Smash Or Pass
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Smash Or Pass
Smash or pass? is a game in which players evaluate the sexual desirability of an individual, declaring whether they would hypothetically want to "smash" them (have sex with them) or "pass" (choose not to). The subject of discussion may be a celebrity, a fictional character, or an individual known personally to the players. The game has seen spikes of popularity on the Internet, including on Facebook, YouTube, and TikTok. It has also been used as a form of sexual harassment, including through the uploading of photographs of people without their consent. The name comes from a slang meaning of ''wikt:smash, smash'' meaning "have casual sex", which is attested from the early 2000s. The game's terminology is also used metaphorically to evaluate things outside the sexual sphere, like food or festival performances. History Smash or pass? originated as a party game, but has become popular on the Internet; it has been described as an internet fad. ''Vice News'' reported that the game "ha ...
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Celebrity
Celebrity is a condition of fame and broad public recognition of a person or group due to the attention given to them by mass media. The word is also used to refer to famous individuals. A person may attain celebrity status by having great wealth, participation in sports or the entertainment industry, their position as a political figure, or even their connection to another celebrity. 'Celebrity' usually implies a favorable public image, as opposed to the neutrals 'famous' or 'notable', or the negatives 'infamous' and 'notorious'. History In his 2020 book ''Dead Famous: An Unexpected History Of Celebrity'', British historian Greg Jenner uses the definition: Although his book is subtitled "from Bronze Age to Silver Screen", and despite the fact that "Until very recently, sociologists argued that ''celebrity'' was invented just over 100 years ago, in the flickering glimmer of early Hollywood" and the suggestion that some medieval saints might qualify, Jenner asserts that the ...
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Cyberbullying
Cyberbullying (cyberharassment or online bullying) is a form of bullying or harassment using electronic means. Since the 2000s, it has become increasingly common, especially among teenagers and adolescents, due to young people's increased use of social media. Related issues include online harassment and trolling. In 2015, according to cyberbullying statistics from the i–Safe Foundation, over half of adolescents and teens had been bullied online, and about the same number had engaged in cyberbullying. Both the bully and the victim are negatively affected, and the intensity, duration, and frequency of bullying are three aspects that increase the negative effects on both of them. Tactics Harmful bullying behavior can include posting rumors, threats, sexual remarks, a victim's personal information, or hate speech. Bullying or harassment can be identified by repeated behavior and an intent to harm. Tactics can also include creating or posting on fake profiles to create ...
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Internet Culture
Internet culture refers to culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence is "mediated by computer screens" and information communication technology, specifically the Internet. Internet culture arises from the frequent interactions between members within various online communities and the use of these communities for communication, entertainment, business, and recreation. Studied aspects of Internet culture include anonymity/pseudonymity, social media, gaming and specific communities, such as fandoms. History The Internet developed in parallel with rapid and sustained technological advances in computing and data communication. Widespread access to the Internet emerged as the cost of infrastructure dropped by several orders of magnitude with consecutive technological improvements. Though Internet cultur ...
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Fuck, Marry, Kill
Fuck, Marry, Kill, also known as Kiss, Marry, Kill, as Bang, Marry, Kill, or as Bang, Smash, Dash, or with other synonyms or arrangements of the terms, is a social forced choice question-and-answer game. As one source describes it, " have heard of the game "Kiss, Marry, Kill" in which people fantasize about which of the three choices they would exercise on someone". In the game, one person poses three names of people known to the other, typically either names of people known in their personal lives or names of celebrities or fictional characters. The other person then has to decide which of the three they would have sexual intercourse with (or kiss), which one they would marry, and which one they would kill. Description and history A 2009 '' Wonkette'' piece described it as "the popular children's schoolyard game of 'Fuck, Marry, Kill and suggested that the "rules" of the game included an understanding that the player cannot have sex with the person they marry and that the per ...
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Conversation Games
Conversation is interactive communication between two or more people. The development of conversational skills and etiquette is an important part of socialization. The development of conversational skills in a new language is a frequent focus of language teaching and learning. Conversation analysis is a branch of sociology which studies the structure and organization of human interaction, with a more specific focus on conversational interaction. Definition and characterization No generally accepted definition of conversation exists, beyond the fact that a conversation involves at least two people talking together. Consequently, the term is often defined by what it is not. A ritualized exchange such as a mutual greeting is not a conversation, and an interaction that includes a marked status differential (such as a boss giving orders) is also not a conversation. An interaction with a tightly focused topic or purpose is also generally not considered a conversation. Summar ...
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FaceMash
The history of Facebook traces its growth from a college networking site to a global social networking service. It was launched as TheFacebook in 2004, and renamed Facebook in 2005. Founded by Mark Zuckerberg and his college roommates Eduardo Saverin, Andrew McCollum, Dustin Moskovitz, and Chris Hughes at Harvard University, it was initially limited to Harvard students. It expanded to other colleges in the Boston area, the Ivy League, and gradually most universities in the United States and Canada, corporations, and by 2006 to everyone with a valid email address along with an age requirement of being 13 or older. Facebook introduced key features like the News Feed in 2006, which became central to user engagement. By 2007, Facebook surpassed MySpace in global traffic and became the world's most popular social media platform. The company focused on generating revenue through targeted advertising based on user data, a model that drove its rapid financial growth. In 2012, Facebook w ...
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