Starglider Screenshot
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Starglider Screenshot
''Starglider'' is a 3D computer graphics, 3D video game published in 1986 by Telecomsoft#Rainbird, Rainbird. It was developed by Jez San under his company name Argonaut Games, Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful Wire-frame model, wireframe vector graphics inspired by San's love of the 1983 Atari coin-op ''Star Wars (1983 video game), Star Wars''. ''Starglider'' was originally developed for the 16-bit Amiga and Atari ST. Rainbird commissioned Realtime Games Software, Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128K, with a cut-down 48K version without sampled speech or special missions), and for the IBM PC compatible with Color Graphics Adapter, CGA. Solid Images were commissioned to produce versions for the Commodore 64 and Apple IIGS. It was followed in 1988 by a sequel, ''Starglider 2'', which uses filled-polygon graphics. The series inspired Argonaut to part ...
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Argonaut Games
Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game '' Star Fox'' and its supporting Super FX chip, and for '' Croc: Legend of the Gobbos'' and the '' Starglider'' series. The company was liquidated in late 2004, and ceased to exist in early 2007. It was relaunched in 2024. History Founded as Argonaut Software by teenager Jez San in 1982, the company name is a play on his name (J. San) and the mythological story of '' Jason and the Argonauts''. Its head offices were in Colindale, London,Company Summary


. Argonaut Games. 29 October 1996. Retrieved on 21 May 2016. "Argonaut ...
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Vector Graphics
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing ''hardware'', vector ''data models'' and file formats, as well as the ''software'' based on these data models (especially graphic design software, computer-aided design, and geographic information systems). Vector graphics are an alternative to raster or bitmap graphics, with each having advantages and disadvantages in specific situations. While vector hardware has largely disappeared in favor of raster-based monitors and printers, vector data and software continue to be widely used, especially when a high degree of geometric precision is required, and when complex information can be decomposed into simple geometric primitives. Thus, it is the preferred model for domains such as engineering, architecture, surveying, 3D r ...
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David Lowe (video Game Composer)
David Lowe, also known as "Uncle Art", is a British composer known for his work on computer games from 1985 to 1998. Lowe gained attention by making music with professional synthesizers ( CX5, DX7, RX11 drum machine) for an additional cassette tape distributed with the games Starglider 2 and Carrier Command. His Starglider soundtrack for 16-bit computers (Atari ST and Amiga) was notable for having a 15-second song (a single sound file) with vocals and synthesizers on both versions. The Amiga version's title music used high-quality instrument sounds before tracker music. Lowe composed and recorded the music for '' Frontier: Elite II''. Lowe was also co-author and assembler programmer for 'Buggy Blast' and also programmer for the Spectrum Z80 version of 'Thrust': both published by Rainbird 1985 & 1986 respectively. In 2017, Lowe and his daughter finished their latest album; A Temporal Shift. It features remastered versions of some of Lowe's best-known gaming tunes. Notable g ...
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James Follett
James Follett (27 July 1939 – 10 January 2021) was an English author and screenwriter. Follett became a full-time fiction writer in 1976, after resigning from contract work as a technical writer for the Ministry of Defence. He wrote over 20 novels, several television plays and many radio dramas. He died in January 2021 at the age of 81. Works Novels * ''The Doomsday Ultimatum'' (1976) * ''Crown Court'' (1977) * ''Ice'' (1978) * ''U-700'' (1979), based on his radio play ''The U-boat that lost its Nerve'', in turn based on a true story during World War II. * ''Churchill's Gold'' (1980) * ''The Tiptoe Boys'' (1981) (filmed as '' Who Dares Wins'') * ''Earthsearch'' (1981, a novelization of Follett's radio drama '' Earthsearch'') * ''Deathship'' (1982, a novelization of Follett's radio drama '' Earthsearch II'') * ''Dominator'' (1984) * ''Swift'' (1985). Set in 1996, it foresaw the proliferation of Mobile phones * '' A Cage of Eagles'' (1989) * ''Mirage'' (1988). A fictionali ...
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Sci-fi
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space exploration, time travel, Parallel universes in fiction, parallel universes, and extraterrestrials in fiction, extraterrestrial life. The genre often explores human responses to the consequences of projected or imagined scientific advances. Science fiction is related to fantasy (together abbreviated wikt:SF&F, SF&F), Horror fiction, horror, and superhero fiction, and it contains many #Subgenres, subgenres. The genre's precise Definitions of science fiction, definition has long been disputed among authors, critics, scholars, and readers. Major subgenres include hard science fiction, ''hard'' science fiction, which emphasizes scientific accuracy, and soft science fiction, ''soft'' science fiction, which focuses on social sciences. Other no ...
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Starglider Screenshot
''Starglider'' is a 3D computer graphics, 3D video game published in 1986 by Telecomsoft#Rainbird, Rainbird. It was developed by Jez San under his company name Argonaut Games, Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful Wire-frame model, wireframe vector graphics inspired by San's love of the 1983 Atari coin-op ''Star Wars (1983 video game), Star Wars''. ''Starglider'' was originally developed for the 16-bit Amiga and Atari ST. Rainbird commissioned Realtime Games Software, Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128K, with a cut-down 48K version without sampled speech or special missions), and for the IBM PC compatible with Color Graphics Adapter, CGA. Solid Images were commissioned to produce versions for the Commodore 64 and Apple IIGS. It was followed in 1988 by a sequel, ''Starglider 2'', which uses filled-polygon graphics. The series inspired Argonaut to part ...
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Star Fox
''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagonist Fox McCloud. Gameplay involves missions around the Lylat planetary system in the futuristic Arwing fighter spacecraft, in other vehicles, and on foot. The original ''Star Fox'' (1993) is a forward-scrolling 3D rail shooter, but later games add more directional freedom. The first game in the series, developed by Nintendo EAD and programmed by Argonaut Software, uses the Super FX Chip to create the first hardware-accelerated 3D gaming experience on a home console. The Super FX Chip is a math co-processor built into the cartridge to help the Super NES render graphics. Super FX was used in other Super NES games, some with increased processing speed. Its reboot, '' Star Fox 64'', is the first Nintendo con ...
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Super FX
The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game ROM cartridge, cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was designed by Argonaut Games, who also co-developed the 3-D computer graphics, 3D space rail shooter video game ''Star Fox (1993 video game), Star Fox'' with Nintendo to demonstrate the additional polygon rendering capabilities that the chip had introduced to the SNES. History The Super FX chip design team included engineers Ben Cheese, Rob Macaulay, and James Hakewill. While in development, the Super FX chip was codenamed "Super Mario FX" and "Mario, MARIO". "MARIO", a backronym for "Mathematical, Argonaut, Rotation, & Input/Output", is printed on the face of the final production chip. The chip's name would lead to an urban legend that "Super Mario FX" was a video game in development for the SNES. Because of high manufacturing costs and increase ...
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