Spectral Band Replication
Spectral band replication (SBR) is a technology to enhance audio or speech codecs, especially at low bit rates and is based on harmonic redundancy in the frequency domain. It can be combined with any Audio compression (data), audio compression codec: the codec itself transmits the lower and midfrequencies of the spectrum, while SBR replicates higher frequency content by transposing up harmonics from the lower and midfrequencies at the decoder. Some guidance information for reconstruction of the high-frequency spectral envelope is transmitted as side information. When needed, it also reconstructs or adaptively mixes in noise-like information in selected frequency bands in order to faithfully replicate signals that originally contained no or fewer tonal components. The SBR idea is based on the principle that the psychoacoustic part of the human brain tends to analyse higher frequencies with less accuracy; thus harmonic phenomena associated with the spectral band replication process ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spectrogram Of Violin
A spectrogram is a visual representation of the spectral density, spectrum of frequencies of a signal as it varies with time. When applied to an audio signal, spectrograms are sometimes called sonographs, voiceprints, or voicegrams. When the data are represented in a 3D plot they may be called ''waterfall displays''. Spectrograms are used extensively in the fields of music, linguistics, sonar, radar, speech processing, seismology, ornithology, and others. Spectrograms of audio can be used to identify spoken words phonetics, phonetically, and to analyse the Animal communication, various calls of animals. A spectrogram can be generated by an optical spectrometer, a bank of band-pass filters, by Fourier transform or by a wavelet transform (in which case it is also known as a scaleogram or scalogram). A spectrogram is usually depicted as a heat map, i.e., as an image with the intensity shown by varying the colour or brightness. Format A common format is a graph with two geomet ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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XHE-AAC
Unified Speech and Audio Coding (USAC) is an audio compression format and codec for both music and speech or any mix of speech and audio using very low bit rates between 12 and 64 kbit/s. It was developed by Moving Picture Experts Group (MPEG) and was published as an international standard ISO/IEC 23003-3 (a.k.a. MPEG-D Part 3) and also as an MPEG-4 Audio Object Type in ISO/IEC 14496-3:2009/Amd 3 in 2012. It uses time-domain linear prediction and residual coding tools (ACELP-like techniques) for speech signal segments and transform coding tools ( MDCT-based techniques) for music signal segments and it is able to switch between the tool sets dynamically in a signal-responsive manner. It is being developed with the aim of a single, unified coder with performance that equals or surpasses that of dedicated speech coders and dedicated music coders over a broad range of bitrates. Enhanced variations of the MPEG-4 Spectral Band Replication (SBR) and MPEG-D MPEG Surround parametric cod ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Psychoacoustics
Psychoacoustics is the branch of psychophysics involving the scientific study of the perception of sound by the human auditory system. It is the branch of science studying the psychological responses associated with sound including noise, speech, and music. Psychoacoustics is an interdisciplinary field including psychology, acoustics, electronic engineering, physics, biology, physiology, and computer science. Background Hearing is not a purely mechanical phenomenon of wave propagation, but is also a sensory and perceptual event. When a person hears something, that something arrives at the ear as a mechanical sound wave traveling through the air, but within the ear it is transformed into neural action potentials. These nerve pulses then travel to the brain where they are perceived. Hence, in many problems in acoustics, such as for Auditory system, audio processing, it is advantageous to take into account not just the mechanics of the environment, but also the fact that both the ear ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MPEG-4 Part 3
MPEG-4 Part 3 or MPEG-4 Audio (formally ISO/ IEC 14496-3) is the third part of the ISO/ IEC MPEG-4 international standard developed by Moving Picture Experts Group. It specifies audio coding methods. The first version of ISO/IEC 14496-3 was published in 1999. The MPEG-4 Part 3 consists of a variety of audio coding technologies – from lossy speech coding ( HVXC, CELP), general audio coding ( AAC, TwinVQ, BSAC), lossless audio compression (MPEG-4 SLS, Audio Lossless Coding, MPEG-4 DST), a Text-To-Speech Interface (TTSI), Structured Audio (using SAOL, SASL, MIDI) and many additional audio synthesis and coding techniques. MPEG-4 Audio does not target a single application such as real-time telephony or high-quality audio compression. It applies to every application which requires the use of advanced sound compression, synthesis, manipulation, or playback. MPEG-4 Audio is a new type of audio standard that integrates numerous different types of audio coding: natural sound and s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Discrete Fourier Transform
In mathematics, the discrete Fourier transform (DFT) converts a finite sequence of equally-spaced Sampling (signal processing), samples of a function (mathematics), function into a same-length sequence of equally-spaced samples of the discrete-time Fourier transform (DTFT), which is a complex number, complex-valued function of frequency. The interval at which the DTFT is sampled is the reciprocal of the duration of the input sequence. An inverse DFT (IDFT) is a Fourier series, using the DTFT samples as coefficients of complex number, complex Sine wave, sinusoids at the corresponding DTFT frequencies. It has the same sample-values as the original input sequence. The DFT is therefore said to be a frequency domain representation of the original input sequence. If the original sequence spans all the non-zero values of a function, its DTFT is continuous (and periodic), and the DFT provides discrete samples of one cycle. If the original sequence is one cycle of a periodic fu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Audio Time Stretching And Pitch Scaling
Time stretching is the process of changing the speed or duration of an audio signal without affecting its pitch. Pitch scaling is the opposite: the process of changing the pitch without affecting the speed. Pitch shift is pitch scaling implemented in an effects unit and intended for live performance. Pitch control is a simpler process which affects pitch and speed simultaneously by slowing down or speeding up a recording. These processes are often used to match the pitches and tempos of two pre-recorded clips for mixing when the clips cannot be reperformed or resampled. Time stretching is often used to adjust radio commercials and the audio of television advertisements to fit exactly into the 30 or 60 seconds available. It can be used to conform longer material to a designated time slot, such as a 1-hour broadcast. Resampling The simplest way to change the duration or pitch of an audio recording is to change the playback speed. For a digital audio recording, this can be accomp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Envelope Estimator
In physics and engineering, the envelope of an oscillating signal is a smooth curve outlining its extremes. The envelope thus generalizes the concept of a constant amplitude into an instantaneous amplitude. The figure illustrates a modulated sine wave varying between an ''upper envelope'' and a ''lower envelope''. The envelope function may be a function of time, space, angle, or indeed of any variable. In beating waves A common situation resulting in an envelope function in both space ''x'' and time ''t'' is the superposition of two waves of almost the same wavelength and frequency: : \begin F(x, \ t) & = \sin \left 2 \pi \left( \frac - ( f + \Delta f )t \right) \right+ \sin \left 2 \pi \left( \frac - ( f - \Delta f )t \right) \right\\ pt& \approx 2\cos \left 2 \pi \left( \frac - \Delta f \ t \right) \right\ \sin \left 2 \pi \left( \frac - f \ t \right) \right\end which uses the trigonometric formula for the addition of two sine waves, and the approximation  ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Quadrature Mirror Filter
In digital signal processing, a quadrature mirror filter is a filter whose magnitude response is the mirror image around \pi/2 of that of another filter. Together these filters, first introduced by Croisier et al., are known as the quadrature mirror filter pair. A filter H_1(z) is the quadrature mirror filter of H_0(z) if H_1(z) = H_0(-z). The filter responses are symmetric about \Omega = \pi / 2: : \big, H_1\big(e^\big)\big, = \big, H_0\big(e^\big)\big, . In audio/voice codecs, a quadrature mirror filter pair is often used to implement a filter bank that splits an input signal into two bands. The resulting high-pass and low-pass signals are often reduced by a factor of 2, giving a critically sampled two-channel representation of the original signal. The analysis filters are often related by the following formula in addition to quadrate mirror property: : \big, H_0\big(e^\big)\big, ^2 + \big, H_1\big(e^\big)\big, ^2 = 1, where \Omega is the frequency, and the sampling rate is no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dolby AC-4
Dolby AC-4 is an audio compression technology developed by Dolby Laboratories. Dolby AC-4 bitstreams can contain audio channels and/or audio objects. Dolby AC-4 has been adopted by the DVB project and standardized by the ETSI. History Its development started in late 2011 to create a high-quality audio format to be used in streaming services, future TV broadcasts, and mainly to replace the traditional Dolby AC-3. AC-4 was standardized by the European Telecommunications Standards Institute (ETSI) under the code "TS 103 190" in April 2014, and in December 2014 Dolby Laboratories approved the sound format for commercial use. On March 10, 2015, the Advanced Television Systems Committee (ATSC) announced that Dolby AC-4 was one of the three standards proposed for the audio system of ATSC 3.0. On July 14, 2015, Dolby Laboratories announced that Sony Visual Products and Vizio would support Dolby AC-4. On April 14, 2016, Dolby Laboratories announced that Samsung would ship TVs with sup ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dolby Digital Plus
Dolby Digital Plus, also known as Enhanced AC-3 (and commonly abbreviated as DDP, DD+, E-AC-3 or EC-3), is a digital audio compression scheme developed by Dolby Labs for the transport and storage of multi-channel digital audio. It is a successor to Dolby Digital (AC-3), and has a number of improvements over that codec, including support for a wider range of data rates (32 kbit/s to 6144 kbit/s), an increased channel count, and multi-program support (via substreams), as well as additional tools (algorithms) for representing compressed data and counteracting artifacts. Whereas Dolby Digital (AC-3) supports up to five full-bandwidth audio channels at a maximum bitrate of 640 kbit/s, E-AC-3 supports up to 15 full-bandwidth audio channels at a maximum bitrate of 6.144 Mbit/s. The full set of technical specifications for E-AC-3 (and AC-3) are standardized and published in Annex E of ATSC A/52:2012, as well as Annex E of ETSI TS 102 366. Technical details Specif ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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CELT
The Celts ( , see Names of the Celts#Pronunciation, pronunciation for different usages) or Celtic peoples ( ) were a collection of Indo-European languages, Indo-European peoples. "The Celts, an ancient Indo-European people, reached the apogee of their influence and territorial expansion during the 4th century BC, extending across the length of Europe from Britain to Asia Minor."; . "[T]he Celts, were Indo-Europeans, a fact that explains a certain compatibility between Celtic, Roman, and Germanic mythology."; . "The Celts and Germans were two Indo-European groups whose civilizations had some common characteristics."; . "Celts and Germans were of course derived from the same Indo-European stock."; . "Celt, also spelled Kelt, Latin Celta, plural Celtae, a member of an early Indo-European people who from the 2nd millennium bce to the 1st century bce spread over much of Europe." in Europe and Anatolia, identified by their use of Celtic languages and other cultural similarities.. "C ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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XM Satellite Radio
XM Satellite Radio Holdings Inc. (XM) was one of the three satellite radio ( SDARS) and online radio services in the United States and Canada, operated by Sirius XM Holdings. It provided pay-for-service radio, analogous to subscription cable television. Its service included 73 different music channels, 39 news, sports, talk and entertainment channels, 21 regional traffic and weather channels, and 23 play-by-play sports channels. XM channels were identified by Arbitron with the label "XM" (e.g., "XM32" for " The Bridge"). The company had its origins in the 1988 formation of the American Mobile Satellite Corporation (AMSC), a consortium of several organizations originally dedicated to satellite broadcasting of telephone, fax, and data signals. In 1992, AMSC established a unit called the American Mobile Radio Corporation dedicated to developing a satellite-based digital radio service; this was spun off as XM Satellite Radio Holdings, Inc. in 1999. The satellite service officially ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |