Silent Assault
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Silent Assault
''Silent Assault'' , also known as ''Raid'', is an unlicensed game created for the NES by Joy Van and published by Color Dreams. Players control the only human who was unaffected by an alien power, as the Earth's military forces are under control from the deadly alien force. Gameplay Developed by Joy Van/Sachen and published by Color Dreams in NA and Sachen in AS. The player is the only one who is not affected by an alien power has taken over Earth's military forces. The player obtains different weapons, which drop down from the sky throughout each level, as you confront enemies. The game contains a total of eight levels which include a military base, a forest, an amusement park, and a few other places. With a boss at the end of every stage. The player begins each game with three lives and a health meter represented by three small shields displayed on the upper left corner of the screen. When the player comes in contact with an enemy or an enemy's projectile, half a shield is ...
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Joy Van
Thin Chen Enterprise (full name Sheng Qian Enterprise Co., Ltd ()), also known as Sachen, was a Taiwanese company that developed several original games for the Nintendo Entertainment System, Mega Drive, Game Boy and other early cartridge-based handheld systems such as the Watara Supervision and Mega Duck. With the exception of the latter two handhelds, all of Thin Chen's games were produced without license from the console manufacturers. The company produced at least 70 unique games for the NES and Famicom and at least 32 for the Game Boy (compiled into eight 4-in-1 cartridges), making it the most prolific unlicensed developer and publisher for both consoles. The company also produced its own Nintendo Entertainment System hardware clones, such as the Q-Boy. Many of its games were released in an unfinished state, and received largely negative critical response. Most of Thin Chen's products were released under the "Sachen" brand name, although the names Joy Van and Commin were al ...
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Aktueller Software Markt
''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazines published in Germany focused on video games, though the first issues of ''ASM'' covered the Computer software, software market in general for almost all Computing platform, platforms at this time, hence the magazine's full name.Editorial
''ASM'' (Tronic Verlag), March 1986: "[...] Wir haben unser Magazin mit einer Flut an Information über Action-Games, Adventures, Anwenderprogramme, Sound-Software, Lernprogramme oder Denk- und Strategiespiele „vollgepfropft“. [...]", roughly "We have filled our magazine with a lot of information on action games, adventures, application software, ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Side-scrolling Video Games
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the Player character, player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of video arcade games, golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D computer graphics, 3D graphics during the Fifth generation of video game consoles, fifth generation.IGN Presents the History of SEGA: Coming Home
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Hardware support of smooth scrolling backgrounds is built into many arcade video games, some game consoles, and home computers. Examples include 8-bit computing, 8-bit systems like the Atari 8-bit computers and Nintendo Entertainment System, and 16-bi ...
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Science Fiction Video Games
Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which study the physical world, and the social sciences, which study individuals and societies. While referred to as the formal sciences, the study of logic, mathematics, and theoretical computer science are typically regarded as separate because they rely on deductive reasoning instead of the scientific method as their main methodology. Meanwhile, applied sciences are disciplines that use scientific knowledge for practical purposes, such as engineering and medicine. The history of science spans the majority of the historical record, with the earliest identifiable predecessors to modern science dating to the Bronze Age in Ancient Egypt, Egypt and Mesopotamia (). Their contributions to mathematics, astronomy, and medicine entered and shaped the Gree ...
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