Shade (video Game)
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Shade (video Game)
''Shade'' is a 2000 interactive fiction video game developed and published by Andrew Plotkin for DOS. Story ''Shade'' opens with the nameless protagonist awakening in his studio apartment before sunrise. Examining the apartment reveals that the protagonist is preparing to depart on a trip to Death Valley. After the protagonist locates his plane tickets and begins addressing the various tasks on his to-do list, the appliances and furniture spontaneously crumble and transform into piles of sand upon touch. The apartment slowly becomes buried under dunes of sand. The sand disappears briefly, suggesting the experience was illusionary, but then the protagonist feels dizzy and sits down. The apartment vanishes and the protagonist is suddenly outside and in the middle of a desert. The protagonist notices a small humanoid figure walking across the sand; interacting with the figure causes it to move more and more sluggishly until it eventually passes out and dies. The figure then says to ...
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Andrew Plotkin
Andrew Plotkin (born May 15, 1970), also known as Zarf, is an American programmer and writer. He is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene. Interactive fiction Plotkin was one of the earliest writers to use Graham Nelson's Inform development system, and one of the first since Infocom's heyday to explore the boundaries of interactive fiction as an artistic medium. Many later authors cite him as a primary influence. He has won many awards within the community, and is frequently interviewed for magazine articles about interactive fiction. Plotkin has also made major technical contributions to the interactive fiction medium, designing the Blorb archive format, the Glk I ...
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Tagline
In entertainment, a tagline (alternatively spelled tag line) is a short text which serves to clarify a thought for, or is designed with a form of, dramatic effect. Many tagline slogans are reiterated phrases associated with an individual, social group, or product. As a variant of a branding slogan, taglines can be used in marketing materials and advertising. The idea behind the concept is to create a memorable dramatic phrase that will sum up the tone and premise of an audio/visual product, or to reinforce and strengthen the audience's memory of a literary product. Some taglines are successful enough to warrant inclusion in popular culture. Nom ''Tagline'', ''tag line'', and ''tag'' are American terms. In the U.K. they are called ''end lines'', ''endlines'', or ''straplines''. In Belgium they are called ''baselines''. In France they are ''signatures''. In Germany they are ''claims''. In the Netherlands and Italy, they are ''pay offs'' or ''pay-off''. Organizational us ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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picture info

2000s Interactive Fiction
S, or s, is the nineteenth Letter (alphabet), letter of the Latin alphabet, used in the English alphabet, the alphabets of other western Languages of Europe, European languages and other latin alphabets worldwide. Its name in English is English alphabet#Letter names, ''ess'' (pronounced ), plural ''esses''. History Northwest Semitic abjad, Northwest Semitic Shin (letter), šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a "sh" phoneme, so the derived Greek letter Sigma (letter), Sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''Samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the ''Ξ, xi''. Within Greek, the name of ''sigma'' was influenced by its associatio ...
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