Seiddab Trilogy
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Seiddab Trilogy
The Seiddab Trilogy is a series of video games designed by Steve Turner (as Graftgold) for the ZX Spectrum and published by Hewson Consultants. It consists of '' 3D Space-Wars'' (1983), ''3D Seiddab Attack'' (1984), and ''3D Lunattack''. All three games were later published together as ''The Seiddab Trilogy'' by Hewson for the Rotronics Wafadrive. The series name is derived from the word "baddies" being spelt in reverse. ''Astroclone'' (1985), also written by Turner, is part of this series. ''3D Space-Wars'' ''3D Space-Wars'' was released in 1983 by Hewson Consultants. ''3D Seiddab Attack'' ''3D Seiddab Attack'' was released in 1984 by Hewson Consultants. Critical reception Your Spectrum's review highlighted the realistic 3D effect and split-screen display, but criticized the monochrome graphics and slow game speed. Sinclair User awarded 5 out of 10, criticizing the unclear, flickering display but praising a sophisticated concept and satisfying explosions. Personal Computer G ...
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Graftgold
Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms. History The Hewson era Graftgold was originally ST Software starting in 1983 when Steve Turner quit his day job as a commercial programmer to concentrate on develop computer games for the Spectrum. He hired a close friend, Andrew Braybrook, to work for him initially to convert the games to the Dragon home computer, When the Dragon disappeared from the market Andrew started to develop on the more lucrative Commodore 64. ST Software became a limited company with the name Graftgold in 1984. Much of Graftgold's early success came about through their association with Hewson Consultants. Formed by Andrew Hewson in the early 1980s, Hewson Consultants became one of the UK's most successful computer game publishers. Whereas many publishers at the time relied on larger parent companies to handle the manufactu ...
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Battlezone (1980 Video Game)
''Battlezone'' is a 1980 first-person shooter tank combat video game developed and published by Atari for arcades. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape. Its innovative use of 3D graphics made it a huge hit, with approximately 15,000 cabinets sold. With its use of three-dimensional vector graphics, the game is considered to be the first true 3D arcade game that has a first-person perspective, the "first big 3D success" in the video game industry, and the first successful first-person shooter video game in particular. This made it a milestone for first-person shooter games. The game was primarily designed by Ed Rotberg, who was mainly inspired by Atari's top-down shooter game ''Tank'' (1974). ''Battlezone'' was distributed in Japan by Sega and Taito in 1981. The system was based on vector hardware designed ...
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Video Games Set In Outer Space
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Shoot 'em Ups
Shoot 'em ups (also known as shmups or STGs) are a subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun game ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 9 – Van Halen releases their sixth studio album ''1984'' (''MCMLXXXIV''), which debuts at number 2 on the Billboard 200 albums chart, and will go to sell over 10 million copies in the United States. * January 10 ** The United States and the Vatican (Holy See) restore full diplomatic relations. ** The Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh personal computer in the United States. *January 27 – American singer Michael Jackson's hair caught on fire during the making of the Pepsi commercial. February * February 3 ** John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo trans ...
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Dragontorc
''Dragontorc'' is an action-adventure game developed by Steve Turner (game programmer), Steve Turner's Graftgold and released for the Amstrad CPC and ZX Spectrum by Hewson Consultants in 1985. It is a sequel to 1984's ''Avalon The 3D Adventure Movie''. The hero of ''Avalon'', Maroc the Mage, returns to defeat an evil witch and save Britain. The game was well received by critics. Plot Maroc the Mage has defeated the Lord of Chaos, but now he must stop Morgan le Fay, Morag the Shape-Shifter, the Witch Queen of the North, from inheriting the power of the legendary Dragontorc of Avalon. To reactivate it and achieve her evil ambitions, Morag needs to gather the five crowns of the kingdoms of Britain. She has manipulated the Saxons to fight against the kings so she can steal the five crowns, and has already caused the death of King Vortigern and seized the crown of Dumnonia. To save the realm, Maroc sets out to seek out and destroy the remaining crowns, infiltrate the citadel of Morag t ...
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Avalon (video Game)
''Avalon'' (with the tagline ''The 3D Adventure Movie'' on the box cover) is an action-adventure game written by Steve Turner for the ZX Spectrum and published by Hewson Consultants in 1984. ''Avalon'' was followed by a sequel in 1985, ''Dragontorc''. Plot Avalon is set in Britain in the year 408, during the collapse of the Western Roman Empire. The player controls Maroc, a "lore-seeker" who has been given a staff and map by a strange old woman and pointed in the direction of a place called Glass Hill on the isle of Avalon, where a quest to defeat the Lord of Chaos begins. Gameplay ''Avalon'' involves controlling Maroc the mage in his quest to destroy Avelach, Lord of Chaos. The player's character cannot be killed. The game world is explored by an astral projection of Maroc; if Maroc's energy is depleted the projection returns to Maroc's "physical" body on the start screen, from which the game can be continued. Reception The game was well received and attained numerous award ...
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Arcade Adventure
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games include ' ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such ...
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Cyclone (video Game)
''Cyclone'' is a multidirectional helicopter game for the ZX Spectrum released by Vortex Software in 1984. It was written by Vortex co-founder Costa Panayi who also coded the similarly styled ''Tornado Low Level''. Gameplay The player controls a rescue helicopter and must retrieve five supply crates containing essential medical supplies from a collection of 14 islands, while a dangerous cyclone is in the area. While searching for the missing crates, the player may optionally earn bonus points by rescuing refugees from the islands. There is no limit on the number of crates or refugees the helicopter can carry, and the player only needs to return to Base Island after the last crate has been found and loaded. Hindering progress is the cyclone itself, which can cause the helicopter to behave erratically at long range, and crash at close range. The position and progress of the cyclone can be monitored on the map enabling the player to determine when to vacate the area or when to car ...
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Vortex Software
Vortex Software was a video game developer founded by Costa Panayi and Paul Canter in the early 1980s to sell the game ''Cosmos'' which Panayi had developed for the Sinclair ZX81. They converted the game to the ZX Spectrum, but due to the low sales of the ZX81 version they licensed the game to Abbex. Luke Andrews, Costa's brother-in-law, and Crete Panayi, Costa's brother, became involved to handle the business affairs and advertising respectively. The company was based in Manchester. In the summer of 1984, Mark Haigh-Hutchinson was offered a position and ported several of the games to the Amstrad CPC in addition to writing '' Alien Highway'' for the ZX Spectrum. Chris Wood and David Aubrey-Jones were also associated with Vortex as outside contractors. The company produced several notable games for the 8-bit home computers of the period. '' Deflektor'' was also ported to the Amiga and Atari ST. After the production of '' Hostile All Terrain Encounter'' in 1988, Costa spent th ...
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