Smash Or Pass
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Smash Or Pass
Smash or pass? is a game in which players evaluate the sexual desirability of an individual, declaring whether they would hypothetically want to "smash" them (have sex with them) or "pass" (choose not to). The subject of discussion may be a celebrity, a fictional character, or an individual known personally to the players. The game has seen spikes of popularity on the Internet, including on Facebook, YouTube, and TikTok. It has also been used as a form of sexual harassment, including through the uploading of photographs of people without their consent. The name comes from a slang meaning of ''wikt:smash, smash'' meaning "have casual sex", which is attested from the early 2000s. The game's terminology is also used metaphorically to evaluate things outside the sexual sphere, like food or festival performances. History Smash or pass? originated as a party game, but has become popular on the Internet; it has been described as an internet fad. ''Vice News'' reported that the game "ha ...
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Celebrity
Celebrity is a condition of fame and broad public recognition of a person or group due to the attention given to them by mass media. The word is also used to refer to famous individuals. A person may attain celebrity status by having great wealth, participation in sports or the entertainment industry, their position as a political figure, or even their connection to another celebrity. 'Celebrity' usually implies a favorable public image, as opposed to the neutrals 'famous' or 'notable', or the negatives 'infamous' and 'notorious'. History In his 2020 book ''Dead Famous: An Unexpected History Of Celebrity'', British historian Greg Jenner uses the definition: Although his book is subtitled "from Bronze Age to Silver Screen", and despite the fact that "Until very recently, sociologists argued that ''celebrity'' was invented just over 100 years ago, in the flickering glimmer of early Hollywood" and the suggestion that some medieval saints might qualify, Jenner asserts that the ...
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Cyberbullying
Cyberbullying (cyberharassment or online bullying) is a form of bullying or harassment using electronic means. Since the 2000s, it has become increasingly common, especially among teenagers and adolescents, due to young people's increased use of social media. Related issues include online harassment and trolling. In 2015, according to cyberbullying statistics from the i–Safe Foundation, over half of adolescents and teens had been bullied online, and about the same number had engaged in cyberbullying. Both the bully and the victim are negatively affected, and the intensity, duration, and frequency of bullying are three aspects that increase the negative effects on both of them. Tactics Harmful bullying behavior can include posting rumors, threats, sexual remarks, a victim's personal information, or hate speech. Bullying or harassment can be identified by repeated behavior and an intent to harm. Tactics can also include creating or posting on fake profiles to create ...
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Internet Culture
Internet culture refers to culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence is "mediated by computer screens" and information communication technology, specifically the Internet. Internet culture arises from the frequent interactions between members within various online communities and the use of these communities for communication, entertainment, business, and recreation. Studied aspects of Internet culture include anonymity/pseudonymity, social media, gaming and specific communities, such as fandoms. History The Internet developed in parallel with rapid and sustained technological advances in computing and data communication. Widespread access to the Internet emerged as the cost of infrastructure dropped by several orders of magnitude with consecutive technological improvements. Though Internet cultur ...
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Fuck, Marry, Kill
Fuck, Marry, Kill, also known as Kiss, Marry, Kill, as Bang, Marry, Kill, or as Bang, Smash, Dash, or with other synonyms or arrangements of the terms, is a social forced choice question-and-answer game. As one source describes it, " have heard of the game "Kiss, Marry, Kill" in which people fantasize about which of the three choices they would exercise on someone". In the game, one person poses three names of people known to the other, typically either names of people known in their personal lives or names of celebrities or fictional characters. The other person then has to decide which of the three they would have sexual intercourse with (or kiss), which one they would marry, and which one they would kill. Description and history A 2009 '' Wonkette'' piece described it as "the popular children's schoolyard game of 'Fuck, Marry, Kill and suggested that the "rules" of the game included an understanding that the player cannot have sex with the person they marry and that the per ...
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Conversation Games
Conversation is interactive communication between two or more people. The development of conversational skills and etiquette is an important part of socialization. The development of conversational skills in a new language is a frequent focus of language teaching and learning. Conversation analysis is a branch of sociology which studies the structure and organization of human interaction, with a more specific focus on conversational interaction. Definition and characterization No generally accepted definition of conversation exists, beyond the fact that a conversation involves at least two people talking together. Consequently, the term is often defined by what it is not. A ritualized exchange such as a mutual greeting is not a conversation, and an interaction that includes a marked status differential (such as a boss giving orders) is also not a conversation. An interaction with a tightly focused topic or purpose is also generally not considered a conversation. Summar ...
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FaceMash
The history of Facebook traces its growth from a college networking site to a global social networking service. It was launched as TheFacebook in 2004, and renamed Facebook in 2005. Founded by Mark Zuckerberg and his college roommates Eduardo Saverin, Andrew McCollum, Dustin Moskovitz, and Chris Hughes at Harvard University, it was initially limited to Harvard students. It expanded to other colleges in the Boston area, the Ivy League, and gradually most universities in the United States and Canada, corporations, and by 2006 to everyone with a valid email address along with an age requirement of being 13 or older. Facebook introduced key features like the News Feed in 2006, which became central to user engagement. By 2007, Facebook surpassed MySpace in global traffic and became the world's most popular social media platform. The company focused on generating revenue through targeted advertising based on user data, a model that drove its rapid financial growth. In 2012, Facebook w ...
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Hegemonic Masculinity
In gender studies, hegemonic masculinity is part of Raewyn Connell, R. W. Connell's Gender theory, gender order theory, which recognizes multiple masculinities that vary across time, society, culture, and the individual. Hegemonic masculinity is defined as a practice that legitimizes Patriarchy, men's dominant position in society and justifies the subordination of the common male population and women, and other marginalized ways of being a man. Conceptually, hegemonic masculinity proposes to explain how and why men maintain dominant social roles over women, and other gender identities, which are perceived as "feminine" in a given society. The conceptual beginnings of hegemonic masculinity represented the culturally idealized form of manhood that was socially and hierarchically exclusive and concerned with bread-winning; that was anxiety-provoking and differentiated (internally and hierarchically); that was brutal and violent, pseudo-natural and tough, psychologically contradictory, ...
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Objectification Of Women
Sexual objectification is the act of treating a person solely as an object of sexual desire (a sex object). Objectification more broadly means treating a person as a commodity or an object without regard to their personality or dignity. Objectification is most commonly examined at the level of a society (sociology), but can also refer to the behavior of individuals (psychology), and is a type of dehumanization. Although both men and women can be sexually objectified, the concept is mainly associated with the objectification of women, and is an important idea in many feminist theories, and psychological theories derived from them. Many feminists argue that sexual objectification of girls and women contributes to gender inequality, and many psychologists associate objectification with a range of physical and mental health risks in women. Research suggests that the psychological effects of objectification of men are similar to those of women, leading to negative body image among ...
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Hot Or Not
Hot or Not was a rating site that allowed users to submit photos of themselves to be rated by other users on a scale of 1 to 10, with the average becoming the photo's score. The site also offered a matchmaking engine called 'Meet Me' and an extended profile feature called "Hotlists". The domain hotornot.com is currently owned by Hot or Not Limited, and was previously owned by Avid Life Media. 'Hot or Not' was a significant influence on the people who went on to create social media sites like YouTube. History The site was founded in October 2000 by James Hong and Jim Young, two friends and Silicon Valley–based engineers. Both graduated from the University of California, Berkeley, in electrical engineering, with Young pursuing a Ph.D. at the time. It was inspired by some other developers' ideas. The site was a technical solution to a disagreement the founders had one day over a passing woman's attractiveness. The site was originally called "Am I Hot or Not". Within a week of l ...
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Dictionary
A dictionary is a listing of lexemes from the lexicon of one or more specific languages, often arranged Alphabetical order, alphabetically (or by Semitic root, consonantal root for Semitic languages or radical-and-stroke sorting, radical and stroke for Logogram, logographic languages), which may include information on definitions, usage, etymologies, pronunciations, Bilingual dictionary, translation, etc.Webster's New World College Dictionary, Fourth Edition, 2002 It is a Lexicography, lexicographical reference that shows inter-relationships among the data. A broad distinction is made between general and specialized dictionaries. Specialized dictionaries include words in specialist fields, rather than a comprehensive range of words in the language. Lexical items that describe concepts in specific fields are usually called terms instead of words, although there is no consensus whether lexicology and terminology are two different fields of study. In theory, general dictionarie ...
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Langenscheidt
Langenscheidt () is a German publishing company that specializes in language reference works. In addition to publishing language, monolingual dictionary, dictionaries, Langenscheidt also publishes bilingual dictionaries and travel phrase-books. Langenscheidt has language-to-language dictionaries in many languages, including English language, English, German language, German, French language, French, Spanish language, Spanish, Italian language, Italian, Dutch language, Dutch, Swedish language, Swedish, Greek language, Greek, Ancient Greek, Latin, Arabic language, Arabic, Chinese Language, Chinese and Croatian language, Croatian, and in varying sizes, ranging from small travel pocket dictionaries to large desk sized ones. History The Langenscheidt Publishing Group was founded on 1 October 1856 by Gustav Langenscheidt, in response to other publishers' refusal to publish his self-study materials for learning French language, French, which he subsequently published under the title ...
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