Sensory Overload (video Game)
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Sensory Overload (video Game)
''Sensory Overload'' is a first-person shooter video game developed and published by Reality Bytes for the Classic Mac OS, Macintosh. Gameplay ''Sensory Overload'' is a game in which the player is a Central Intelligence Agency, CIA agent who pretends to be a test subject to investigate a facility for medical research. Development and release ''Sensory Overload'' was developed as the first game from Cambridge, Massachusetts-based studio Reality Bytes. It was co-designed by Jon Chiat, David Chiat, and Jason Davis. The game was released exclusively for Macintosh in August 1994. Reality Bytes would go on to create the polygon-based first-person shooters ''Havoc (video game), Havoc'' and ''Dark Vengeance (video game), Dark Vengeance''. Reception ''Next Generation (magazine), Next Generation'' reviewed the game, rating it three stars out of five, and called it "definitely worth checking out." Peter Olafson of ''GamePro#PC Games, Electronic Entertainment'' summarized it as an "adequate ...
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Classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Mac (computer), Macintosh family of personal computers by Apple Computer, Inc. from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The Macintosh operating system is credited with having popularized the graphical user interface concept. It was included with every Macintosh that was sold during the era in which it was developed, and many updates to the system software were done in conjunction with the introduction of new Macintosh systems. Apple released the Macintosh 128K, original Macintosh on January 24, 1984. The System 1, first version of the system software, which had no official name, was partially based on the Lisa OS, which Apple previously released for the Apple Lisa, Lisa computer in 1983. As part of an agreement allowing Xerox to buy Share (finance), shares in Apple at a favorable price, it also used concepts from the PARC (company), Xerox ...
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Marathon (video Game)
''Marathon'' is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the ''Marathon''. Derived from the engine created for ''Pathways into Darkness'' from 1993, ''Marathon'' is the first game in a series of three games collectively known as the ''Marathon Trilogy'', which also includes its two sequels, ''Marathon 2: Durandal'' and ''Marathon Infinity'', released in 1995 and 1996 respectively. In 1996, Bungie released ''Super Marathon'', a port of ''Marathon'' and ''Marathon 2'' to the short-lived Apple Bandai Pippin video game console. Bungie released the source code of ''Marathon 2'' in 1999, which enabled the development of an open-source enhanced version of the ''Marathon 2'' engine called Aleph One. The game's assets were released by ...
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Spy Video Games
Espionage, spying, or intelligence gathering, as a subfield of the intelligence field, is the act of obtaining secret or confidential information (intelligence). A person who commits espionage on a mission-specific contract is called an ''espionage agent'' or ''spy''. A person who commits espionage as a fully employed officer of a government is called an intelligence officer. Any individual or spy ring (a cooperating group of spies), in the service of a government, company, criminal organization, or independent operation, can commit espionage. The practice is clandestine, as it is by definition unwelcome. In some circumstances, it may be a legal tool of law enforcement and in others, it may be illegal and punishable by law. Espionage is often part of an institutional effort by a government or commercial concern. However, the term tends to be associated with state spying on potential or actual enemies for military purposes. Spying involving corporations is known as corporat ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Reality Bytes Games
Reality is the sum or aggregate of everything in existence; everything that is not imaginary. Different cultures and academic disciplines conceptualize it in various ways. Philosophical questions about the nature of reality, existence, or being are considered under the rubric of ontology, a major branch of metaphysics in the Western intellectual tradition. Ontological questions also feature in diverse branches of philosophy, including the philosophy of science, religion, mathematics, and logic. These include questions about whether only physical objects are real (e.g., physicalism), whether reality is fundamentally immaterial (e.g., idealism), whether hypothetical unobservable entities posited by scientific theories exist (e.g., scientific realism), whether God exists, whether numbers and other abstract objects exist, and whether possible worlds exist. Etymology and meaning The word ''reality'' is a borrowing from the Middle French ''realité'' and the post-Classical Latin ' ...
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