Sturmwind
''Sturmwind'' is a 2013 Shoot 'em up#Scrolling shooters, scrolling shooter video game developed by German studio Duranik and originally published by RedSpotGames as an List of Independently Released Commercial Games For Dreamcast, independent commercial release for the Dreamcast. It was re-released in 2016 and 2017, without the original RedSpotGames branding. A remastered version titled ''Sturmwind EX'' was also released in 2019 for Microsoft Windows, Nintendo Switch and Xbox One. Controlling a space fighter craft, the player must fight endless waves of enemy forces while avoiding collision with their projectiles and other obstacles. The gameplay consist of vertical-scrolling and horizonal-scrolling stages, with players collecting three different weapon-types in the same vein as ''Thunder Force'' and ''Axelay''. ''Sturmwind'' garnered critical acclaim from reviewers since its release on Dreamcast; praise was given to its presentation, pre-rendered pseudo-3D visuals, responsive co ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast had ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Respawn
In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game world. All player characters typically spawn at the start of a round, whereas some objects or mobs may spawn after the occurrence of a particular event or delay. When a player character respawns, they generally do so in an earlier point of the level and get some kind of penalty. The term was coined by id Software within the context of its game, '' Doom''. Spawn points ''Spawn points'' are areas in a level where players spawn. In levels designed for team play, these points are usually grouped so that each team spawns in their own tight area of the level. Spawn points are typically reserved for one team at any time and often have the ability to change hands to the other team. Some games even allow spawn points to be created by players; usi ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Rush Rush Rally Racing
''Rush Rush Rally Racing'', also known as ''R4'', is an independently developed, commercially released video game developed by Dutch studio Senile Team and published by RedSpotGames.redspotgames.com Redspotgames.com, retrieved November 22, 2009 It is a top-down 2D racing game for the and similar to '''', an easy to pick up and play a ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Viacom (2005–2019)
The second incarnation of Viacom Inc. ( or ; a portmanteau of Video & Audio Communications) was an American multinational mass media conglomerate with interests primarily in film and television, which was formed on December 31, 2005, as a spin-off of the original Viacom (founded by Ralph Baruch in 1952 as CBS Television Film Sales). It was one of two companies which succeeded the original Viacom, alongside the second incarnation of CBS Corporation; both were owned by National Amusements, a theater company controlled by businessman Sumner Redstone. The spin-off was structured so that CBS Corporation would be the legal successor to the first Viacom, with the second Viacom being an entirely separated company. The second Viacom operated Viacom Media Networks, through which it controlled approximately 170 networks and reached approximately 700 million subscribers in approximately 160 countries. [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like '' Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to '' IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotio ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Sega Of America
is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega wa ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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IGN Entertainment
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The ''IGN'' website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, ''IGN'' is now also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat. Originally, ''IGN'' was the flagship website of IGN Entertainment, a website which owned and operated several other websites oriented towards players' interests, games, and entertainment, such as Rotten Tomatoes, GameSpy, ''GameStats'', ''VE3D'', TeamXbox, Vault Network, FileP ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson (entrepreneur), Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chi ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on '' Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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G/O Media
G/O Media Inc. is an American media holding company that runs ''Gizmodo'', ''Kotaku'', ''Jalopnik'', '' Deadspin'', '' Lifehacker'', ''Jezebel'', '' The Root'', '' The A.V. Club'', ''The Takeout'', ''The Onion'', and ''The Inventory''. History G/O was formed in April 2019 when Great Hill Partners, a private equity firm, purchased the websites from Univision for $20.6 million. Prior to the sale, the former Gawker Media properties had operated as Gizmodo Media Group after being acquired by Univision following the conclusion of the '' Bollea v. Gawker'' lawsuit and subsequent bankruptcy in 2016. Former ''Forbes'' executive Jim Spanfeller became the CEO of G/O Media. Conflict with leadership G/O Media's leadership, introduced after the purchase from Univision, has been subject to frequent criticism by employees. Complaints include closer advertiser relationships, a lack of diversity, and suppression of reporting about the company itself. In October 2019 Deadspin's editor-in-ch ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on '' PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replac ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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3sat
In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) is the problem of determining if there exists an interpretation that satisfies a given Boolean formula. In other words, it asks whether the variables of a given Boolean formula can be consistently replaced by the values TRUE or FALSE in such a way that the formula evaluates to TRUE. If this is the case, the formula is called ''satisfiable''. On the other hand, if no such assignment exists, the function expressed by the formula is FALSE for all possible variable assignments and the formula is ''unsatisfiable''. For example, the formula "''a'' AND NOT ''b''" is satisfiable because one can find the values ''a'' = TRUE and ''b'' = FALSE, which make (''a'' AND NOT ''b'') = TRUE. In contrast, "''a'' AND NOT ''a''" is unsatisfiable. SAT is the first problem that was proved to be NP-complete; ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |