SiS 6326
The SiS 6326 was a graphics processing unit (GPU) manufactured by Silicon Integrated Systems. It was introduced in June 1997 and became available to the consumer market in the end of that year. Although its performance was low compared to the GPUs of its age, eventually it became very successful, specially integrated in many motherboards designed to the corporate market, where the low cost is prioritized over 3D performance. SiS shipped over seven million units of the SiS 6326 in 1998. Architecture The SiS was available as a discrete card, with an AGP 2x or PCI bus, and as an integrated GPU. It had a 64-bit 2D/3D graphics accelerator (with most cards running at 75 Mhz), a DVD decoder and a TV decoder. It was available with 4 MB or 8 MB of memory. Performance Since the model aimed for low cost over high performance, its capabilities were low compared to contemporary products. According to a test conducted by Tom's Hardware on January 21, 1998, it possessed roughly ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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S Sis6326
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the complic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Linux Framebuffer
The Linux framebuffer (fbdev) is a linux subsystem used to show graphics on a computer monitor, typically on the system console. It was designed as a hardware-independent API to give user space software access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and its device file system interface, avoiding the need for libraries like SVGAlib which effectively implemented video drivers in user space. In most applications, fbdev has been superseded by the linux Direct Rendering Manager subsystem, but as of 2022, several drivers provide both DRM and fbdev APIs for backwards compatibility with software that has not been updated to use the DRM system, and there are still fbdev drivers for older (mostly embedded) hardware that does not have a DRM driver. Applications There are three applications of the Linux framebuffer: * An implementation of text Linux console that doesn't use hardware ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Quake 3
''Quake III Arena'' is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the ''Quake'' series, ''Arena'' differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb. Notable features of ''Quake III Arena'' include the minimalist design, lacking rarely used items and features; the extensive customizability of player settings such as field of view, texture detail and enemy model; and advanced movement features such as strafe-jumping and rocket-jumping. The game was praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer. ''Quake III Arena'' has also been used extensively in professional electronic sports tournaments such as QuakeCon, Cyb ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Quake 2
''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the ''Quake'' series, but not a direct sequel to '' Quake''. The game's storyline is continued in its expansions and ''Quake 4''. The soundtrack for ''Quake II'' was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges, credited as Ken "Razor" Richmond. Gameplay ''Quake II'' is a first-person shooter, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in ''Quake'', in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game retains four of the eight weapons from ''Quake'' (the Shot ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GLQuake
''Quake'' is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake (series), ''Quake'' series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Classic Mac OS, Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone Texture mapping, textures and a rusty, capitalized font. ''Quake'' takes inspiration from gothic fiction and the works of H. P. Lovecraft. The successor to id Software's Doom (franchise), ''Doom'' series, ''Quake'' built upon the technology and gameplay of its predecessor. Unlike the Doom engine, ''Doom'' engine before it, the Quake engine, ''Quake'' engine offered full Real-time rendering, real-time 3D rendering and had early support for 3D acceleration through OpenGL. A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ATI Rage
The ATI Rage (stylized as RAGE or rage) is a series of graphics chipsets developed by ATI Technologies offering graphical user interface (GUI) 2D acceleration, video acceleration, and 3D acceleration developed by ATI Technologies. It is the successor to the ATI Mach series of 2D accelerators. 3D RAGE (I) The original 3D RAGE (also known as Mach64 GT) chip was based upon a Mach64 2D core with new 3D functionality and MPEG-1 acceleration. The 3D RAGE was released in April 1996. The 3D RAGE was used in ATI's ''3D Xpression'' video board. Additionally, this chip was found integrated into the IBM Aptiva 2176 line with the Stealth case, and came with a Free Copy of MechWarrior 2: 31st Century Combat that only worked with this graphics chip to showcase its abilities. The memory configuration on this integrated chip was 2 Megabytes. 3D RAGE II (II+, II+DVD, IIc) The second generation Rage (aka Mach64 GT-B) offered roughly two times greater 3D performance. Its graphics process ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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RIVA 128
Released in August 1997 by Nvidia, the RIVA 128, or "NV3", was one of the first consumer graphics processing units to integrate 3D acceleration in addition to traditional 2D and video acceleration. Its name is an acronym for ''Real-time Interactive Video and Animation accelerator''.RIVA 128 Brochure Nvidia, accessed October 9, 2007. Following the less successful " NV1" accelerator, the RIVA 128 was the first product to gain Nvidia widespread recognition. It was also a major change in technological direction for Nvidia. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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NVidia
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |