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Statement (programming)
In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. A program written in such a language is formed by a sequence of one or more statements. A statement may have internal components (e.g. expressions). Many programming languages (e.g. Ada, Algol 60, C, Java, Pascal) make a distinction between statements and definitions/declarations. A definition or declaration specifies the data on which a program is to operate, while a statement specifies the actions to be taken with that data. Statements which cannot contain other statements are ''simple''; those which can contain other statements are ''compound''. The appearance of a statement (and indeed a program) is determined by its syntax or grammar. The meaning of a statement is determined by its semantics. Simple statements Simple statements are complete in themselves; these include assignments, subroutine calls, and a few statements which may ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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Identifier (computer Languages)
In computer programming languages, an identifier is a Lexical analysis#Token, lexical token (also called a symbol, but not to be confused with the symbol (programming), symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include Variable (computer science), variables, data types, Label (computer science), labels, subroutines, and Modular programming, modules. Lexical form Which character sequences constitute identifiers depends on the lexical grammar of the language. A common rule is alphanumeric sequences, with underscore also allowed (in some languages, _ is not allowed), and with the condition that it can not begin with a numerical digit (to simplify Lexical analysis, lexing by avoiding confusing with integer literals) – so foo, foo1, foo_bar, _foo are allowed, but 1foo is not – this is the definition used in earlier versions of C (programming language), C and C++, Python (programming language), Python ...
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Stropping (syntax)
In computer language design, stropping is a method of explicitly marking letter sequences as having a special property, such as being a keyword, or a certain type of variable or storage location, and thus inhabiting a different namespace from ordinary names ("identifiers"), in order to avoid clashes. Stropping is not used in most modern languages – instead, keywords are reserved words and cannot be used as identifiers. Stropping allows the same letter sequence to be used both as a keyword and as an identifier, and simplifies parsing in that case – for example allowing a variable named if without clashing with the keyword if. Stropping is primarily associated with ALGOL and related languages in the 1960s. Though it finds some modern use, it is easily confused with other similar techniques that are superficially similar. History The method of stropping and the term "stropping" arose in the development of ALGOL in the 1960s, where it was used to represent typographical dis ...
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Reserved Word
In a programming language, a reserved word (sometimes known as a reserved identifier) is a word that cannot be used by a programmer as an identifier, such as the name of a variable, function, or label – it is "reserved from use". In brief, an ''identifier'' starts with a letter, which is followed by any sequence of letters and digits (in some languages, the underscore '_' is treated as a letter). In an imperative programming language and in many object-oriented programming languages, apart from assignments and subroutine calls, keywords are often used to identify a particular statement, e.g. if, while, do, for, etc. Many languages treat keywords as reserved words, including Ada, C, C++, COBOL, Java, and Pascal. The number of reserved words varies widely from one language to another: C has about 30 while COBOL has about 400. A few languages do not have any reserved words; Fortran and PL/I identify keywords by context, while Algol 60 and Algol 68 generally use stroppin ...
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Extended Backus–Naur Form
Extension, extend or extended may refer to: Mathematics Logic or set theory * Axiom of extensionality * Extensible cardinal * Extension (model theory) * Extension (proof theory) * Extension (predicate logic), the set of tuples of values that satisfy the predicate * Extension (semantics), the set of things to which a property applies * Extension (simplicial set) * Extension by definitions * Extensional definition, a definition that enumerates every individual a term applies to * Extensionality Other uses * Extension of a function, defined on a larger domain * Extension of a polyhedron, in geometry * Extension of a line segment (finite) into an infinite line (e.g., extended base) * Exterior algebra, Grassmann's theory of extension, in geometry * Field extension, in Galois theory * Group extension, in abstract algebra and homological algebra * Homotopy extension property, in topology * Kolmogorov extension theorem, in probability theory * Linear extension, in order ...
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Syntax Diagram
Syntax diagrams (or railroad diagrams) are a way to represent a context-free grammar. They represent a graphical alternative to Backus–Naur form, EBNF, Augmented Backus–Naur form, and other text-based grammars as metalanguages. Early books using syntax diagrams include the "Pascal User Manual" written by Niklaus Wirth (diagrams start at page 47) and the Burroughs CANDE Manual. In the compilation field, textual representations like BNF or its variants are usually preferred. BNF is text-based, and used by compiler writers and parser generators. Railroad diagrams are visual, and may be more readily understood by laypeople, sometimes incorporated into graphic design. The canonical source defining the JSON data interchange format provides yet another example of a popular modern usage of these diagrams. Principle The representation of a grammar is a set of syntax diagrams. Each diagram defines a "nonterminal" stage in a process. There is a main diagram which defines the langu ...
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Backus–Naur Form
In computer science, Backus–Naur form (BNF, pronounced ), also known as Backus normal form, is a notation system for defining the Syntax (programming languages), syntax of Programming language, programming languages and other Formal language, formal languages, developed by John Backus and Peter Naur. It is a metasyntax for Context-free grammar, context-free grammars, providing a precise way to outline the rules of a language's structure. It has been widely used in official specifications, manuals, and textbooks on programming language theory, as well as to describe Document format, document formats, Instruction set, instruction sets, and Communication protocol, communication protocols. Over time, variations such as extended Backus–Naur form (EBNF) and augmented Backus–Naur form (ABNF) have emerged, building on the original framework with added features. Structure BNF specifications outline how symbols are combined to form syntactically valid sequences. Each BNF consists of t ...
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Exception Handling
In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ''exception handler''; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exceptions are defined by different layers of a computer system, and the typical layers are CPU-defined interrupts, operating system (OS)-defined signals, programming language-defined exceptions. Each layer requires different ways of exception handling although they may be interrelated, e.g. a CPU interrupt could be turned into an OS signal. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted. Definition The definition of an excep ...
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Switch Statement
In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/ C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/ C++, C#, Visual Basic .NET, Java, and in many other types of language, using such keywords as switch, case, select, or inspect. Switch statements come in two main variants: a structured switch, as in Pascal, which takes exactly one branch, and an unstructured switch, as in C, which functions as a type of goto. The main reasons for using a switch include improving clarity, by reducing otherwise repetitive coding, and (if the heuristics permit) also offering the potential for faster execution through easier compiler optimization in many ...
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Conditional (programming)
In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a ''condition''. Conditionals are typically implemented by selectively executing instructions. Although dynamic dispatch is not usually classified as a conditional construct, it is another way to select between alternatives at runtime. Terminology Conditional statements are imperative constructs executed for side-effect, while conditional expressions return values. Many programming languages (such as C) have distinct conditional statements and conditional expressions. Although in pure functional programming, conditional expressions do not have side-effects, many languages with conditional expressions (such as Lisp) support conditional side-effects. If–then(–else) The if–then or if ...
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Do While Loop
In many computer programming Programming language, languages, a do while loop is a control flow Statement (computer science), statement that executes a block of code and then either repeats the block or exits the loop depending on a given Boolean data type, boolean condition. The ''do while'' construct consists of a process symbol and a condition. First the code within the block is executed. Then the condition is evaluated. If the condition is Truth, true the code within the block is executed again. This repeats until the condition becomes False (logic), false. Do while loops check the condition after the block of code is executed. This control structure can be known as a post-test loop. This means the do-while loop is an exit-condition loop. However a while loop will test the condition before the code within the block is executed. This means that the code is always executed first and then the expression or test condition is evaluated. This process is repeated as long as the ex ...
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