Skill-based Matchmaking
Skill-based matchmaking (SBMM), also referred to as matchmaking ranking (MMR), is a form of matchmaking dependent on the relative skill level of the players involved. History A common rating system in chess is the Elo rating system, developed by Arpad Elo. Former International Chess Federation president Florencio Campomanes described it as an "inseparable partner to high-level chess". In 2006, Microsoft researchers proposed a skill-based rating system using Bayesian inference and deployed it on the Xbox Live network, then one of the largest deployments of a Bayesian inference algorithm. The researchers were displeased with the ranking system in the beta of ''Halo 2'' (2004). By the time ''Halo 2'' launched, it was using TrueSkill. The term skill-based matchmaking first appeared in a 2008 interview with game designer John Carmack in which he emphasized its importance in ''Quake Live'' (2010). Upon setting up an account with id Software, the game will ask the player for their skill ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Matchmaking (video Games)
In multiplayer video games, matchmaking is the process of connecting players together for online play sessions. Playlists Playlists are automatically managed streams of online play sessions that players can join and leave at will. A set of predefined rules is used to determine the configuration of each session without the need for human input. Games will normally offer a choice of themed playlists (e.g. teams or solo, quirky rulesets, etc.) to suit different tastes or moods. Since playlists are handled by servers controlled by the game's developer, it is possible for them to be changed over time. When a player selects a playlist, they join a pool of other people who have made the same choice. The playlist server then either connects them to an existing session or creates a new one. Parties Parties are groups of players who are treated as a single entity by matchmaking systems. A party can skip from session to session without its players becoming separated from each other. The ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Steamworks
Steam is a digital distribution service and storefront developed by Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rights management (DRM), into their products. Several game publishers began distributing ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |