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Skill-based Matchmaking
Skill-based matchmaking (SBMM), also referred to as matchmaking ranking, is a form of matchmaking dependent on the relative skill level of the players involved. History A common rating system in chess is the Elo rating system, developed by Arpad Elo. Former International Chess Federation president Florencio Campomanes described it as an "inseparable partner to high-level chess". In 2006, Microsoft researchers proposed a skill-based rating system using Bayesian inference and deployed it on the Xbox Live network, then one of the largest deployments of a Bayesian inference algorithm. The researchers were displeased with the ranking system in the beta of '' Halo 2'' (2004). By the time ''Halo 2'' launched, it was using TrueSkill. The term skill-based matchmaking first appeared in a 2008 interview with game designer John Carmack in which he emphasized its importance in '' Quake Live'' (2010). Upon setting up an account with id Software, the game will ask the player for their skil ...
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Matchmaking (video Games)
In multiplayer video games, matchmaking is the process of connecting players together for online play sessions. Playlists Playlists are automatically managed streams of online play sessions that players can join and leave at will. A set of predefined rules is used to determine the configuration of each session without the need for human input. Games will normally offer a choice of themed playlists (e.g. teams or solo, quirky rulesets, etc.) to suit different tastes or moods. Since playlists are handled by servers controlled by the game's developer, it is possible for them to be changed over time. When a player selects a playlist, they join a pool of other people who have made the same choice. The playlist server then either connects them to an existing session or creates a new one. Parties Parties are groups of players who are treated as a single entity by matchmaking systems. A party can skip from session to session without its players becoming separated from each other. The ...
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Steamworks
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', ''Civilization II'', ''Half-Life'', '' Half-Life 2'', ''Minecraft'', '' Spelunky'' and '' Quake II''). In the US edition, no game has yet received a rating higher than 98% ('' Sid Meier's Alpha Centauri'', '' Half-Life 2'', and '' Crysis''). In the U ...
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Network Latency
Network delay is a design and performance characteristic of a telecommunications network. It specifies the Latency (engineering), latency for a bit of data to travel across the network from one communication endpoint to another. It is typically measured in multiples or fractions of a second. Delay may differ slightly, depending on the location of the specific pair of communicating endpoints. Engineers usually report both the maximum and average delay, and they divide the delay into several parts: * Processing delay time it takes a router to process the packet header * Queuing delay time the packet spends in routing queues * Transmission delay time it takes to push the packet's bits onto the link * Propagation delay time for a signal to propagate through the media A certain minimum level of delay is experienced by signals due to the time it takes to Data transmission, transmit a packet serially through a Data link, link. This delay is extended by more variable levels of delay due ...
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Ping (video Games)
In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client. The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a high threshold or even be mostly unaffected by high lag. A game with twitch gameplay such as a first-person shooter with a considerably faster pace may require a significantly lower lag to provide satisfying gameplay. Ping time Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). The lower one's ping is, the lower the latency is and the less lag the player will experience. ''High ping'' and ''low ping'' are commonly used terms in online gaming, where ''high ping'' refers to a ping that causes a severe amo ...
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Black Ops II
''Call of Duty: Black Ops II'' is a 2012 first-person shooter video game developed by Treyarch and published by Activision. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 12, 2012, and for the Wii U on November 18 in North America and November 30 in PAL regions. ''Black Ops II'' is the ninth game in the ''Call of Duty'' franchise of video games, a sequel to the 2010 game '' Call of Duty: Black Ops'' and the first ''Call of Duty'' game for the Wii U. A corresponding game for the PlayStation Vita, '' Call of Duty: Black Ops: Declassified'', was developed by nStigate Games and also released on November 13. The game's campaign follows up the story of ''Black Ops'' and is set in the late 1980s and 2025. In the 1980s, the player switches control between Alex Mason and Frank Woods, two of the protagonists from ''Black Ops'', while in 2025, the player assumes control of Mason's son, David ( codenamed "Section"). Both time periods involve the characters pu ...
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