978 to 2008 * First Lady (other) * First man (other) * First Person Singular (other) * First-person interpretation, the interactions of museum visitors with t ...
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Survival Video Games
Survival or survivorship, the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypothetically, any sentience, sentient being), to a physical object, and to abstract things such as beliefs or ideas. Living things generally have a self-preservation instinct to survive, while objects intended for use in harsh conditions are designed for survivability. Meaning The word, "survival", derives from the Late Latin ''wikt:supervivere, supervivere'', literally meaning "to outlive". Most commonly, "the term 'survival' means physical survival — that is, a struggle to avoid physical extermination". For example, Charles Darwin's theory of natural selection incorporates the concept of the survival of the fittest in the struggle for existence. Darwin defines the biological concept of Fitness (biology), fitness as reproductive ...
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Windows Games
This is an index of Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ... games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games * List of cancelled Windows games {{Index footer Windows Windows ...
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Fiction Set On Ocean Planets
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to written narratives in prose often specifically novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition and theory Typically, the fictionality of a work is publicly expressed, so the audience expects a work of fiction to deviate to a greater or lesser degree from the real world, rather than presenting for instance only factually accurate portrayals or characters who are actual people. Because fiction is generally understood as not adhering to the real world, the them ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Action-adventure Games
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games include ...
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Xbox Series X And Series S
The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part of the ninth generation of video game consoles, which also includes Sony's PlayStation 5, released the same month. Like the Xbox One, the consoles use an AMD 64-bit x86-64 CPU and GPU. Both models have solid-state drives to reduce loading times, support for hardware-accelerated ray-tracing and spatial audio, the ability to convert games to high-dynamic-range rendering using machine learning (Auto HDR), support for HDMI 2.1 variable refresh rate and low-latency modes, and updated controllers. Xbox Series X was designed to nominally render games in 2160p ( 4K resolution) at 60 frames per second (FPS). The lower-end, digital-only Xbox Series S, which has reduced specifications and does not include an optical drive, was designed to ...
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PC Game
A personal computer game, or abbreviated PC game, also known as a computer game, is a video game played on a personal computer (PC). The term ''PC game'' has been popularly used since the 1990s referring specifically to games on "Wintel" (Microsoft Windows software/Intel hardware) which has dominated the computer industry since. Mainframe and minicomputer games are a precursor to personal computer games. Home computer games became popular following the video game crash of 1983. In the 1990s, PC games lost mass market traction to console games on the fifth generation of video game consoles, fifth generation such as the Sega Saturn, Nintendo 64 and PlayStation (console), PlayStation. They are enjoying a resurgence in popularity since the mid-2000s through digital distribution on online service providers. Personal computers as well as general computer software are considered synonymous with IBM PC compatible systems; while mobile devices – smartphones and tablets, such as t ...
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