Side Pocket 2
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Side Pocket 2
''Minnesota Fats: Pool Legend'' is a 1995 pool (pocket billiards) video game for the Sega Genesis and Sega Saturn. It was also released in Japan for the Saturn under the alternative title . The game features famed player Rudolf "Minnesota Fats" Wanderone. It was released as a sequel to Data East's earlier success ''Side Pocket''. Gameplay The objective is to travel through different cities and defeat AI-controlled hustlers. The player can also take on another human player in order to prove his worthiness at the pool table. The Saturn version of the game largely plays the same as the Genesis version, but includes a training mode, a short documentary on Wanderon, and a completely different plot in the story mode. In the Genesis version, the player takes the role of an unnamed rookie pool player seeking to challenge Minnesota Fats, and cutscenes are computer-animation. In the Saturn version, the player takes the role of Minnesota Fats himself, in his quest to challenge fictional poo ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The American subsidiary, Data East USA, was headquartered in San Jose, California. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s. Data East established its U.S. division in June 1979, after its chief competitors Sega and Taito had already established a market presence. In 1980, Data East published '' Astro Fighter'' which became its first major arcade game title. While making games, Data East released a serie ...
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Eight-ball
Eight-ball (also spelled 8-ball or eightball, and sometimes called solids and stripes, spots and stripes or rarely highs and lows) is a discipline of pool played on a billiard table with six pockets, cue sticks, and sixteen billiard balls (a and fifteen ). The object balls include seven solid-colored balls numbered 1 through 7, seven striped balls numbered 9 through 15, and the black 8 ball. After the balls are scattered with a , a player is assigned either the group of solid or striped balls once they have legally pocketed a ball from that group. The object of the game is to legally pocket the 8-ball in a "called" pocket, which can only be done after all of the balls from a player's assigned group have been cleared from the table. The game is the most frequently played discipline of pool, and is often thought of as synonymous with "pool". The game has numerous variations, mostly regional. It is the second most played professional pool game, after nine-ball, and for the la ...
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Side Pocket 3
is a Japan-exclusive Pool (cue sports), pocket billiards video game for the Sega Saturn and PlayStation (console), PlayStation. Like its predecessor, ''Side Pocket 2'', it features the in-game likeness of a real-life professional pool player. In this case, it's Japan Professional Pocket Billiard Association, JPBA member, Kyoko Sone. The game is the third and final installment of the Side Pocket series. Gameplay Unlike the prior installments in the ''Side Pocket'' series, ''Side Pocket 3'' renders the pool room environment with 3D polygons. In spite of this, the table can still be viewed in a traditional, top-down fashion. Play modes consist of: story mode, training mode, trick game mode, and versus mode. Game variants include eight-ball, eight ball, nine ball, Rotation (pool), rotation, Straight pool, 14.1 continuous, bowlliards, Cutthroat (pool), cutthroat, carom billiards, poker, Killer (pool), pocket game (a homage to the Side Pocket, original game), and four-ball billiards, ...
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Sega CD
The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs. Sega sought to match the capabilities of the competing PC Engine CD-ROM² System, and added an additional CPU and custom graphics chip. They partnered with JVC to design the Sega CD. Fearful of leaks, Sega refused to consult with Sega of America until the project was complete; Sega of America assembled parts from dummy units to obtain a functioning unit. The Sega CD was redesigned several times by Sega and licensed third-party developers. The main benefit of CD technology at the time ...
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Weekly Famicom Tsūshin
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Login ...
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Famicom Tsūshin
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Lo ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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Elevator Music
Elevator music (also known as Muzak, piped music, or lift music) is a type of background music played in rooms where many people come together (that is, with no intention whatsoever to listen to music), and during telephone calls when placed on hold. There is a specific sound associated with elevator music, but it usually involves simple instrumental themes from "soft" popular music, or "light" classical music being performed by slow strings. This type of music was produced, for instance, by the Mantovani Orchestra, and conductors such as Franck Pourcel and James Last, peaking in popularity around the 1970s. More recent types of elevator music may be computer-generated, with the actual score being composed entirely algorithmically. Other uses The term can also be used for kinds of easy listening, piano solo, jazz or middle of the road music, or what are known as "beautiful music" radio stations. This style of music is sometimes used to comedic effect in mass media such as ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including '' PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known ...
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One-pocket
One-pocket is a pool game. Unlike other games played on a pool table where any can be used to score , only one pocket for each player is used in this game. The object of the game is to score points. A point is made when a player pockets any object ball into their designated pocket. The winner is the first to score an agreed-upon number of points (usually 8). One-pocket is similar to straight pool in that a player can shoot at any object ball regardless of its color or number. Unlike straight pool, however, a shooter does not need to call their shots. Penalties for a are the loss of 1 point, re- a previously pocketed ball if possible, and in the case of a , the incoming player gets behind the . Three consecutive fouls is a loss of game. If a player pockets an object ball in a pocket other than those at the top of the table, their turn ends and that object ball is respotted, unless an object ball is also potted into their designated pocket on the same shot. If the player pock ...
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