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Service Refactoring
Within the service-orientation design paradigm, Service Refactoring is a design pattern, which is applied to an existing service so that either the service logic or its implementation can be changed without affecting the service consumers. Rationale It is natural for a service to undergo changes for various reasons. The change could be required because the underlying implementation e.g. databases, legacy systems, etc. needs to be upgraded or simply because the original service logic was not making efficient use of memory. In other cases, the change could be initiated by the service consumers themselves. For example, with limited concurrent usage, the service performs as stated in its SLA, however, with an increase in its concurrent usage, the service is unable to fulfill its SLA, consequently the service needs to respond to the increasing performance demands from its service consumers.Jason BloomberThe Four Pillars of Service-Oriented Development nline Date accessed: 27 April 2010 ...
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Service-orientation
Service-orientation is a design paradigm for computer software in the form of services. The principles of service-oriented design stress the separation of concerns in the software. Applying service-orientation results in units of software partitioned into discrete, autonomous, and network-accessible units, each designed to solve an individual concern. These units qualify as services. History of service-orientation principles and tenets Service-orientation has received a lot of attention since 2003 due to the benefits it promises. These include increased return on investment, organisational agility and interoperability as well as a better alignment between business and IT. It builds heavily on earlier design paradigms and enhances them with standardisation, loose coupling and business involvement. The paradigm lost momentum in 2009; since 2014, renewed interest can be observed under the Microservices moniker. In technology, different vendor SOA platforms have used different defin ...
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Design Paradigm
A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan (such as in craftwork, some engineering, coding, and graphic design) may also be considered to be a design activity. The design usually has to satisfy certain goals and constraints; may take into account aesthetic, functional, economic, or socio-political considerations; and is expected to interact with a certain environment. Typical examples of designs include architectural and engineering drawings, circuit diagrams, sewing patterns and less tangible artefacts such as business process models. Designing People who produce designs are called '' designers''. The term 'designer' generally refers to someone wh ...
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Design Pattern
A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been adapted for various other disciplines, particularly software engineering. The " Gang of Four" book. Details An organized collection of design patterns that relate to a particular field is called a pattern language. This language gives a common terminology for discussing the situations designers are faced with. Documenting a pattern requires explaining why a particular situation causes problems, and how the components of the pattern relate to each other to give the solution. Christopher Alexander describes common design problems as arising from "conflicting forces"—such as the conflict between wanting a room to be sunny and wanting it not to overheat on summer afternoons. A pattern would not tell the designer how many windows to put in the room; instead, it would propose a set of values to guide the designer toward a decis ...
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Legacy System
In computing, a legacy system is an old method, technology, computer system, or application program, "of, relating to, or being a previous or outdated computer system", yet still in use. Often referencing a system as "legacy" means that it paved the way for the standards that would follow it. This can also imply that the system is out of date or in need of replacement. Legacy code is old computer source code that is no longer supported on the standard hardware and environments, and is a codebase that is in some respect obsolete or supporting something obsolete. Legacy code may be written in programming languages, use frameworks and external libraries, or use architecture and patterns that are no longer considered modern, increasing the mental burden and ramp-up time for software engineers who work on the codebase. Legacy code may have zero or insufficient automated tests, making refactoring dangerous and likely to introduce bugs. Long-lived code is susceptible to software rot, ...
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Service Level Agreement
A service-level agreement (SLA) is a commitment between a service provider and a customer. Particular aspects of the service – quality, availability, responsibilities – are agreed between the service provider and the service user. The most common component of an SLA is that the services should be provided to the customer as agreed upon in the contract. As an example, Internet service providers and telcos will commonly include service level agreements within the terms of their contracts with customers to define the level(s) of service being sold in plain language terms. In this case, the SLA will typically have a technical definition of ''mean time between failures'' (MTBF), ''mean time to repair'' or '' mean time to recovery'' (MTTR); identifying which party is responsible for reporting faults or paying fees; responsibility for various data rates; throughput; jitter; or similar measurable details. Overview A service-level agreement is an agreement between two or mor ...
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Thomas Erl
Thomas Erl (born 1967) is a Canadian author, and public speaker known for major contributions to the field of service-oriented architecture. Author of eight books on Service Orientation, Erl defined eight widely accepted principles of service orientation. Biography Erl is an SOA author, series editor of the Prentice Hall ''Service-Oriented Computing Series from Thomas Erl'' and editor of the Service Technology Magazine. Erl's primary work has been in laying down the core principles of Service Oriented Computing and service orientation. He also initiated and contributed in creating the catalog of SOA design patterns for building service-oriented systems. As an entrepreneur, Erl founded SOA School in 2004, Cloud School in 2010, and Arcitura Education Inc. in 2011 as an umbrella corporation for his schools. SOA School established the SOA Certified Professional (SOACP) accreditation program and Cloud School established the Cloud Certified Professional accreditation program. Erl' ...
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Code Refactoring
In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its '' non-functional'' attributes), while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source codes maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory. Typically, refactoring applies a series of standardized basic ''micro-refactorings'', each of which is (usually) a tiny change in a computer program's source code that either preserves the behavior of ...
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Service Abstraction
Service abstraction is a design principle that is applied within the service-orientation design paradigm so that the information published in a service contract is limited to what is required to effectively utilize the service The service contract should not contain any superfluous information that is not required for its invocation. Also that the information should be limited to the serviced contract (technical contract and the service level agreement) only, no other document or medium should be made available to the service consumers other than the service contract that contains additional service related information. Purpose A service contract that contains details about what it encapsulates (e.g., the logic, implementation and the technology used to build the service) may end up being used in a particular manner by providing the service consumer more knowledge about the working of the service. In the case of service-orientation, more knowledge is not necessarily better. There is ...
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