Starward Rogue
''Starward Rogue'' is a bullet hell roguelike video game from Arcen Games. The game takes place in the same universe as many of Arcen's other games, such as '' AI War'' and '' Stars Beyond Reach''. The player controls a mech housing a severed head of an alien hydra (the main character "Hydral" from '' The Last Federation''), shooting through the levels of a procedurally generated prison tower lodged in the surface of a star. The game was well-received by critics and fans, being favorably compared to games like ''Binding of Isaac The Binding of Isaac ( he, , ), or simply "The Binding" (, ), is a story from Genesis 22 of the Hebrew Bible. In the biblical narrative, God tells Abraham to sacrifice his son, Isaac, on Moriah. As Abraham begins to comply, having bound Isaa ...''. However the positive reaction did not translate into sales, and the game's poor financial performance shortly after launch was partially responsible for Arcen laying off the majority of its staff. Refer ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arcen Games
Arcen Games is a small video game company founded in 2009 by Chris McElligott Park. The company launched their first product, ''AI War: Fleet Command'', in mid 2009 for Windows PCs. The company became one of the early notable examples of heavy procedural generation in almost all their games. They are also known for taking unusual gameplay ideas in an idiosyncratic range of genres, and exploring to the extreme ends of each idea. Most of Arcen's titles include some form of overarching goals with a lot of freedom as to how the player goes about reaching said goals. The company founder has a stated aversion to being stuck into any one genre. Arcen Games is best known for its real time strategy game ''AI War: Fleet Command'', which had six DLC expansions released between 2010 and 2014. Arcen released the puzzle game ''Tidalis'' in July 2010, 2D side scrolling game ''A Valley Without Wind'' in April 2012, its divergent sequel ''A Valley Without Wind 2'' in February 2013, environmental p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Last Federation
''The Last Federation'' is an indie strategy video game developed by Arcen Games, LLC, released on Microsoft Windows on April 18, 2014. Gameplay The goal of ''The Last Federation'' is to unite various alien species in a single federation, in order to prevent future wars, genocides, or other disasters. The player-character is the last survivor of a race of alien hydras (the same character "Hydral" would later show up in ''Starward Rogue''), who flies around in a single spaceship going between planets and events in space, occasionally getting into a dogfight with other ships. Combat is performed in turn-based 2.5-second intervals, before which you distribute power between weapons, shields, and engines, each of which has different effects on the fight. Reception Rowan Kaiser of ''IGN'' said that "there’s a lot to like about ''The Last Federation''" but "its strategy can’t keep up with its strong tactics", giving the game a 6.9/10. References External links Official we ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shoot 'em Ups
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Roguelike Video Games
Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as ''Dungeons & Dragons''. Though '' Beneath Apple Manor'' predates it, the 1980 game '' Rogue'', which is an ASCII based game that runs in terminal or terminal emulator, is considered the forerunner and the namesake of the genre, with derivative games mirroring ''Rogue''s character- or sprite-based graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include ''Hack'', ''NetHack'', ''Ancient Domains of Mystery'', '' Moria'', '' Angband'', ''Tales of Maj'Eyal'', and ''Dungeon Crawl Stone Soup' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers it is the second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X 10.7 Lion. Apple's other operating systems ( iOS, iPadOS, watchOS, tvOS, audioOS) are derivatives of macOS. A pr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Linux Games
Linux gaming refers to playing video games on a Linux operating system. History Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles. These games were either mostly original or clones of arcade games and text adventures. A notable example of this are the " BSD Games", a collection of interactive fiction and other text-mode titles. The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. Popular early titles included ''NetHack, Netrek, XBill, XEvil, xbattle, Xconq'' and '' XPilot''. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity. 1990–1998 The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game '' Doom'' to L ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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2016 Video Games
Sixteen or 16 may refer to: * 16 (number), the natural number following 15 and preceding 17 *one of the years 16 BC, AD 16, 1916, 2016 Films * ''Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * ''Sixteen'' (2013 Indian film), a 2013 Hindi film * ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music *The Sixteen, an English choir *16 (band), a sludge metal band * Sixteen (Polish band), a Polish band Albums * ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse * ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones * ''16'', a 2020 album by Wejdene Songs * "16" (Sneaky Sound System song), 2009 * "Sixteen" (Thomas Rhett song), 2017 * "Sixteen" (Ellie Goulding song), 2019 *"16", by Craig David from '' Following My Intuition'', 2016 *"16", by Green Day from ''39/Smooth'', 1990 *"16", ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Binding Of Isaac (video Game)
''The Binding of Isaac'' is a roguelike video game designed by independent developers Edmund McMillen and Florian Himsl. It was released in 2011 for Microsoft Windows, then ported to OS X, and Linux. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of seven other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of ''The Legend of Zelda'', defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother. The game was the result of a week-long game jam between McMillen and Himsl to develop a ''The Legend of Zelda''-inspired roguelike that allowed McMillen to showcase his fe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lernaean Hydra
The Lernaean Hydra or Hydra of Lerna ( grc-gre, Λερναῖα Ὕδρα, ''Lernaîa Hýdra''), more often known simply as the Hydra, is a snake, serpentine water monster in Greek mythology, Greek and Roman mythology. Its lair was the lake of Lerna in the Argolid, which was also the site of the myth of the Danaïdes. Lerna was reputed to be an entrance to the Hades, Underworld, and archaeology has established it as a sacred site older than Mycenaean civilization, Mycenaean Argos, Peloponnese, Argos. In the canonical Hydra myth, the monster is killed by Heracles (Hercules) as the second of his Labours of Hercules, Twelve Labors. According to Hesiod, the Hydra was the offspring of Typhon and Echidna (mythology), Echidna. It had poisonous breath and blood so virulent that even its scent was deadly. The Hydra possessed Polycephaly, many heads, the exact number of which varies according to the source. Later versions of the Hydra story add a Regeneration (biology), regeneration feature ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces. History The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. The next year, Unity was named runner-up in the Best Use of Mac OS ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mech
In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is more inclusive, and or 'giant robot' is the narrower term. Fictional mecha vary greatly in size and shape, but are distinguished from vehicles by their humanoid or biomorphic appearance, although they are bigger, often much bigger, than human beings. Different subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples found in Japanese anime and manga. Real-world piloted humanoid or non-humanoid robotic platforms, existing or planned, may also be called "mecha". In Japanese, "mecha" may refer to mobile machinery or vehicles (including aircraft) in general, manned or otherwise. Characteristics 'Mecha' is an abbreviation, first used in Japanese, of 'mechanical'. In Japan ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |