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Samorost
''Samorost'' is a puzzle point-and-click adventure game developed by Amanita Design. The first game of the ''Samorost'' series was released in 2003 for free on the Amanita Design website. Two sequels were released, '' Samorost 2'' in 2005 and '' Samorost 3'' in 2016. The game was remastered and released on May 20, 2021, for Windows and macOS for free. iOS and Android ports were also made. Gameplay The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). The goal of the ''Samorost'' games is to solve a series of puzzles and brain teasers. The puzzles are sequentially linked forming an adventure story. The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking on-screen elements in the correct order. Solving a puzzle will immediately transport the player character to the next screen. The game features surrealistic, ...
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Samorost 3
''Samorost 3'' is a puzzle point-and-click adventure game developed by Amanita Design. It is the third video game title in the ''Samorost'' series and the sequel to '' Samorost 2''. It is the first game in the series that is full-length and with high-definition graphics. The story takes place across five planets and four moons. The game was originally scheduled for 2015. ''Samorost 3'' has sold over 300,000 units as of February 2017. Development The development started in 2010. ''Samorost 3'' was developed by a team of about six people. Developers drew artistic inspiration from animated films by Czech directors like Karel Zeman, Jan Švankmajer, Jiří Barta or Břetislav Pojar. Another source of inspiration were films by Russian animator Yuriy Norshteyn. The game consists of 45 screens that were changed many times during development. Another important part of development was sound recording. It was created by people making weird noises in microphones. These people include Bára ...
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Samorost 2
''Samorost 2'' is a puzzle point-and-click adventure game developed by Amanita Design. Released for Windows, OS X and Linux on 8 December 2005, the game is the second video game title in the ''Samorost'' series and the sequel to '' Samorost''. On 5 November 2020, the game received an update with enhanced visuals, brought fullscreen support & replaced level codes with a level select system. This version also received iOS & Android ports. Plot The game starts when aliens land at Gnome's house and steal his pears. They are interrupted by Gnome's dog, so the aliens kidnap him. Gnome spots the aliens leaving with his dog, and chases them with his Polokonzerva rocket ship. He lands on the alien's planet and manages to infiltrate the alien's underground base. He finds his dog, who is held by the aliens' leader to help power his cooling fan. Gnome saves the dog and together they escape the planet, but their rocket ship runs out of fuel and crashes on another planet. They travel around ...
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Amanita Design
Amanita Design is a Czech independent video game developing company founded in 2003 by Jakub Dvorský and headquartered in Prague, Czech Republic. The company has created award-winning games including '' Machinarium'', the '' Samorost'' series and '' Botanicula'', as well as educational and advertising minigames and animations, all using Adobe Flash. Clients include BBC, Nike and The Polyphonic Spree. Since '' Pilgrims'' (2019) and '' Creaks'' (2020), the company has been using Unity to develop its games. Amanita Design currently operates in several smaller teams, each developing a game of their own. One of them is the upcoming cardboard-built adventure '' Phonopolis''. History Amanita Design was founded in 2003. '' Samorost 2'' won the Webby Award. In 2009, Amanita Design released the award-winning game '' Machinarium''. '' Botanicula'' was released in April 2012 as both a standalone purchase as well as the subject of the Humble Botanicula Debut. On 24 March 2016, they re ...
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Floex
Tomáš Dvořák, known professionally as Floex, is a contemporary Czech composer, clarinetist, producer, DJ, and multimedia artist. He is best known for his work with indie game studio Amanita Design. loex.cz Official website/ref> Dvořák released his debut album ''Pocustone'' in 2001 under the moniker Floex, which is a combination of the words "float" and "experiment". His work came to wider recognition, however, after composing the soundtrack for Amanita Design's award-winning adventure game '' Machinarium'', as well as the ''Samorost'' series. Biography Dvořák started playing clarinet at a young age and went on to study at the Academy of Performing Arts in Prague and in the studio of Michael Bielický. He first recorded electronic music in 1996 and released ''Pocustone'' in 2001 to critical acclaim. During the early 2000s, he created several live multimedia art installations including ''RGB''. He also began his collaboration with Amanita Design, starting with ''Samoros ...
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Jakub Dvorský (2)
Jakub Dvorský (born August 19, 1978) is a designer and video game creator from Brno, Czech Republic. In 2003, he founded Amanita Design, a small independent game developing studio based in the Czech Republic. Life and career Between 1994–1997 he was part of video game studio NoSense. He participated in development of projects ''Dračí Historie'' ("Dragon History"), ''Katapult'' ("Catapult") and ''Asmodeus: Tajemný kraj Ruthaniolu'' ("Asmodeus: Mysterious Country of Ruthaniol"). The studio was defunct in 1997. In years 1997–2003 he studied at Academy of Arts, Architecture and Design in Prague. He was taught by Jiří Barta. In 2003 he established the company Amanita Design and released his first project ''Samorost'' ("Maverick"). Amanita Design was partially made from former NoSense staff. The studio develops games in Adobe Flash, Flash. Most of the projects were Point-and-click adventure games. Dvorský worked on projects such as ''Samorost 2'', ''Machinarium'' and ''Samor ...
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Jakub Dvorský
Jakub Dvorský (born August 19, 1978) is a designer and video game creator from Brno, Czech Republic. In 2003, he founded Amanita Design, a small independent game developing studio based in the Czech Republic. Life and career Between 1994–1997 he was part of video game studio NoSense. He participated in development of projects ''Dračí Historie'' ("Dragon History"), ''Katapult'' ("Catapult") and ''Asmodeus: Tajemný kraj Ruthaniolu'' ("Asmodeus: Mysterious Country of Ruthaniol"). The studio was defunct in 1997. In years 1997–2003 he studied at Academy of Arts, Architecture and Design in Prague. He was taught by Jiří Barta. In 2003 he established the company Amanita Design and released his first project ''Samorost'' ("Maverick"). Amanita Design was partially made from former NoSense staff. The studio develops games in Adobe Flash, Flash. Most of the projects were Point-and-click adventure games. Dvorský worked on projects such as ''Samorost 2'', ''Machinarium'' and ''Samoro ...
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Art Game
An art game (or arthouse game) is a work of Interactive art, interactive new media art, new media digital art, digital software art as well as a member of the "art game" subgenre of the serious game, serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are ''interactive''Holmes, Tiffany. Arcade Classics Span Art? Current Trends in the Art Game Genre''. Digital Arts and Culture, Melbourne DAC 2003. 2003. (usually ''competitive'' against the computer, self, or other players)Cannon, Rebecca. "Introduction to Artistic Computer Game Modification". Plaything Conference 2003 (Sydney, Australia). October 2003. and the result of ''artistic intent'' by the party offering the piece for consideration.Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriati ...
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Surrealism
Surrealism is an art movement, art and cultural movement that developed in Europe in the aftermath of World War I in which artists aimed to allow the unconscious mind to express itself, often resulting in the depiction of illogical or dreamlike scenes and ideas. Its intention was, according to leader André Breton, to "resolve the previously contradictory conditions of dream and reality into an absolute reality, a super-reality", or ''surreality.'' It produced works of painting, writing, photography, Theatre of Cruelty, theatre, Surrealist cinema, filmmaking, Surrealist music, music, Surreal humour, comedy and other media as well. Works of Surrealism feature the element of surprise, unexpected juxtapositions and ''Non sequitur (literary device), non sequitur''. However, many Surrealist artists and writers regard their work as an expression of the philosophical movement first and foremost (for instance, of the "pure psychic automatic behavior, automatism" Breton speaks of in the fi ...
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Soundtrack
A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television show, television program, or video game; colloquially, a commercially released soundtrack album of music as featured in the soundtrack of a film, video, or television presentation; or the physical area of a film that contains the Sound-on-film, synchronised recorded sound. In movie industry terminology usage, a sound film, sound track is an audio recording created or used in film production or post-production. Initially, the dialogue, sound effects, and music in a film each has its own separate track, and these are mixed together to make what is called the ''composite track,'' which is heard in the film. A ''dubbing track'' is often later created when films are dubbed into another language. This is also known as an M&E (music and effects) track. M&E tracks contain all sound elements minus dialogue, which is then supplied by the foreign ...
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ITunes
iTunes is a media player, media library, and mobile device management (MDM) utility developed by Apple. It is used to purchase, play, download and organize digital multimedia on personal computers running the macOS and Windows operating systems, and can be used to rip songs from CDs as well as playing content from dynamic, smart playlists. It includes options for sound optimization and wirelessly sharing iTunes libraries. iTunes was announced by Apple CEO Steve Jobs on January 9, 2001. Its original and main focus was music, with a library offering organization and storage of Mac users' music collections. With the 2003 addition of the iTunes Store for purchasing and downloading digital music, and a Windows version of the program, it became an ubiquitous tool for managing music and configuring other features on Apple's line of iPod media players, which extended to the iPhone and iPad upon their introduction. From 2005 on, Apple expanded its core music features with s ...
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Academy Of Arts, Architecture And Design In Prague
The Academy of Arts, Architecture and Design in Prague (AAAD, , abbreviated VŠUP, also known as UMPRUM) is a public university located in Prague, Czech Republic. The university offers the study disciplines of painting, illustration and graphics, fashion design, product design, graphic design, ceramics and porcelain, photography and architecture. Along with other buildings, the academy is part of the city's unique glass art cluster. Establishment The Academy was founded in 1885 as the School of Applied Arts in Prague (UPŠ). At the time of its establishment it was the first and only state art school in Bohemia. Its mission, according to the founding charter, was “to nurture manpower skillful in the arts for the artistic industry and to train educational staff for applied arts teaching and for teaching drawing at secondary schools.” It was divided into a three-year general education school and follow-up three- to five-year vocational and special schools with the disciplines of ...
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Dialogue
Dialogue (sometimes spelled dialog in American and British English spelling differences, American English) is a written or spoken conversational exchange between two or more people, and a literature, literary and theatrical form that depicts such an exchange. As a philosophy, philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term ''dialogue'' stems from the Greek language, Greek (, ); its roots are (, ) and (, ). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as . As genre Antiquity Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns, and the ''Mahabharata''. In the West, Plato ( BC ...
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