Social Simulation Video Game
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Social Simulation Video Game
Social simulation games are a subgenre of life simulation games that explore social interactions between multiple artificial lives. Some examples include ''The Sims'' and ''Animal Crossing'' series. History Influences and origins When ''The Sims'' was released in 2000, it was referred to as "almost the only game of its kind". But there are several important precursors to ''The Sims'' and the social simulation genre. Firstly, the game's creator Will Wright acknowledged the influence of '' Little Computer People'', a Commodore 64 game from 1985. The games are similar, although ''The Sims'' is described as having a richer gameplay experience. Secondly, Will Wright also acknowledged the influence of dollhouses on ''The Sims'', which have generally also informed the gameplay of this genre. ''Animal Crossing'' was released in 2001 for the Nintendo 64 in Japan. While released towards the end of the life cycle of the Nintendo 64, it developed a following that led to it being ported to ...
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Life Simulation Game
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG). Definition Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes god games which focus on managing tribal worshipers, as well as digital pet, artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of ...
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Tenshitachi No Gogo
is an adult-themed adventure game released by JAST, for the Japanese NEC PC-8801 and MSX computers in May 1985. Set in a Japanese high school, the goal of the game is to seduce Yumiko Shiraishi (白石 由美子), the star of the tennis club. To seduce her, the protagonist will have to become acquainted and intimate with her friends by talking to them. The gameplay is simple; the player interacts with the environment by typing in commands in Japanese or choosing commands from the list using the arrow keys. The game had moderate success, leading to standalone sequels. One of the sequels, ''Tenshitachi no Gogo III Bangaihen'' (天使たちの午後III 番外編) has a cult following in South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia. It constitutes the southern half of the Korea, Korean Peninsula and borders North Korea along the Korean Demilitarized Zone, with the Yellow Sea to the west and t .... References External links ...
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NEC PC-9801
The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it incompatible with IBM PC–compatible, IBM clones; some PC-98 computers used NEC's own NEC V30, V30 processor. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units had been sold. While NEC did not market these specific machines in the West, it sold the NEC APC series, which had similar hardware to early PC-98 models. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series was expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC ...
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Tenshitachi No Gogo
is an adult-themed adventure game released by JAST, for the Japanese NEC PC-8801 and MSX computers in May 1985. Set in a Japanese high school, the goal of the game is to seduce Yumiko Shiraishi (白石 由美子), the star of the tennis club. To seduce her, the protagonist will have to become acquainted and intimate with her friends by talking to them. The gameplay is simple; the player interacts with the environment by typing in commands in Japanese or choosing commands from the list using the arrow keys. The game had moderate success, leading to standalone sequels. One of the sequels, ''Tenshitachi no Gogo III Bangaihen'' (天使たちの午後III 番外編) has a cult following in South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia. It constitutes the southern half of the Korea, Korean Peninsula and borders North Korea along the Korean Demilitarized Zone, with the Yellow Sea to the west and t .... References External links ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979, in Sunnyvale, California, by former Atari, Inc., Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the experience of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition ...
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David Crane (programmer)
David Crane (born 1954) is an American video game designer and programmer. Crane grew up fascinated by technology and went to DeVry Institute of Technology. Following college, he went to Silicon Valley and got his first job at National Semiconductor. Through his friend Alan Miller he learned about potential video game design work at Atari, Inc. and began work there in 1977. After Crane and other programmers felt they were not being paid fairly at Atari, he left the company in 1979. Crane and Miller formed Activision, the first company to independently publish games for the Atari 2600. The company grew to be massively successful, with Crane's game ''Pitfall!'' (1982) being one the biggest sellers for the company. Crane continued to work for Activision making several games for the Atari 2600 and later the Commodore 64. After Activision hired Bruce Davis as the new CEO, Crane left Activison and later joined Garry Kitchen at Absolute Entertainment. At Absolute, Crane began workin ...
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New Horizons
''New Horizons'' is an interplanetary space probe launched as a part of NASA's New Frontiers program. Engineered by the Johns Hopkins University Applied Physics Laboratory (APL) and the Southwest Research Institute (SwRI), with a team led by Alan Stern, the spacecraft was launched in 2006 with the primary mission to perform a flyby study of the Pluto system in 2015, and a secondary mission to fly by and study one or more other Kuiper belt objects (KBOs) in the decade to follow, which became a mission to 486958 Arrokoth. It is the fifth space probe to achieve the escape velocity needed to leave the Solar System. On January 19, 2006, ''New Horizons'' was launched from Cape Canaveral Space Force Station by an Atlas V rocket directly into an Earth-and-solar escape trajectory with a speed of about . It was the fastest (average speed with respect to Earth) human-made object ever launched from Earth. It is not the fastest speed recorded for a spacecraft, which, as of 2023, is th ...
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Lightyear Frontier
The following is a list of games that have been announced for release or released on the Xbox Series X and Xbox Series S. Both were released on November 10, 2020. The Xbox Series X and Series S have full backward compatibility with List of Xbox One games, Xbox One games as well as List of backward-compatible games for Xbox One, several Xbox 360 and original Xbox games that were supported on the Xbox One, excluding those that use Kinect. Most Xbox One games that also have an Xbox Series X/S version will automatically download the Xbox Series X/S version for the system via Microsoft's "Smart Delivery" program, without an additional purchase for both physical and digital game purchases. Physical games are sold on Blu-ray and digital games can be purchased through the Microsoft Store. This list excludes backward compatible games. There are currently games on this list. {, class="wikitable sortable plainrowheaders" id="softwarelist" width="auto" style="width:100%; font-size:84% ...
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Harvestella
''Harvestella'' is a 2022 farm life sim role-playing video game developed by Live Wire and published by Square Enix. It was released for the Nintendo Switch and Windows on November 4. It has been compared to ''Final Fantasy'' and ''Rune Factory'', and revolves around farming crops while attempting to save the world from the sudden appearance of a deadly magical plague known as Quietus. Gameplay The game includes action RPG combat, with the player being able to choose one of twelve classes, including Fighter, Mage and Shadow Walker. Other gameplay aspects include life simulation elements, where players can explore their village and talk to its residents, farming, cooking, crafting and fishing. Besides the main story, each of the main characters have ten missions that the player must complete to strengthen their relationship with them, but they don't have to be done right away. There are also side missions that the player can do anytime. Both the character and side missions can be d ...
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Rune Factory
is a franchise of fantasy role-playing video game, role-playing Social simulation game, social simulation games created by Yoshifumi Hashimoto and primarily published by Marvelous Inc, Marvelous. The games are developed by Hashimoto's studio Marvelous Inc#Subsidiaries, Hakama, taking over from Neverland (company), Neverland after they ceased operations in 2013. The series began as a Spin-off (media), spin-off to Marvelous' flagship franchise ''Story of Seasons'' (formerly ''Harvest Moon''). The ''Story of Seasons'' references were subsequently dropped starting with the second installment, in order to become its own series. With the first game published in 2006, the property consists of five main-series games, two spin-off titles and numerous manga adaptations. ''Rune Factory'' retains the farming and social simulation portions of the ''Story of Seasons'' games, but integrates it into a fantasy setting and introduces dungeon crawling elements into the core gameplay. The basic pre ...
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Stardew Valley
''Stardew Valley'' is a 2016 farm life simulation game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". ''Stardew Valley'' is an Nonlinear gameplay, open-ended game where players manage a farm by clearing land, growing seasonal crops, and raising animals. Players can build skills in farming, foraging, fishing, mining, and combat. The game also includes social features, such as building relationships with townspeople, with the option to marry and have children. A later update added multiplayer, allowing online play with others. Barone developed ''Stardew Valley'' by himself for over four and a half years. He was heavily inspired by the ''Story of Seasons'' series, with additions to address some of those games' shortcomings. He used it as an exercise to improve his programming and game design skills. British studio Chucklefish approached Barone halfway throu ...
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Harvest Moon (video Game)
''Harvest Moon'', known in Japan as , is a farm simulation role-playing video game developed by Amccus for the Super Nintendo Entertainment System. The game first was released in Japan by Pack-In-Video in 1996, in North America by Natsume Inc. in 1997, and in Europe by Nintendo in 1998. The European version shipped with language localizations for Germany and France. It is the first game in the long-running ''Story of Seasons'' video game series, previously known as the ''Harvest Moon'' series in western territories. The game has been re-released on the Satellaview, Nintendo 3DS, Wii, Wii U and Nintendo Switch. Gameplay The game follows a young man named Pete charged with maintaining the farm he inherits from his grandfather. The primary objective is to restore and maintain a farm that has fallen into disrepair. Pete decides how to allocate time between daily tasks, such as clearing land, planting crops, selling harvests, raising livestock, attending festivals, building relation ...
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