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Sayori (Doki Doki Literature Club!)
is a character in the 2017 visual novel ''Doki Doki Literature Club!.'' She is the best friend and neighbor of the protagonist, pushing him into joining the literature club, of which she is a member. Over the course of the game, Sayori's cheerful personality is shown to be forced, with symptoms of depression becoming more evident. This culminates in Sayori committing suicide by hanging and being deleted from the game by the game's antagonist, Monika. She is ultimately restored by the end of the game, though her fate depends on the player's actions. Of the cast, Sayori was the character who had the most real-world influence, with creator Dan Salvato noting that her depression was inspired by those in his life. He found that, as he wrote the cast, he found himself recognizing their "reality", wanting to explore that. Critical reception of Sayori was positive, with the way her depression was depicted being praised for its accuracy. Some critics saw themselves in Sayori, with comme ...
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Doki Doki Literature Club!
''Doki Doki Literature Club!'' (sometimes abbreviated as ''DDLC'') is a 2017 visual novel video game developed by Team Salvato for Personal computer, personal computers. The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori (Doki Doki Literature Club!), Sayori, and is given the option to romantically pursue her, Yuri (Doki Doki Literature Club!), Yuri, or Natsuki (Doki Doki Literature Club!), Natsuki. Club president Monika (Doki Doki Literature Club!), Monika also features heavily in the game's plot. The game features a non-traditional plot structure with multiple endings and unlockable cutscenes with each of the main characters. Although it initially appears to be a light-hearted dating sim, dating simulator, it is actually a metafictional psychological horror game that extensively breaks the fourth wall. The game was developed by Team Salvato, an American independent game studio, in an estimated two-year perio ...
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Japanese Honorifics
The Japanese language makes use of a system of honorific speech, called , which includes honorific suffixes and prefixes when talking to, or referring to others in a conversation. Suffixes are often gender-specific at the end of names, while prefixes are attached to the beginning of many nouns. Honorific suffixes also indicate the speaker's level, their relationship, and are often used alongside other components of Japanese honorific speech.Reischauer, Edwin O. (2002). Encyclopedia of Japan. Tōkyō: NetAdvance Inc. Honorific suffixes are generally used when referring to the person someone is talking to or third persons, and are not used when referring to oneself. The omission of suffixes indicates that the speaker has known the addressee for a while, or that the listener joined the company or school at the same time or later. Common honorifics The most common honorifics include: ''San'' , sometimes pronounced in Kansai dialect, is the most commonplace honorific and ...
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Fictional Suicides
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to written narratives in prose often specifically novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition and theory Typically, the fictionality of a work is publicly expressed, so the audience expects a work of fiction to deviate to a greater or lesser degree from the real world, rather than presenting for instance only factually accurate portrayals or characters who are actual people. Because fiction is generally understood as not adhering to the real world, the them ...
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Female Characters In Video Games
An organism's sex is female (symbol: ♀) if it produces the ovum (egg cell), the type of gamete (sex cell) that fuses with the male gamete (sperm cell) during sexual reproduction. A female has larger gametes than a male. Females and males are results of the anisogamous reproduction system, wherein gametes are of different sizes (unlike isogamy where they are the same size). The exact mechanism of female gamete evolution remains unknown. In species that have males and females, sex-determination may be based on either sex chromosomes, or environmental conditions. Most female mammals, including female humans, have two X chromosomes. Characteristics of organisms with a female sex vary between different species, having different female reproductive systems, with some species showing characteristics secondary to the reproductive system, as with mammary glands in mammals. In humans, the word ''female'' can also be used to refer to gender in the social sense of gender role ...
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Artificial Intelligence Characters In Video Games
Artificiality (the state of being artificial, anthropogenic, or man-made) is the state of being the product of intentional human manufacture, rather than occurring naturally through processes not involving or requiring human activity. Connotations Artificiality often carries with it the implication of being false, counterfeit, or deceptive. The philosopher Aristotle wrote in his ''Rhetoric'': However, artificiality does not necessarily have a negative connotation, as it may also reflect the ability of humans to replicate forms or functions arising in nature, as with an artificial heart or artificial intelligence. Political scientist and artificial intelligence expert Herbert A. Simon observes that "some artificial things are imitations of things in nature, and the imitation may use either the same basic materials as those in the natural object or quite different materials.Herbert A. Simon, ''The Sciences of the Artificial'' (1996), p. 4. Simon distinguishes between the artific ...
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Pansexual
Pansexuality is sexual, romantic, or emotional attraction towards people of all genders, or regardless of their sex or gender identity. Pansexual people may refer to themselves as gender-blind, asserting that gender and sex are not determining factors in their romantic or sexual attraction to others.Pdf.
Pansexuality is sometimes considered a in its own right or, at other times, as a branch of



The Daily Dot
''The Daily Dot'' is a digital media company covering the culture of the Internet and the World Wide Web. It was founded by Nicholas White in 2011, and is headquartered in Austin, Texas. The site, conceived as the Internet's "hometown newspaper", focuses on topics such as streaming entertainment, geek culture, memes, gadgets and social issues, such as LGBT, gender and race. In addition, an e-commerce arm produces branded video for advertisers and sells items from an online marketplace. History ''The Daily Dot'' was established in 2011 by Nicholas White, whose goal was to cover Internet communities such as Reddit and Tumblr in the same manner as hometown newspapers cover their own communities. White's family has been in the newspaper business since buying the '' Sandusky Register'' in Ohio in 1869, and White was a reporter and executive with the family's media company before establishing the site. White launched ''The Daily Dot'' with $600,000 and a handful of full-time ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by ''GamePro'' in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). In 2009, ''Business I ...
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Nendoroid
The series is a brand of plastic figures created by the Japanese Good Smile Company since 2006. They typically depict characters from anime, manga or video games and are designed with a large head and smaller body to give them a cute appearance. Their faces and other body parts are exchangeable, giving them a range of different expressions and poses. The Nendoroid brand spans a variety of different products: the original 10 cm figures, smaller ''Nendoroid Petite'' figures, additional display tools known as the ''Nendoroid More'' series as well as plushies and play sets. Several video games have also been released based on Nendoroid designs. History and reception The first character to be sold as a Nendoroid was Nendoroid Neco Arc from the '' Tsukihime'' game, which was released at Wonder Festival 2006. The original creator of the series was Tsuyoshi Oda (also known as Oda-P), however the series is now worked on by a number of people who work under the collective name ' ...
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