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Sengoku (role-playing Game)
''Sengoku: Chanbara Roleplaying in Feudal Japan'' is a role-playing game set in 16th-century Japan. Contents ''Sengoku'' comes as a single book. It uses the '' Fuzion'' rules system, which is highly rated for flexibility but can be difficult to learn. There are detailed descriptions of society, weapons, language, locations and such, a comprehensive filmography, and quotations scattered throughout the book. The tone can be realistic, heroic as in Akira Kurosawa films, or super heroic as in many manga comic books. Publication history ''Sengoku'' was created by Anthony J. Bryant and Mark Arsenault, and published by Gold Rush Games in 1999. A revised edition of ''Sengoku'' was published in 2002. Reception The original version was reviewed in ''Knights of the Dinner Table Magazine'' #38. The revised edition was nominated for the 2002 Grog d'Or Awards in the category Best RPG. Reviews *''Pyramid'' *''Casus Belli'' #122 See also * ''Bushido'': a role-playing game produced in 1 ...
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Bushido (role-playing Game)
''Bushido'' is a Samurai role-playing game set in Feudal Japan, originally designed by Robert N. Charrette and Paul R. Hume and published originally by Tyr Games, then Phoenix Games, and subsequently by Fantasy Games Unlimited. The setting for the game is a land called Nippon, and characters adventure in this heroic, mythic, and fantastic analogue of Japan's past. It is thematically based on Chanbara movies, such as those made by Akira Kurosawa, in which the heroes are modestly superhuman but not extraordinarily so. Overview The ''Bushido'' role-playing game was originally published in 1979 by Tyr Games (which quickly went out of business) but was more widely released in 1980 by Phoenix Games as a boxed set. This edition included a map of Nippon, a tri-fold screen, a character sheet, ''Book I, The Heroes of Nippon'', the Players Guidebook and ''Book II, The Land of Nippon'', the Gamesmaster's Guidebook. All illustrations in the original boxed set are copyright by ...
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American Role-playing Games
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label that was previously known as Def American * American University, in Washington, D.C. Sports teams S ...
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Alderac Entertainment Group
Alderac Entertainment Group (AEG) is a publisher of family board game products. AEG was formed by Jolly Blackburn in 1993. Blackburn left the company in 1995 and the majority of the company is now owned by President & CEO John Zinser. The company is virtual and does not have a physical headquarters but it is legally domiciled in the city of Henderson, Nevada. AEG's first product was ''Shadis'' Magazine (winner of the 1994, 1995, and 1996 Origins Awards for ''Best Professional Gaming Magazine''). In 1994 the company began working on the development of the Legend of the Five Rings Collectible Card Game; that game was published in 1995. Throughout the 1990s AEG expanded its CCG offerings and began designing and publishing Role-Playing Game and Miniatures Wargame Game products as well. The company has exited the CCG, RPG and Miniatures Wargame categories and now exclusively publishes family board games. Including the three for ''Shadis'' mentioned above, AEG products have garne ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The Gathering'' in 1993. Cards in CCGs are specially designed sets of playing cards. Each card represents an element of the theme and rules of the game, and each can fall in categories such as creatures, enhancements, events, resources, and locations. All cards within the CCG typically share the same common backside Work of art, art, while the front has a combination of ownership, proprietary artwork or images to Embellishment, embellish the card along with instructions for the game and flavor text. CCGs are typically themed around fantasy or science fiction genres, and have also included Horror fiction, horror themes, cartoons, and sports, and may include licensed intellectual property, intellectual properties. Generally, a Player (game), pl ...
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Legend Of The Five Rings
Legend of the Five Rings (often abbreviated ''L5R'') is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson (artist), Matt Wilson and John Wick (role-playing game designer), John Wick and first published by a joint venture between Alderac Entertainment Group and ISOMEDIA in 1995. The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed. Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia and Korea. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Roleplaying Game. Legend of the Five Rings was also the "featured campaign setting" of the ''Oriental Adventures'' expansion to the third edition of ''Dungeons & Dragons'', though this book is now out of print. The timeline of the ''Legends of the Five Rings'' setting can be influence ...
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Wizards Of The Coast
Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy manufacturer Hasbro acquired the company and currently operates it as a subsidiary. During a February 2021 reorganization of Hasbro, WotC became the lead part of a new division called "Wizards & Digital". WotC was originally a role-playing game (RPG) publisher that in the mid-1990s originated and popularized collectible card games with ''Magic: The Gathering''. It later acquired TSR (company), TSR, publisher of the RPG ''Dungeons & Dragons'', and published the licensed ''Pokémon Trading Card Game'' from 1999 to 2003. WotC's corporate headquarters is located in Renton, Washington, which is part of the Seattle metropolitan area. The company publishes RPGs, board games, and collectible card games. It has received numerous awards, includin ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con tabletop game convention. In 1971, he co-developed ''Chainmail (game), Chainmail'', a miniatures wargame based on medieval warfare with Jeff Perren. He co-founded the company TSR (originally Tactical Studies Rules) with childhood friend Don Kaye in 1973. The next year, TSR published ''D&D'', created by Gygax and Arneson the year before. In 1976, he founded ''Dragon (magazine), The Dragon'', a magazine based around the new game. In 1977, he began developing a more comprehensive version of the game called ''Advanced Dungeons & Dragons''. He designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a ''D&D'' ...
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Advanced Dungeons & Dragons
Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the '' Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the ...
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Oriental Adventures
''Oriental Adventures'' (abbreviated OA) is the title shared by two hardback rulebooks published for different Editions of Dungeons & Dragons, versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Each version of ''Oriental Adventures'' provides rules for adapting its respective version of ''D&D'' for use in campaign settings based on the Far East, rather than the Middle Ages, medieval European setting assumed by most ''D&D'' books. Both versions of ''Oriental Adventures'' include example campaign settings. ''Advanced Dungeons & Dragons'' The original ''Oriental Adventures'' () was written by Gary Gygax, David "Zeb" Cook, and François Marcela-Froideval, and published in 1985 by TSR, Inc. as a 144-page hardcover for use with the ''Advanced Dungeons & Dragons'' (''AD&D'') 1st edition rules. The book was edited by Steve Winter, Mike Breault, Anne Gray McCready, Anne Gray, and Thad Russell. The book's cover art was by Jeff Easley, with interior illustrations b ...
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Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York by Scott Bizar, the company's first publications were the wargames ''Gladiators'' and ''Royal Armies of the Hyborean Age''. Upon the appearance and popularity of ''Dungeons & Dragons'' from TSR, the company turned its attentions to role-playing games, seeking and producing systems from amateurs and freelancers, paying them 10% of the gross receipts. FGU also copyrighted their games in the name of the designer so that the designer would receive any additional royalties for licensed figurines and other uses. Rather than focusing on one line and supporting it with supplements, FGU produced a stream of new games. Because of the disparate authors, the rules systems were incompatible. FGU Incorporated published dozens of role-playing games. Fan ...
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