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Social Architecture
Social architecture is the conscious design of an environment that encourages a desired range of social behaviors leading towards some goal or set of goals. The environment social architecture influences may be social systems, or digital spaces such as media tools (sometimes synonymous with Web 2.0) and UX strategy. In building design it can refer to the architecture of social spaces such as bars and restaurant. In social systems, "social architects" seek to modify human behaviors ( behavior change) through carefully designed programs or workshops that seek to involve the members of a population to improve, for example, the livability and safety or environmental impact of their own communities. In digital spaces, "social architecture" is sometimes confused with "information architecture" or " interaction design". The theory of social architecture can be applied to solve talent attraction and retention issues, while simultaneously combating a community's social issues. The Milwa ...
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Social Systems
In sociology, a social system is the patterned network of relationships constituting a coherent whole that exist between individuals, groups, and institutions. It is the formal structure of role and status that can form in a small, stable group. An individual may belong to multiple social systems at once; examples of social systems include nuclear family units, communities, cities, nations, college campuses, corporations, and industries. The organization and definition of groups within a social system depend on various shared properties such as location, socioeconomic status, race, religion, societal function, or other distinguishable features. Notable theorists The study of social systems is integral to the fields of sociology and public policy. Social systems have been studied for as long as sociology has existed. Talcott Parsons Talcott Parsons was the first to formulate a systematic theory of social systems, which he did as a part of his AGIL paradigm. He defined a social ...
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Community Of Place
A community is a social unit (a group of living things) with commonality such as place, norms, religion, values, customs, or identity. Communities may share a sense of place situated in a given geographical area (e.g. a country, village, town, or neighbourhood) or in virtual space through communication platforms. Durable good relations that extend beyond immediate genealogical ties also define a sense of community, important to their identity, practice, and roles in social institutions such as family, home, work, government, society, or humanity at large. Although communities are usually small relative to personal social ties, "community" may also refer to large group affiliations such as national communities, international communities, and virtual communities. The English-language word "community" derives from the Old French ''comuneté'' (Modern French: ''communauté''), which comes from the Latin ''communitas'' "community", "public spirit" (from Latin '' communis'', "c ...
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Third Place
In sociology, the third place refers to the social surroundings that are separate from the two usual social environments of home ("first place") and the workplace ("second place"). Examples of third places include churches, cafes, clubs, public libraries, bookstores and parks. In his book '' The Great Good Place'' (1989), Ray Oldenburg argues that third places are important for civil society, democracy, civic engagement, and establishing feelings of a sense of place. Robert Putnam addressed issues related to third place, but without using the term, in '' Bowling Alone: America's Declining Social Capital'' (1995, 2000). Oldenburg's characteristics Oldenburg calls one's "first place" the home and the people the person lives with. The "second place" is the workplace—where people may actually spend most of their time. Third places, then, are "anchors" of community life and facilitate and foster broader, more creative interaction. In other words, "your third place is where you ...
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Social Engineering (political Science)
Social engineering is a top-down effort to influence particular attitudes and social behaviors on a large scale—most often undertaken by governments, but also carried out by media, academia or private groups—in order to produce desired characteristics in a target population. Social engineering can also be understood philosophically as a deterministic phenomenon where the intentions and goals of the architects of the new social construct are realized. Some social engineers use the scientific method to analyze and understand social systems in order to design the appropriate methods to achieve the desired results in the human subjects. Overview Decision-making can affect the safety and survival of billions of people. The scientific theory expressed by German sociologist Ferdinand Tönnies in his 1905 study ''The Present Problems of Social Structure'', proposes that society can no longer operate successfully using outmoded methods of social management. To achieve the best outcome ...
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Place Identity
Place identity or place-based identity refers to a cluster of ideas about place and identity in the fields of geography, urban planning, urban design, landscape architecture, environmental psychology, ecocriticism and urban sociology/ecological sociology. Place identity is sometimes called urban character, neighbourhood character or local character. Place identity has become a significant issue in the last 25 years in urban planning and design. Place identity concerns the meaning and significance of places for their inhabitants and users, and how these meanings contribute to individuals' conceptualizations of self. Place identity also relates to the context of modernity, history and the politics of representation. In other words, historical determinism, which intersects historical events, social spaces and groups by gender, class, ethnicity. In this way, it explores how spaces have evolved over time by exploring the social constructs through time and the development of space, ...
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Neighborhood Character
Neighbourhood character refers to the 'look and feel of an area', in particular a residential area. It also includes the activities that occur there. In everyday usage, it can often be synonymous with local character, residential character, urban character and place identity, but those terms can have more specific meanings in connection with urban planning and conservation. The neighbourhood character ascribed to an area can be both descriptive and prescriptive, and may or may not form an explicit component of planning policy. However, planning policies inevitably impact upon the way a place is used and what it feels like to be there, along with a range of other social, cultural, ecological, physical and economic factors that shape human settlements. As interest in the concept of place has increased since the 1970s, urban designers and planners have accordingly become more focused on issues of character. The way that character is regulated varies from place to place, with some plan ...
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Hostile Architecture
Hostile architecture is an urban-design strategy that uses elements of the built environment to purposefully guide or restrict behaviour. It often targets people who use or rely on public space more than others, such as youth, poor people, and homeless people, by restricting the physical behaviours they can engage in. Also known as defensive architecture, hostile design, unpleasant design, exclusionary design, and defensive urban design, the term hostile architecture is often associated with items like "anti-homeless spikes" – studs embedded in flat surfaces to make sleeping on them uncomfortable and impractical. This form of architecture is most commonly found in densely populated and urban areas. Other measures include sloped window sills to stop people sitting; benches with armrests positioned to stop people lying on them; water sprinklers that spray intermittently; and public trash bins with inconveniently small mouths to prevent the insertion of bulky wastes. Hostile ar ...
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Gathering Place
A gathering place is any place where people are able to congregate. Gathering places may be public; for example, city streets, town squares, and parks; or private; for example, churches, coffee shops, stadiums, and theaters. Examples of gathering places include Stonehenge, the agora of ancient Greece, New York City's Central Park, and London's Trafalgar Square. See also *Public space *Urban geography * Community of place *Social environment The social environment, social context, sociocultural context or milieu refers to the immediate physical and social setting in which people live or in which something happens or develops. It includes the culture that the individual was educate ... * Oahu and its unconfirmed etymology References Community building {{socio-stub ...
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Environmental Psychology
Environmental psychology is a branch of psychology that explores the relationship between humans and the external world. It examines the way in which the natural environment and our built environments shape us as individuals. Environmental Psychology emphasizes how humans change the environment and how the environment changes humans' experiences and behaviors. The field defines the term environment broadly, encompassing natural environments, social settings, built environments, learning environments, and informational environments. According to an article on APA Psychnet, environmental psychology is when a person thinks of a plan, travels to a certain place, and follows through with the plan throughout their behavior. Environmental psychology was not fully recognized as its own field until the late 1960s when scientists began to question the tie between human behavior and our natural and built environments. Since its conception, the field has been committed to the development of a ...
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Crime Prevention Through Environmental Design
Crime prevention through environmental design (CPTED) is an agenda for manipulating the built environment to create safer neighborhoods. It originated in America around 1960, when urban renewal strategies were felt to be destroying the social framework needed for self-policing. Architect Oscar Newman created the concept of ‘defensible space’, developed further by criminologist C. Ray Jeffery who coined the term CPTED. Growing interest in environmental criminology led to detailed study of specific topics such as natural surveillance, access control and territoriality. The " broken window" principle that neglected zones invite crime reinforced the need for good property maintenance to assert visible ownership of space. Appropriate environmental design can also increase the perceived likelihood of detection and apprehension, known to be the biggest single deterrent to crime. There has also been new interest in the interior design of prisons as an environment that significantly affe ...
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ZeroMQ
ZeroMQ (also spelled ØMQ, 0MQ or ZMQ) is an asynchronous messaging library, aimed at use in distributed or concurrent applications. It provides a message queue, but unlike message-oriented middleware, a ZeroMQ system can run without a dedicated message broker; the zero in the name is for zero broker. The library's API is designed to resemble Berkeley sockets. ZeroMQ is developed by a large community of contributors, founded by iMatix, which holds the domain name and trademarks. There are third-party bindings for many popular programming languages. Technology The ZeroMQ API provides ''sockets'' (a kind of generalization over the traditional IP and Unix domain sockets), each of which can represent a many-to-many connection between endpoints. Operating with a message-wise granularity, they require that a messaging pattern be used, and are particularly optimized for that kind of pattern. The basic ZeroMQ patterns are: ; Request–reply :Connects a set of clients to a set of servi ...
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Architecture
Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings or other structures. The term comes ; ; . Architectural works, in the material form of buildings, are often perceived as cultural symbols and as works of art. Historical civilizations are often identified with their surviving architectural achievements. The practice, which began in the prehistoric era, has been used as a way of expressing culture for civilizations on all seven continents. For this reason, architecture is considered to be a form of art. Texts on architecture have been written since ancient times. The earliest surviving text on architectural theories is the 1st century AD treatise ''De architectura'' by the Roman architect Vitruvius, according to whom a good building embodies , and (durability, utility, and beauty) ...
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