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SquareCells
''SquareCells'' is a 2015 puzzle game developed and published by Matthew Brown Games. It was released for Steam on 7 December 2015. Gameplay The player must fill in or blank out tiles based on numerical information given at the top or side of each row or column. The numbers describe the relationships between the tiles: one number on its own mean there are that many filled tiles will be that line; if one number follows another, that means that the tiles are grouped up in that order. For example, "2 4" means that there is a group of two tiles followed by a group of four. Some tiles may also contain numbers inside them: this number displays how many tiles are in a group surrounding it, including the numbered tile itself. The game includes 36 levels. Development ''SquareCells'' was released on Steam on 7 December 2015. Reception The game has been described as "satisfying", "completely superb", and "honestly brilliant", and has been compared to the game ''Picross'' as w ...
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Hexcells
''Hexcells'' is a puzzle video game series developed and published by British designer Matthew Brown. There are three games in the series: ''Hexcells'', ''Hexcells Plus'', and ''Hexcells Infinite''. Gameplay The gameplay of each installment in ''Hexcells'' is similar to ''Minesweeper''. Each level contains a grid of hexagonal orange tiles. Under each tile hides a shape that is coloured either blue or black. The player left-clicks a tile if they think it is blue and right-clicks if they think it is black. Each black tile and some blue tiles display a number which represents how many blue tiles it is bordering. The objective of each level is to locate all of the blue tiles with the fewest mistakes. At the top of each row, column and diagonal in each level there is a number which displays how many blue tiles there are in that section. These numbers, as well as the numbers inside the blue or black tiles, may have symbols surrounding them: curly brackets () show that the neighbourin ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as ''Tetris'' (1985) and ''Lemmings (video game), Lemmings'' (1991). History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional thinking games such as Hangman (game), Hangman and Bulls and Cows (commercialized as ''Mastermind (board game), Mastermind''), were popular targets for computer implementation. In Universal Entertainment's ''Space Panic'', released in arcades in 1980, the player digs holes in platforms to trap creatures. It is a precursor to puzzle-platform games such as ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Dok ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as ''Tetris'' (1985) and ''Lemmings (video game), Lemmings'' (1991). History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional thinking games such as Hangman (game), Hangman and Bulls and Cows (commercialized as ''Mastermind (board game), Mastermind''), were popular targets for computer implementation. In Universal Entertainment's ''Space Panic'', released in arcades in 1980, the player digs holes in platforms to trap creatures. It is a precursor to puzzle-platform games such as ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Dok ...
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MacOS Games
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. Within the market of Desktop computer, desktop and laptop computers, it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of all Linux distributions, including ChromeOS and SteamOS. , the most recent release of macOS is MacOS Sequoia, macOS 15 Sequoia, the 21st major version of macOS. Mac OS X succeeded classic Mac OS, the primary Mac operating systems, Macintosh operating system from 1984 to 2001. Its underlying architecture came from NeXT's NeXTSTEP, as a result of NeXT#1997–2006: Acquisition by Apple, Apple's acquisition of NeXT, which also brought Steve Jobs back to Apple. The first desktop version, Mac OS X 10.0, was released on March 24, 2001. Mac ...
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2015 Video Games
Fifteen or 15 may refer to: *15 (number) *one of the years 15 BC, AD 15, 1915, 2015 Music *Fifteen (band), a punk rock band Albums * ''15'' (Buckcherry album), 2005 * ''15'' (Ani Lorak album), 2007 * ''15'' (Phatfish album), 2008 * ''15'' (Tuki album), 2025 * ''15'' (mixtape), a 2018 mixtape by Bhad Bhabie * ''Fifteen'' (Green River Ordinance album), 2016 * ''Fifteen'' (The Wailin' Jennys album), 2017 * ''Fifteen'', a 2012 album by Colin James Songs * "Fifteen" (song), a 2008 song by Taylor Swift *"Fifteen", a song by Harry Belafonte from the album '' Love Is a Gentle Thing'' *"15", a song by Rilo Kiley from the album ''Under the Blacklight'' *"15", a song by Marilyn Manson from the album ''The High End of Low'' Other media * ''15'' (film), a 2003 Singaporean film * ''Fifteen'' (TV series), international release name of ''Hillside'', a Canadian-American teen drama * "Fifteen" (''Runaways''), an episode of ''Runaways'' *Fifteen (novel), a 1956 juvenile fict ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by ''GamePro'' in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). In 2009, ''Business I ...
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Rock Paper Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC game, PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Gamer Network, Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the EGX (expo), Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX (expo), EGX to l ...
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Sudoku
Sudoku (; ; originally called Number Place) is a logic puzzle, logic-based, combinatorics, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid (also called "boxes", "blocks", or "regions") contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed problem, well-posed puzzle has a single solution. French newspapers featured similar puzzles in the 19th century, and the modern form of the puzzle first appeared in 1979 puzzle books by Dell Magazines under the name Number Place. However, the puzzle type only began to gain widespread popularity in 1986 when it was published by the Japanese puzzle company Nikoli (publisher), Nikoli under the name Sudoku, meaning "single number". In newspapers outside of Japan, it first appeared in ''The Conway Daily Sun'' (New Hamp ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koste ...
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Minesweeper (video Game)
''Minesweeper'' is a logic puzzle video game genre generally played on personal computers. The game features a grid of clickable tiles, with hidden "mines" (depicted as naval mines in the original game) dispersed throughout the board. The objective is to clear the board without detonating any mines, with help from clues about the number of neighboring mines in each field. Variants of ''Minesweeper'' have been made that expand on the basic concepts, such as ''Minesweeper X'', ''Crossmines'', and ''Minehunt''. ''Minesweeper'' has been incorporated as a minigame in other games, such as ''RuneScape'' and ''Minecraft'' 2015 April Fools update. The origin of ''Minesweeper'' is unclear. According to ''TechRadar'', the first version of the game was 1990's '' Microsoft Minesweeper'', but ''Eurogamer'' states '' Mined-Out'' (1983) by Ian Andrew was the first ''Minesweeper'' game. Curt Johnson, the creator of ''Microsoft Minesweeper'', acknowledges that his game's design was borrowed fr ...
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Picross
''Picross'' is a series of puzzle video games developed by Jupiter Corporation and owned by Nintendo. It features a series of nonogram puzzles solved by the player. The series started in 1995 with ''Mario's Picross'' for the Game Boy. After many entries published by Nintendo for multiple platforms, Jupiter started self-publishing ''Picross'' games such as the ''Picross e'' and ''Picross S'' series on the Nintendo 3DS and Nintendo Switch under license from Nintendo. HAL Laboratory developed the ''Picross 3D'' spinoff series, with games on the Nintendo DS and Nintendo 3DS. Development Due to the popularity of pen-and-paper nonogram puzzles at the time in Japan, Makoto Nakayama, founder of Jupiter Corporation, pitched a video game version of nonograms to Nintendo. Since Jupiter had little experience in game development, Ape Inc. (known now as Creatures Inc.) assisted with the game's development. Shigeru Miyamoto oversaw the process from Nintendo's side and proposed adding Mari ...
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