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Slayers Royal
is a 1997 tactical role-playing game developed by Onion Egg and published by Kadokawa Shoten and Entertainment Software Publishing only in Japan. It was originally released for the Sega Saturn on July 25, 1997, and its PlayStation (console), PlayStation port by Japan Art Media was released on April 23, 1998.''PSM'' issue 8 (April 1998), page 22. ''Slayers Royal'' was the third video game adaptation on the ''Slayers'' franchise and the first that featured the full motion video cut scenes and voice actors from the anime versions. This well-received game was followed by a non-sequel ''Slayers Royal 2'' in 1998. Gameplay Contrary to its two purely role-playing predecessors in the comedy fantasy franchise ''Slayers'' video game entries, ''Royal'' is a tactical role-playing game, tactical RPG. The game is split between Adventure Mode and Battle Mode: *Adventure Mode itself has two components, conversation and travel (including visiting in-town locations such as stores and inns as w ...
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Slayers Royal 2
is a tactical role-playing game developed by Onion Egg and published by Entertainment Software Publishing and Kadokawa Shoten in 1998 for the Sega Saturn and in 1999 for the PlayStation (console), PlayStation, exclusively in Japan. It is a follow-up to 1997's ''Slayers Royal'' but is a standalone story in the ''Slayers'' franchise and not a direct sequel to its predecessor. The game sold well, but its reviews were mostly only moderately positive. Gameplay ''Slayers Royal 2'' retains its predecessor's overall gameplay of a tactical role-playing game with exploration phases, but with some differences. Notable changes in comparison with the original ''Slayers Royal'' include a simplification of the town-navigation system (which no longer resembles adventure games), the introduction of day/night cycle, and the presence of freely explorable dungeons throughout the game. The combat system has undergone a radical overhaul since the previous game. Instead of the pseudo-real-time turn ...
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