Shoma Sawamura
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Shoma Sawamura
''Rival Schools: United by Fate'', known in Japan as is a 1997 3D fighting game produced by Capcom originally released as an arcade game on Sony ZN-2 hardware. ''Rival Schools'' revolves around tag team battles between groups of students from various schools in a Japanese city, and uses a comical and humorous style. Sakura Kasugano from Capcom's ''Street Fighter'' series also appears as a character in the game. An updated and expanded two-disc version of the game was ported to the PlayStation in 1998 with new minigames and a new game mode called ''Nekketsu Seisyun Nikki'', featuring visual novel content (this game mode was removed from the NA and PAL versions of the game). A further enhanced Japan-exclusive version of the game called ''Private Justice Academy: Nekketsu Seisyun Nikki 2'' was released next on the PlayStation, featuring an improved version of the aforementioned game mode, as well as 2 new characters. A proper sequel called '' Burn! Justice Academy'', known in ...
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
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Visual Novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koste ...
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Hyo Imawano
''Rival Schools: United by Fate'', known in Japan as is a 1997 3D fighting game produced by Capcom originally released as an arcade game on Sony ZN-2 hardware. ''Rival Schools'' revolves around tag team battles between groups of students from various schools in a Japanese city, and uses a comical and humorous style. Sakura Kasugano from Capcom's ''Street Fighter'' series also appears as a character in the game. An updated and expanded two-disc version of the game was ported to the PlayStation in 1998 with new minigames and a new game mode called ''Nekketsu Seisyun Nikki'', featuring visual novel content (this game mode was removed from the NA and PAL versions of the game). A further enhanced Japan-exclusive version of the game called ''Private Justice Academy: Nekketsu Seisyun Nikki 2'' was released next on the PlayStation, featuring an improved version of the aforementioned game mode, as well as 2 new characters. A proper sequel called '' Burn! Justice Academy'', known in ...
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Raizo Imawano
''Rival Schools: United by Fate'', known in Japan as is a 1997 3D computer graphics, 3D fighting game produced by Capcom originally released as an arcade game on Sony ZN-2 hardware. ''Rival Schools'' revolves around tag team battles between groups of students from various schools in a Japanese city, and uses a comical and humorous style. Sakura Kasugano from Capcom's ''Street Fighter'' series also appears as a character in the game. An updated and expanded two-disc version of the game was ported to the PlayStation (console), PlayStation in 1998 with new minigames and a new game mode called ''Nekketsu Seisyun Nikki'', featuring visual novel content (this game mode was removed from the NA and PAL versions of the game). A further enhanced Japan-exclusive version of the game called ''Private Justice Academy: Nekketsu Seisyun Nikki 2'' was released next on the PlayStation, featuring an improved version of the aforementioned game mode, as well as 2 new characters. A proper sequel ...
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Street Fighter Alpha
''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 1995 fighting game developed and published by Capcom for Arcade video game, arcades. It was the first all new ''Street Fighter'' game produced by Capcom since the release of ''Street Fighter II'' in 1991 in video gaming, 1991. Plotwise, it serves as a prequel to ''Street Fighter II'' and thus features younger versions of established characters, as well as characters from the Street Fighter (video game), original ''Street Fighter'' and ''Final Fight (video game), Final Fight''. The game introduces several new features, expanding on the Super Combo system previously featured in ''Super Street Fighter II Turbo'', with graphics drawn in a similar art style to the one Capcom employed in ''Darkstalkers'' and ''X-Men: Children of the Atom (video game), X-Men: Children of the Atom''. After its arcade release, it was ported to PlayStation (console), PlayStation and Sega Saturn home consol ...
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Asuka 120%
, subtitled ''Burning Fest.'', is a Japanese Bishōjo game, bishōjo fighting game, fighting video game series from FamilySoft. It is set in a school where members of school clubs fight each other in a fighting tournament. Originally released on the FM Towns home personal computer in 1994, Masatoshi Imaizumi led development with artwork provided by manga artist Aoi Nanase and music by Keishi Yonao. Fill-in-Cafe developed it and its four follow-ups: ''Excellent'' (1994) on the same platform, later remade for PlayStation (console), PlayStation in 1997; ''Maxima'' (1995) on PC Engine''; Special'' (1996) on PlayStation; and ''Limited'' (1997) on Sega Saturn. Success (company), Success then developed an additional two titles: ''Final'' (1999) on PlayStation and ''Return'' (1999) on Windows. New entries in the ''Asuka 120%'' series have been announced in the 2020s although are yet to be released. Plot The game is set at the Ryōran Private School for Women, which educates the daughters o ...
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