Shadow Knight (Amber Diceless Roleplaying Game)
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Shadow Knight (Amber Diceless Roleplaying Game)
''Shadow Knight'' is a 1993 role-playing supplement for ''Amber Diceless Roleplaying Game'' published by Phage Press. Contents ''Shadow Knight'' is a supplement in which concepts are taken from the ''Merlin'' novel series. Publication history Shannon Appelcline noted that compared to their handling of '' Amberzine'', "Phage Press never did as well in producing actual game material. ''Shadow Knight'' (1993) - a supplement focusing on the 'Merlin' cycle of ''Amber'' books - finally did appear at the very end of 1993 but it was almost two years late by that time. Wujcik had not liked the manuscripts that several different freelancers had produced and so ended up rewriting the book himself." Appelcline also noted that "''Shadow Knight'' received some poor reviews that impacted Wujcik creatively. As many of these were probably the result of fans that did not like the Merlin books - which had always been controversial among ''Amber'' fans - as those who did not like ''Shadow Knight'' it ...
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Shadow Knight
Shadow Knight may refer to: * Shadow Knight (character), a Marvel Comics supervillain * ''Shadow Knight'', a supplemental rule book for the ''Amber Diceless Roleplaying Game The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his ''Chronicles of Amber''. The game is unusual in that no dice are used in res ...'' * '' Shadow Knights'', a 1991 video game See also * Knight of Shadows (other) {{disambiguation ...
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Amber Diceless Roleplaying Game
The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his ''Chronicles of Amber''. The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemaster, is used to determine how situations are resolved. ''Amber DRPG'' was created in the 1980s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. Most ''Amber'' characters are members of the two ruling classes in the ''Amber'' multiverse, and are much more advanced in matters of strength, endurance, psyche, warfare and sorcery than ordinary beings. This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue. History Erick Wujcik ...
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