Shogi Theory
, also known as Japanese chess, is a Strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, chaturanga, xiangqi, Indian chess, and janggi. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Shogi was the earliest historical chess-related game to allow captured pieces to be returned to the board by the capturing player. This ''drop rule'' is speculated to have been invented in the 15th century and possibly connected to the practice of 15th-century Mercenary#15th to 18th centuries, mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the 6th century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while a direct ancesto ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fortress Opening
Fortress (矢倉 or 櫓 ''yagura'') is both a Static Rook opening (矢倉戦法 ''yagura senpō'') and a Castle (shogi), castle in shogi. It is usually played in a Double Static Rook opening, which is often a Double Fortress opening. However, it may also occur in different Double Static Rook openings such as Fortress vs Right Fourth File Rook. The Fortress castle (矢倉囲い ''yagura gakoi''), which is the defining characteristic of Fortress games, was considered by many to be one of the strongest defensive positions in Double Static Rook games in the 1980s. The term ''Yagura (tower), yagura'' is the Japanese word for a tower-like structure in traditional Japanese castles. Double Fortress The most commonly encountered Fortress strategies occur in Double Fortress games where both players use a Fortress formation. Historical Fortress Earlier josekis for Fortress in the Edo period (usually spelled 櫓 at that time) were very different from the current josekis. For ins ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shogi Notation
Shogi notation is the set of various abbreviatory notational systems used to describe the piece movements of a shogi game record or the positions of pieces on a shogi board. A record of an abstract strategy game, abstract strategy board game such as shogi is called in Japanese. Recording moves Western notation The system used in English language texts to express shogi moves was established by George Hodges (shogi), George Hodges and Glyndon Townhill in 1976 by the second issue of ''Shogi'' magazine. A slightly modified version was used in . It is derived from the Algebraic chess notation, algebraic notation used for chess, but differs in several respects. A typical move might be notated P86 or P-8f. The notation format has the following 5 part structure: : An example using all 5 parts is S72x83+ or S7bx8c+. All parts are obligatory except for the ''origin'' and ''promotion'' parts. (Thus, most notation strings only contain 3 parts.) The ''origin'' part is only indicated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Old Japanese
is the oldest attested stage of the Japanese language, recorded in documents from the Nara period (8th century). It became Early Middle Japanese in the succeeding Heian period, but the precise delimitation of the stages is controversial. Old Japanese was an early member of the Japonic language family. No genetic links to other language families have been proven. Old Japanese was written using man'yōgana, which is a writing system that employs Chinese characters as syllabograms or (occasionally) logograms. It featured a few phonemic differences from later forms, such as a simpler syllable structure and distinctions between several pairs of syllables that have been pronounced identically since Early Middle Japanese. The phonetic realization of these distinctions is uncertain. Internal reconstruction points to a pre-Old Japanese phase with fewer consonants and vowels. As is typical of Japonic languages, Old Japanese was primarily an agglutinative language with a subject–obj ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Logogram
In a written language, a logogram (from Ancient Greek 'word', and 'that which is drawn or written'), also logograph or lexigraph, is a written character that represents a semantic component of a language, such as a word or morpheme. Chinese characters as used in Chinese as well as other languages are logograms, as are Egyptian hieroglyphs and characters in cuneiform script. A writing system that primarily uses logograms is called a ''logography''. Non-logographic writing systems, such as alphabets and syllabaries, are ''phonemic'': their individual symbols represent sounds directly and lack any inherent meaning. However, all known logographies have some phonetic component, generally based on the rebus principle, and the addition of a phonetic component to pure ideographs is considered to be a key innovation in enabling the writing system to adequately encode human language. Types of logographic systems Some of the earliest recorded writing systems are logographic; th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Syllabogram
Syllabograms are graphemes used to write the syllables or morae of words. Syllabograms in syllabaries are analogous to letters in alphabets, which represent individual phonemes, or logograms in logographies, which represent morphemes. Syllabograms in the Maya script most frequently take the form of V (vowel) or CV (consonant-vowel) syllables of which approximately 83 are known. CVC signs are present as well. Two modern well-known examples of syllabaries consisting mostly of CV syllabograms are the Japanese kana are syllabary, syllabaries used to write Japanese phonology, Japanese phonological units, Mora (linguistics), morae. In current usage, ''kana'' most commonly refers to ''hiragana'' and ''katakana''. It can also refer to their ancestor , wh ..., used to represent the same sounds in different occasions. Syllabograms tend not to be used for languages with more complicated syllables: for example English phonotactics allows syllables as complex as CCCVCCCC (as in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chinese Characters
Chinese characters are logographs used Written Chinese, to write the Chinese languages and others from regions historically influenced by Chinese culture. Of the four independently invented writing systems accepted by scholars, they represent the only one that has remained in continuous use. Over a documented history spanning more than three millennia, the function, style, and means of writing characters have changed greatly. Unlike letters in alphabets that reflect the sounds of speech, Chinese characters generally represent morphemes, the units of meaning in a language. Writing all of the frequently used vocabulary in a language requires roughly 2000–3000 characters; , nearly have been identified and included in ''The Unicode Standard''. Characters are created according to several principles, where aspects of shape and pronunciation may be used to indicate the character's meaning. The first attested characters are oracle bone inscriptions made during the 13th century&n ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kanji
are logographic Chinese characters, adapted from Chinese family of scripts, Chinese script, used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese and are still used, along with the subsequently-derived Syllabary, syllabic scripts of and . The characters have Japanese pronunciations; most have two, with one based on the Chinese sound. A few characters were invented in Japan by constructing character components derived from other Chinese characters. After the Meiji Restoration, Japan made its own efforts to simplify the characters, now known as , by a process similar to China's simplified Chinese characters, simplification efforts, with the intention to increase literacy among the general public. Since the 1920s, the Japanese government has published character lists periodically to help direct the education of its citizenry through the myriad Chinese characters that exist. There are nearly 3 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a ''rook's pawn'', meaning any pawn on the a- or h-files, a ''knight's pawn'' (on the b- or g-files), a ''bishop's pawn'' (on the c- or f-files), a ''queen's pawn'' (on the d-file), a ''king's pawn'' (on the e-file), and a ''central pawn'' (on the d- or e-files). The p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). Consequently, a knight alternates between light and dark squares with each move. When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Val ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fairy Chess Piece
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess. Compared to conventional pieces, fairy pieces vary mostly in Rules of chess#Movement, the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess (chess), princess, empress (chess), empress, and occasionally a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bishop (chess)
The bishop (♗, ♝) is a Chess piece, piece in the game of chess. It moves and captures along without jumping over interfering pieces. Each player begins the game with two bishops. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The is placed on f1 for White and f8 for Black; the is placed on c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a ''light-squared'' or ''dark-squared'' bishop. Comparison – other pieces Versus rook A rook (chess), rook is generally worth about two Pawn (chess), pawns more than a bishop. The bishop has access to only half of the squares on the board, w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board. Formerly, the rook (from ) was alternatively called the ''tower'', ''marquess'', ''rector'', and ''comes'' (''count'' or ''earl''). The term "castle" is considered to be informal or old-fashioned. Placement and movement The white rooks start on the squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares. The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein it is transferred to the square crossed by the king after th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |