ScRGB
scRGB is a wide color gamut RGB color space created by Microsoft and HP that uses the same color primaries and white/black points as the sRGB color space but allows coordinates below zero and greater than one. The full range is −0.5 through just less than +7.5. Negative numbers enables scRGB to encompass most of the CIE 1931 color space while maintaining simplicity and backward compatibility with sRGB by not changing the primary colors. However this means approximately 80% of the scRGB color space consists of imaginary colors. Numbers greater than 1.0 allow high dynamic range images to be represented, though the dynamic range is less than other formats. Encoding Two encodings are defined for the individual primaries: a linear 16 bit per channel encoding and a nonlinear 12 bit per channel encoding. The 16 bit scRGB(16) encoding is the ''linear'' RGB channels converted by . Compared to 8-bit sRGB this ranges from almost times the color resolution near 0.0 to more than 14 ti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SRGB
sRGB (standard RGB) is a colorspace, for use on monitors, printers, and the World Wide Web. It was initially proposed by HP and Microsoft in 1996 and became an official standard of the International Electrotechnical Commission (IEC) as IEC 61966-2-1:1999. It is the current standard colorspace for the web, and it is usually the assumed colorspace for images that do not have an embedded color profile. The sRGB standard uses the same color primaries and white point as the ITU-R BT.709 standard for HDTV, but a different transfer function (or gamma) compatible with the era's CRT displays, and assumes a viewing environment closer to typical home and office viewing conditions. Matching the behavior of PC video cards and CRT displays greatly aided sRGB's popularity. History By the 1970s, most computers translated 8-bit digital data fairly linearly to a signal that was sent to a video monitor. However video monitors and TVs produced a brightness that was not linear with the input ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Windows 7
Windows 7 is a major release of the Windows NT operating system developed by Microsoft. It was Software release life cycle#Release to manufacturing (RTM), released to manufacturing on July 22, 2009, and became generally available on October 22, 2009. It is the successor to Windows Vista, released nearly three years earlier. Windows 7's Windows Server, server counterpart, Windows Server 2008 R2, was released at the same time. It sold over 630 million copies before it was succeeded by Windows 8 in October 2012. Extended support ended on January 14, 2020, over 10 years after the release of Windows 7, and the operating system ceased receiving further updates. A paid support program was available for enterprises, providing security updates for Windows 7 for up to three years since the official end of life. Windows 7 was intended to be an incremental upgrade to Windows Vista, addressing the previous OS's poor reception while maintaining hardware and software compatibility as well as ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Primary Colors
Primary colors are colorants or colored lights that can be mixed in varying amounts to produce a gamut of colors. This is the essential method used to create the perception of a broad range of colors in, e.g., electronic displays, color printing, and paintings. Perceptions associated with a given combination of primary colors can be predicted by an appropriate mixing model (e.g., additive mixing, additive, subtractive mixing, subtractive) that uses the physics of how light interacts with physical media, and ultimately the retina to be able to accurately display the intended colors. The most common color mixing models are the additive primary colors (red, green, blue) and the subtractive primary colors (cyan, magenta, yellow). Red, yellow and blue are also #Red, yellow, and blue as primary colors, commonly taught as primary colors (usually in the context of subtractive color mixing as opposed to additive color mixing), despite some criticism due to its lack of scientific basis. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Color Space
A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of colorwhether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names (including discrete numbers infor examplethe Pantone collection), or structured with mathematical rigor (as with the NCS System, Adobe RGB and sRGB). A "color space" is a useful conceptual tool for understanding the color capabilities of a particular device or digital file. When trying to reproduce color on another device, color spaces can show whether shadow/highlight detail and color saturation can be retained, and by how much either will be compromised. A "color model" is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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RGB Color Space
RGB color spaces are a category of additive colorimetric color spaces specifying part of its absolute color space definition using the RGB color model. RGB color spaces are commonly found describing the mapping of the RGB color model to human perceivable color, but some RGB color spaces use imaginary (non-real-world) primaries and thus can not be displayed directly. Like any color space, while the specifications in this category use the RGB color model to describe their space, it is not mandatory to use that model to signal pixel color values. Broadcast TV color spaces like NTSC, PAL, Rec. 709, Rec. 2020 additionally describe a translation from RGB to YCbCr and that is how they are usually signalled for transmission, but an image can be stored as either RGB or YCbCr. This demonstrates using the singular term "RGB color space" can be misleading, since a chosen color space or signalled colour can be described by any appropriate color model. However the singular can be seen in spec ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamut
In color reproduction and colorimetry, a gamut, or color gamut , is a convex set containing the colors that can be accurately represented, i.e. reproduced by an output device (e.g. printer or display) or measured by an input device (e.g. camera or visual system). Devices with a larger gamut can represent more colors. Similarly, gamut may also refer to the colors within a defined color space, which is not linked to a specific device. A trichromatic gamut is often visualized as a color triangle. A less common usage defines gamut as the subset of colors contained within an image, scene or video. Introduction The term ''gamut'' was adopted from the field of music, where the medieval Latin expression "gamma ut" meant the lowest tone of the G scale and, in time, came to imply the entire range of musical notes of which musical melodies are composed. William Shakespeare, Shakespeare's use of the term in ''The Taming of the Shrew'' is sometimes attributed to the author / musician Thom ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DirectX Graphics Infrastructure
DirectX Graphics Infrastructure (DXGI) is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver. DXGI provides objects to handle tasks such as enumerating graphics adapters and monitors, enumerating display modes, choosing buffer formats, sharing resources between processes (such as between applications and the Desktop Window Manager), and presenting rendered frames to a window or monitor for display. Both Direct3D 10 and OpenGL applications in Windows Vista work through DXGI. Windows 8 introduced a notably useful DXGI-based API called Desktop Duplication API for hardware accelerated video capture using DirectX. DXGI 1.1 added surface sharing between the various Windows graphics API. The newest version is DXGI 1.6, introduced with ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Windows Imaging Component
Windows Imaging Component (WIC) is a COM-based imaging codec framework introduced in Windows Vista (and later available in Windows XP Service Pack 3) for working with and processing digital images and image metadata. WIC enables application developers to perform image processing operations on any image format through a single set of common APIs, without requiring prior knowledge of specific image formats. Features Windows Imaging Component provides an extensible architecture for image codecs, pixel formats, and metadata, with automatic run-time discovery of new formats. It supports reading and writing of arbitrary metadata in image files, with the ability to preserve unrecognized metadata during editing. While working with images, it preserves high bit depth image data, up to 32 bits per channel, throughout the revamped high dynamic range image processing pipeline built into Windows Vista. Windows Imaging Component supports Windows Color System, the ICC V4-compliant co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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XvYCC
xvYCC or extended-gamut YCbCr is a color space that can be used in the video electronics of television sets to support a gamut 1.8 times as large as that of the sRGB color space. xvYCC was proposed by Sony, specified by the IEC in October 2005 and published in January 2006 as IEC 61966-2-4. xvYCC extends the ITU-R BT.709 tone curve by defining over-ranged values. xvYCC-encoded video retains the same color primaries and white point as BT.709, and uses either a BT.601 or BT.709 RGB-to-YCC conversion matrix and encoding. This allows it to travel through existing digital limited range YCC data paths, and any colors within the normal gamut will be compatible. It works by allowing negative RGB inputs and expanding the output chroma. These are used to encode more saturated colors by using a greater part of the RGB values that can be encoded in the YCbCr signal compared with those used in Broadcast Safe Level. The extra-gamut colors can then be displayed by a device whose underlying t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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HDMI
High-Definition Multimedia Interface (HDMI) is a proprietary digital interface used to transmit high-quality video and audio signals between devices. It is commonly used to connect devices such as televisions, computer monitors, projectors, gaming consoles, and personal computers. HDMI supports uncompressed video and either compressed or uncompressed digital audio, allowing a single cable to carry both signals. Introduced in 2003, HDMI largely replaced older analog video standards such as composite video, S-Video, and VGA connector, VGA in consumer electronics. It was developed based on the CEA-861 standard, which was also used with the earlier Digital Visual Interface (DVI). HDMI is electrically compatible with DVI video signals, and adapters allow interoperability between the two without signal conversion or loss of quality. Adapters and active converters are also available for connecting HDMI to other video interfaces, including the older analog formats, as well as digital fo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Windows Hardware Engineering Conference
The Windows Hardware Engineering Community (WinHEC) is a series of technical conferences and workshops, where Microsoft elaborates on its hardware plans for Windows devices. The WinHEC from 1992 to 2008, which stood for Windows Hardware Engineering Conference, was an annual software and hardware developer-oriented trade show and business conference, where Microsoft elaborated on its hardware plans for Microsoft Windows-compatible PCs. From 2008 to 2015, WinHEC was then replaced in Microsoft's schedule by the Professional Developers Conference, later merged into the Build conference. On September 26, 2014, Microsoft announced that WinHEC would be returning in 2015 in the form of multiple conferences held throughout the year. The first conference was to be held in Shenzhen, China on March 18 to 19. The industry had changed significantly since Microsoft's prior WinHEC event, with innovation happening at a much quicker pace and across more geographically diverse locations. Becau ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |