Street Chaves
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Street Chaves
''Street Chaves'' is 2003 fighting game developed for Windows. It is an unofficial game based on the 70s Mexican series ''El Chavo del Ocho'' satirizing popular old school fighting games like Street Fighter. The game was developed by the independent Brazilian developer CyberGamba from São Paulo. Development The game was developed by CyberGamba and its team, without exposing his identity to avoid copyright issues. According to CyberGamba, he initially started with a project he personally did creating a fighting game involving digitized photos of him and his friends in a similar way to Mortal Kombat. He later became interested in making a version of the same game using characters from El Chavo del Ocho using photographs taken from the live-action series, the game started just for fun with at first only Chavo, Don Ramón and Chilindrina playable, but his friends liked it so much that they influenced him to continue with the game project and create a page to post in on internet. G ...
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Street Fighter II
is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on the game Final Fight (video game), ''Final Fight'', it is the fourteenth game to use Capcom's CP System arcade system board. ''Street Fighter II'' vastly improved many of the concepts introduced in the first game, including the use of Fighting game#Special attacks and combos, special command-based moves, a Combo (video games), combo system, a six-button configuration, and a wider selection of player character, playable characters, each with a unique fighting style. ''Street Fighter II'' became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. More than 200,000 arcade cabinets and 15 ...
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El Chavo Del Ocho (character)
El Chavo del Ocho ("The Kid/Boy from number Eight", Spanish ''chavo'' also meaning "cent") or El Chavo is a Mexican fictional character and the protagonist of the Mexican television sitcom series of the same name. He was played by Roberto Gómez Bolaños (Chespirito), despite the obvious age difference between the actor and the character, and in the animated series his voice is played by Jesús Guzmán. In the English dub version of the animated series, he is voiced by Mona Marshall. ''Chavo'' means "boy" in colloquial Mexican language, his real name is unknown. He is very enthusiastic, creative and well-meaning, but also very innocent, which is why other children take advantage of him. He's not very bright and he's a bit clumsy. It is said that he came to the neighborhood at the age of four and apparently lives in apartment #8, it is not known with whom exactly, but it is said that an old woman took care of him in her apartment until she died. Bio/Personality El Chavo is an orp ...
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Video Games With Digitized Sprites
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Parody Video Games
A parody is a creative work designed to imitate, comment on, and/or mock its subject by means of satirical or ironic imitation. Often its subject is an original work or some aspect of it (theme/content, author, style, etc), but a parody can also be about a real-life person (e.g. a politician), event, or movement (e.g. the French Revolution or 1960s counterculture). Literary scholar Professor Simon Dentith defines parody as "any cultural practice which provides a relatively polemical allusive imitation of another cultural production or practice". The literary theorist Linda Hutcheon said "parody ... is imitation, not always at the expense of the parodied text." Parody may be found in art or culture, including literature, music, theater, television and film, animation, and gaming. The writer and critic John Gross observes in his ''Oxford Book of Parodies'', that parody seems to flourish on territory somewhere between pastiche ("a composition in another artist's manner, without sat ...
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Freeware Games
This is a selected list of freeware video games implemented as traditional executable files that must be downloaded and installed. Freeware games are games that are released as freeware and can be downloaded and played, free of charge, for an unlimited amount of time. This list does not include: *Open source games (see List of open-source video games). *Games that were previously sold commercially (see List of commercial video games released as freeware). *Shareware or Free-to-play games that require purchase for play time, game items, new content or features. * Browser games alias browser-based games. * Mods: software that cannot be played as stand-alone game. A *'' Aleph One'', a modified version of the ''Marathon 2'' engine *'' Ahriman's Prophecy'', a prequel to the '' Aveyond'' RPG series. *'' Alien Swarm'', a free top down shooter from Valve used to test the Source 2010 beta. *''America's Army'' is the official United States Army game. *'' Anchorhead'', a horror int ...
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Fighting Games
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Fan Games
A fan game is a video game that is created by fans of a certain topic or IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fan games has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fan games can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture. Development Fan games are either developed as standalone games with their own engines, or as modifications to existing games that piggyback on the other's engines. Each approach has different advantages, as standalone games are generally accessible to larger audiences but may often be more difficult or time-consumi ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious and cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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El Chapulín Colorado
() is a Mexican television comedy series that aired from 1973 to 1979 and parodied superhero shows. It was created by actor and comedian Chespirito, who also played the main character. It was first aired by Televisa in 1973 in Mexico, and then was aired across Latin America and Spain until 1981, alongside ''El Chavo del Ocho'', which shared the same cast of actors. Both shows have endured in re-runs and have won back some of their popularity in several countries such as Brazil, Colombia, and Peru. Although the series has a regular cast, all actors but Gómez Bolaños play different characters each episode, and it is therefore described as an anthology series. Overview "Chapulín Colorado" translates literally in English as "The Red Grasshopper" or "The Cherry Cricket" (the word '' chapulín'' is of Nahuatl origin and applies to a Mexican species of grasshopper, while ''colorado'' means "red"). The show embodies many aspects of Latin and Mexican culture while making a ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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