Scheme In One Defun
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Scheme In One Defun
Scheme In One Defun, or humorously Scheme In One Day (SIOD) is a programming language, a dialect of the language Lisp, a small-size implementation of the dialect Scheme, written in C and designed to be embedded inside C programs. It is notable for being perhaps the smallest practical implementation of a Lisp-like language. It was written by George J. Carrette originally. It is free and open-source software released under a GNU Lesser General Public License (LGPL). Features SIOD features include: * Implements the original version of Scheme from the Lambda Papers, but none of the modern language standards. * Represents a very early use of conservative garbage collection in a Lisp interpreter, a method later copied by SCM and Guile. * Compiling is implemented by emitting a fixed machine code prologue followed by a fast-loading binary representation of the parse tree to be interpreted. Applications * GNU Image Manipulation Program (GIMP) – SIOD was its primary extension lan ...
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Multi-paradigm Programming Language
Programming languages can be grouped by the number and types of Programming paradigm, paradigms supported. Paradigm summaries A concise reference for the programming paradigms listed in this article. * Concurrent programming language, Concurrent programming – have language constructs for concurrency, these may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory), or Futures and promises, futures ** Actor model, Actor programming – concurrent computation with ''actors'' that make local decisions in response to the environment (capable of selfish or competitive behaviour) * Constraint programming – relations between variables are expressed as constraints (or constraint networks), directing allowable solutions (uses constraint satisfaction or simplex algorithm) * Dataflow, Dataflow programming – forced recalculation of formulas when data values change (e.g. spreadsheets) * Declarative programming – describes ...
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GNU Lesser General Public License
The GNU Lesser General Public License (LGPL) is a free-software license published by the Free Software Foundation (FSF). The license allows developers and companies to use and integrate a software component released under the LGPL into their own (even proprietary) software without being required by the terms of a strong copyleft license to release the source code of their own components. However, any developer who modifies an LGPL-covered component is required to make their modified version available under the same LGPL license. For proprietary software, code under the LGPL is usually used in the form of a shared library, so that there is a clear separation between the proprietary and LGPL components. The LGPL is primarily used for software libraries, although it is also used by some stand-alone applications. The LGPL was developed as a compromise between the strong copyleft of the GNU General Public License (GPL) and more permissive licenses such as the BSD licenses and the MI ...
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Function Prologue
In assembly language programming, the function prologue is a few lines of code at the beginning of a function, which prepare the stack and registers for use within the function. Similarly, the function epilogue appears at the end of the function, and restores the stack and registers to the state they were in before the function was called. The prologue and epilogue are not a part of the assembly language itself; they represent a convention used by assembly language programmers, and compilers of many higher-level languages. They are fairly rigid, having the same form in each function. Function prologue and epilogue also sometimes contain code for buffer overflow protection. Prologue A function prologue typically does the following actions if the architecture has a base pointer (also known as frame pointer) and a stack pointer: *Pushes current base pointer onto the stack, so it can be restored later. *Value of base pointer is set to the address of stack pointer (which is point ...
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Machine Code
In computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). For conventional binary computers, machine code is the binaryOn nonbinary machines it is, e.g., a decimal representation. representation of a computer program that is actually read and interpreted by the computer. A program in machine code consists of a sequence of machine instructions (possibly interspersed with data). Each machine code instruction causes the CPU to perform a specific task. Examples of such tasks include: # Load a word from memory to a CPU register # Execute an arithmetic logic unit (ALU) operation on one or more registers or memory locations # Jump or skip to an instruction that is not the next one In general, each architecture family (e.g., x86, ARM) has its own instruction set architecture (ISA), and hence its own specific machine code language. There are exceptions, such as the ...
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Compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language, low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different Central processing unit, CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software ...
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Interpreter (computing)
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: # Parse the source code and perform its behavior directly; # Translate source code into some efficient intermediate representation or object code and immediately execute that; # Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter's virtual machine. Early versions of Lisp programming language and minicomputer and microcomputer BASIC dialects would be examples of the first type. Perl, Raku, Python, MATLAB, and Ruby are examples of the second, while UCSD Pascal is an example of the third type. Source programs are compiled ahead of time and stored as machine independent code, which is then linked at run-ti ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called ''garbage (computer science), garbage''. Garbage collection was invented by American computer scientist John McCarthy (computer scientist), John McCarthy around 1959 to simplify manual memory management in Lisp (programming language), Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack-based memory allocation, stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect computer performance, performance as a result. Resources other than memory, such a ...
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Technical Standard
A technical standard is an established Social norm, norm or requirement for a repeatable technical task which is applied to a common and repeated use of rules, conditions, guidelines or characteristics for products or related processes and production methods, and related management systems practices. A technical standard includes definition of terms; classification of components; delineation of procedures; specification of dimensions, materials, performance, designs, or operations; measurement of quality and quantity in describing materials, processes, products, systems, services, or practices; test methods and sampling procedures; or descriptions of fit and measurements of size or strength. It is usually a formal document that establishes uniform engineering or technical criteria, methods, processes, and practices. In contrast, a custom, convention, company product, corporate standard, and so forth that becomes generally accepted and dominant is often called a ''de facto'' standar ...
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Lambda Papers
The history of the programming language Scheme begins with the development of earlier members of the Lisp family of languages during the second half of the twentieth century. During the design and development period of Scheme, language designers Guy L. Steele and Gerald Jay Sussman released an influential series of Massachusetts Institute of Technology (MIT) AI Memos known as the '' Lambda Papers'' (1975–1980). This resulted in the growth of popularity in the language and the era of standardization from 1990 onward. Much of the history of Scheme has been documented by the developers themselves. Prehistory The development of Scheme was heavily influenced by two predecessors that were quite different from one another: Lisp provided its general semantics and syntax, and ALGOL provided its lexical scope and block structure. Scheme is a dialect of Lisp but Lisp has evolved; the Lisp dialects from which Scheme evolved—although they were in the mainstream at the time—are quite d ...
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Free And Open-source Software
Free and open-source software (FOSS) is software available under a license that grants users the right to use, modify, and distribute the software modified or not to everyone free of charge. FOSS is an inclusive umbrella term encompassing free software and open-source software. The rights guaranteed by FOSS originate from the "Four Essential Freedoms" of '' The Free Software Definition'' and the criteria of '' The Open Source Definition''. All FOSS can have publicly available source code, but not all source-available software is FOSS. FOSS is the opposite of proprietary software, which is licensed restrictively or has undisclosed source code. The historical precursor to FOSS was the hobbyist and academic public domain software ecosystem of the 1960s to 1980s. Free and open-source operating systems such as Linux distributions and descendants of BSD are widely used, powering millions of servers, desktops, smartphones, and other devices. Free-software licenses and open-so ...
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Dialect (computing)
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their syntax (form) and semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, variables, and mechanisms for error handling. An implementation of a programming language is required in order to execute programs, namely an interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type ( imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. While early programming languages were closely tied to the hardware, over time they have developed more abstraction to hide implementation details for greater simplicity. Thousands of programming lang ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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