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Street Fighter Alpha (film)
''Street Fighter Alpha: The Animation'', released in Japan as , and also known as ''Street Fighter Zero: The Movie'', is a 2000 OVA based on the fighting game '' Street Fighter Alpha 2'' by Capcom, directed by Shigeyasu Yamauchi. An English dub version was later produced by Manga Entertainment and released in 2001 on the 10th anniversary of '' Street Fighter II: The World Warrior''. The film is not a prequel or sequel to either '' Street Fighter II: The Animated Movie'' or '' Street Fighter II V'', but an independent installment, although several voice actors from previous adaptations reprised their roles for the English version of the movie. Plot Ryu is contemplating the death of his sensei, Gouken, and struggling with the "Dark Hadou", an evil energy which Gouken's brother, Akuma, succumbed to. While in the city, Ryu fights off agents of Shadaloo, gaining the attention of Interpol agent Chun-Li and aspiring martial artist Sakura, who becomes his fan and vows to track ...
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Reiko Yoshida
is a Japanese screenwriter. She has written and supervised numerous screenplays for anime series, live-action dramas and films. Her major works include ''Kaleido Star'', ''Aria'', ''Maria-sama ga Miteru'', '' D.Gray-man'', ''K-On!'', ''Bakuman'' and ''Girls und Panzer''. In more recent works, she has supervised the screenplays for ''Majestic Prince'', ''Non Non Biyori'', ''A Town Where You Live'', ''Tamako Market'', ''Yowamushi Pedal'' and ''Castle Town Dandelion''. In films, she wrote the screenplay for ''The Cat Returns'', the original films that would make up '' Digimon: The Movie'', Kyoto Animation’s hit anime film '' A Silent Voice'', and the film adaptations of Osamu Tezuka's ''Buddha'', the second film of which was given a stamp of approval by the Dalai Lama. She wrote the story for the manga series ''Tokyo Mew Mew'' along with illustrator Mia Ikumi. Among her works, she was recognized for Best Screenplay/Original Work for ''Girls und Panzer'' at the Tokyo Anime Award ...
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Capcom
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', '' Mega Man'', '' Devil May Cry'', '' Dead Rising'', and '' Marvel vs. Capcom''. Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electron ...
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Chun-Li
is a fictional character in Capcom's ''Street Fighter'' video game series. The first ever female playable character to appear in a fighting game to gain mainstream recognition, she first appeared in '' Street Fighter II: The World Warrior'' in 1991. In the series, she is an expert martial artist and Interpol officer who restlessly seeks revenge for the death of her father at the hands of the evil M. Bison, leader of the Shadaloo crime syndicate. Since her debut, Chun-Li has become a mainstay of the franchise and one of its most popular figures. She has appeared in nearly all subsequent installments of the series and several Capcom spinoff games. She is also featured prominently in ''Street Fighter''-related media, including two feature films, multiple anime and comic book productions, and other official series merchandise. She has earned much positive fan and critical reception for factors such as her backstory, athleticism and in-game playability, and she is considered a trailb ...
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Shadaloo
M. Bison, also known as the Dictator (for international tournaments), is a fictional character created by Capcom. First introduced in '' Street Fighter II: The World Warrior'', he is a recurring character in the ''Street Fighter'' series of fighting games, acting as one of the series' main antagonists. A would-be world dictator and megalomaniac, M. Bison's ultimate ambition is to control the world's governments through his covert crime syndicate, . He hosts ''Street Fighter II''s fighting tournamentThe History of ''Street Fighter'' - M. BisonGameSpot
. Retrieved on 2008-3-26.
and is the last opponent fought in the game. Throughout the series, several characters—including < ...
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Akuma (Street Fighter)
Akuma (悪魔, Japanese for "Devil", "Demon"), known in Japan as , is a fictional character and secondary antagonist of the ''Street Fighter'' series of fighting games by Capcom. Akuma made his debut in ''Super Street Fighter II Turbo'' as a secret character and boss. In the storyline of the ''Street Fighter'' video games, he is the younger brother of Gouken, Ryu's and Ken's master. In some games, he also has an alternate version named Shin Akuma or in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition. Since his debut, Akuma has appeared in several subsequent titles and has been well-received by both fans and critics. Creation Akuma was created by request of Noritaka Funamizu to Akira Yasuda when creating a new ''Street Fighter'' character. Akuma was designed in order to please fans who were victims of April's Fools in the claims from journalists that there was a hidden character named Sheng Long. Funamizu wanted the character, Akuma, to be based on Ryu's ...
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Gouken
is a fictional character in the ''Street Fighter'' video game series. He is the martial arts master who trained Ryu and Ken, as well as the elder brother and former training partner of Akuma. Gouken is usually depicted as a bearded man who wears Japamala prayer beads on his neck and a karate gi with the kanji '' mu'' ( 無) or " void" sewn to the back. Although Gouken has been a supporting character in the ''Street Fighter'' series since ''Super Street Fighter II Turbo'', he did not make his first full-fledged appearance in the video game until his appearance as a hidden character in ''Street Fighter IV''. Development While the backstory for the early installments of the ''Street Fighter'' series established that Ryu and Ken trained under the same martial arts master and that the master was killed by his brother, the identity of this character was originally unnamed. The instruction manual for the North American and European versions of ''Street Fighter II'' for the SNES iden ...
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Sensei
Sensei, Seonsaeng, Tiên sinh or Xiansheng, corresponding to Chinese characters , is an East Asian honorific term shared in Japanese, Korean, Vietnamese and Chinese; it is literally translated as "person born before another" or "one who comes before". In general usage, it is used, with proper form, after a person's name and means "teacher"; the word is also used as a title to refer to or address other professionals or people of authority, such as clergy, accountants, lawyers, physicians and politicians or to show respect to someone who has achieved a certain level of mastery in an art form or some other skill, e.g., accomplished novelists, musicians, artists and martial artists. Etymology The two characters that make up the term can be directly translated as "born before" and imply one who teaches based on wisdom from age and experience. The word prefaced by the adjective 大, pronounced "dai" (or "ō"), which means "great" or "large", is often translated " grand mast ...
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Ryu (Street Fighter)
is a fictional Japanese fighting character and the main protagonist and master of ceremony of Capcom's ''Street Fighter'' series. Having premiered in the first ''Street Fighter'' in 1987, Ryu appears as the game's lead character alongside his best friend Ken Masters. He is the longest running ''fighting game'' character. Other games in the series show Ryu to be highly focused on his training, aiming to become the strongest he can. Unable to control his dark nature, Ryu developed two alter egos: , and or simply . He was created by Takashi Nishiyama. Nishiyama's inspiration was the martial artist Mas Oyama. For his second appearance, Ryu's design changed from that of a young fighter to a skilled Karate practitioner. However, because of issues in the making of ''Street Fighter II'' he possessed a major weakness within the cast. For the next titles, Ryu's fighting style was modified, so he had different skills with Evil Ryu and Kage possessing more diverse moves. Multiple actors ...
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Street Fighter II V
is an anime series produced by Group TAC, loosely based on the 1994 fighting game ''Super Street Fighter II Turbo''. Directed by Gisaburo Sugii (who also directed the earlier '' Street Fighter II: The Animated Movie''), the series first aired in Japan in 1995, from 10 April to 27 November, on YTV. Premise The series chronicles the adventures of Ryu and Ken, two teenage martial artists who embark on a journey to improve their skills after experiencing brutal defeat at the hands of Guile. Along the way, they become acquainted with other ''Street Fighter'' characters such as the 15-year-old tour guide Chun-Li, martial arts movie-star Fei Long, Muay Thai champion Sagat, and Indian monk Dhalsim. Eventually, they find themselves in the crosshairs of the criminal syndicate Shadowlaw, led by the enigmatic M. Bison, after defeating one of their subordinate organizations (Ashura). Among the agents of Shadowlaw include Russian bear wrestler and hired muscle Zangief, seductiv ...
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The Animated Movie
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ...
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Sequel
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories abo ...
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Prequel
A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work. The term "prequel" is a 20th-century neologism from the prefix "pre-" (from Latin ''prae'', "before") and " sequel". Like sequels, prequels may or may not concern the same plot as the work from which they are derived. More often they explain the background that led to the events in the original, but sometimes the connections are not completely explicit. Sometimes prequels play on the audience's knowledge of what will happen next, using deliberate references to create dramatic irony. History Though the word "prequel" is of recent origin, works fitting this concept existed long before. The '' Cypria'', presupposing hearers' acquaintance with the events of the Homeric epic, confined itself to what preceded the ''Iliad'', and thus formed a kind of int ...
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