Samurai Showdown
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Samurai Showdown
''Samurai Shodown'', known in Japan as is a fighting game developed and published by SNK for the Neo Geo arcade and home platform. Released in 1993, it is the first installment in the ''Samurai Shodown'' series. In contrast to most fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, ''Samurai Shodown'' is set in feudal-era Japan (similar to Kaneko's '' Shogun Warriors'' which was released the year prior) and was SNK's first arcade fighting game to focus primarily on weapon-based combat. ''Samurai Shodown'' was a commercial success, becoming Japan's sixth highest-grossing arcade game of 1993 and one of America's top five highest-grossing arcade conversion kits of 1994. It won several Game of the Year awards from ''Gamest'', ''Electronic Gaming Monthly'' and the European Computer Trade Show. ''Samurai Showdown'' then appeared on other platforms, including the Takara-published Super NES, Sega Genesis, Game Boy and Game Gear versi ...
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Takara
was a Japanese toy company founded in 1955. In March 2006, the company merged with Tomy, Tomy Company, Ltd. to form Tomy, Takara Tomy. The Takara motto was("playing is culture"). The company focused on traditional toys and board games. They created the Licca-chan dolls, which has been referred to as "Japan's Barbie" in Western press. Some of the globally known toys and franchises that Takara invented include Transformers and Beyblade. Takara also held the license to localise and distribute Hasbro products in Japan including The Game of Life, Blythe (doll), Blythe dolls, ''Magic: The Gathering'', ''Duel Masters'' trading card games. Takara was also involved in software, publishing video games based on its toys like List of Transformers video games, ''Transformers'' and List of Choro Q video games, ''Choro Q / Penny Racers'', porting SNK Neo Geo games to consoles, and the ''Battle Arena Toshinden'' series. Products Toys In 1960,https://www.takaratomy.co.jp/product_release/pdf ...
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3DO Interactive Multiplayer
3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name ''Interactive Multiplayer'', and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics. Centered around a 32-bit ARM60 RISC-type processor and a custom graphics chip, the format was initially marketed as a multimedia one but this had shifted into purely video games within a year of launching. Despite having a highly promoted launch (including being named ''Time'' magazine's "1993 Product of the Year"), the oversaturated console market and the system's mixed reviews prevented it from achieving success comparable to competing consoles from Sega and Sony, r ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koste ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Sega CD
The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it came to North America in late 1992, and the rest of the world in 1993. The Sega CD plays CD-based games and adds hardware functionality such as a faster CPU and a custom graphics chip for enhanced Sprite (computer graphics), sprite scaling and rotation. It can also play Compact Disc Digital Audio, audio CDs and CD+G discs. Sega sought to match the capabilities of the competing TurboGrafx-16#TurboGrafx-CD/CD-ROM², PC Engine CD-ROM² System, and partnered with JVC to design the Sega CD. Sega refused to consult with their American division until the project was complete, fearful of leaks. The Sega CD was redesigned several times by Sega and was also licensed to third parties, including Pioneer Corporation, Pioneer and Aiwa who released home au ...
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PlayStation (console)
The (codenamed PSX, abbreviated as PS, and retroactively PS1/PS one) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on December 3, 1994, followed by North America on September 9, 1995, Europe on September 29, 1995, and other regions following thereafter. As a fifth generation of video game consoles, fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create Super NES CD-ROM, a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D computer graphics, 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and incl ...
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Neo Geo CD
The is a home video game console produced by SNK Corporation, released on September 9, 1994. The system is the same platform as the cartridge-based Neo Geo released four years earlier, but converted to the cheaper CD media format which retailed at per title compared to over $200 for the equivalent cartridge. The Neo Geo CD was launched with a bundled control pad instead of a joystick like the AES version of the Neo Geo came with; however, the system was compatible with controllers from the AES. The Neo Geo CD had met with limited success due to it being plagued with slow loading times that could vary from 30 to 60 seconds between loads, depending on the game. As of September 30, 1997, there had been 570,000 Neo Geo CD units sold worldwide; production of all Neo Geo hardware was discontinued in 1997, while new software continued to be released until 2004. History The front-loading version: the first to market, and only released in Japan The Neo Geo CD was first unveiled a ...
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Neo Geo (system)
The , stylized as NEO•GEO, is a video game platform released in 1990 by Japanese game company SNK, SNK Corporation. It was initially released in two ROM cartridge-based formats: an arcade system board (Multi Video System; MVS) and a home video game console (Advanced Entertainment System; AES). A CD-ROM-based home console iteration, the Neo Geo CD, was released in 1994. The arcade system can hold multiple cartridges that can be exchanged out, a unique feature that contrasted to the dedicated single-game Arcade cabinet, arcade cabinets of its time, making it popular with arcade operators. The Neo Geo was marketed as the first 24-bit computing, 24-bit system; its Central processing unit, CPU is actually a 16-bit, 16/32-bit Motorola 68000, 68000 with an 8-bit Zilog Z80, Z80 coprocessor, while its Graphics processing unit, GPU chipset has a 24-bit graphics data Bus (computing), bus. It was a very powerful system when released, more so than any video game console at the time, and man ...
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