Room For PlayStation Portable
Room for PlayStation Portable (officially styled R∞M — that is, with the initial and final letters in capital case, and an intervening pair of (lowercase) letters O suggested by an intervening infinity symbol. also marketed as PlayStation Room) was a community-based social networking service that halted development on April 15, 2010. It was being developed by Sony Computer Entertainment Japan and beta tested in Japan, from October 2009 to April 2010 for the PlayStation Portable on the PlayStation Network. The service was similar to the PlayStation 3's service, PlayStation Home. Room was first announced at TGS 2009. It could be launched directly from the PlayStation Network section of the PSP's XrossMediaBar after it had been downloaded and installed onto the PSP system. Just as with Home, PSP owners would have been able to invite other PSP owners into their Simulated rooms (called "my rooms") to "enjoy real time communication." The service would have been free, with addit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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XrossMediaBar
The XrossMediaBar (pronounced "cross-media bar" and officially abbreviated as XMB) is a graphical user interface developed by Sony Computer Entertainment. The interface features icons that are spread horizontally across the screen. Navigation moves the icons, instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it. They, in turn, are selectable by the up and down directions on a directional pad. Originally used on the PSX (a PlayStation 2 with an integrated digital video recorder), the XMB is used as the default interface on both the PlayStation Portable and PlayStation 3. Since 2006, it has also been used in high-end WEGA TVs, the BRAVIA starting with the 3000 (only in S-series and above), the Sony XEL-1 OLED TV, HDTV set-top boxes, Blu-ray players, some Sony Cyber-shot cameras and the high-end AV receivers. The Sony Ericsson K8 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Active Worlds
Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that others have built. ActiveWorlds allows users to own worlds and universes, and develop custom 3D content. The browser has web browsing capabilities, voice chat, and basic instant messaging. History In the summer of 1994, Ron Britvich created ''WebWorld'', the first 2.5D world where tens of thousands could chat, build and travel. WebWorld operated on the Peregrine Systems Inc. servers as an after-hours project until Britvich left the company to join Knowledge Adventure Worlds (KAW) in the fall of that year. In February 1995, KAW spun off their 3D Web division to form the company Worlds Inc. Britvich was eventually joined by several other developers, and the renamed AlphaWorld continued to develop as a skunkwork ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Forterra Systems
Forterra Systems, Inc. was a 3D graphics software company headquartered in San Mateo, California that produced private and secure massively multiplayer online game (MMOG) virtual worlds for corporate, government, defense, medical and educational clients. Forterra Systems also shared a close history with the MMOG ''There''. On February 1, 2010, Science Applications International Corporation (SAIC) announced its acquisition of the company's simulation & collaboration product line, including all names, trademarks and licenses. Founded in 1998 as There, Inc., Forterra Systems built private and secure distributed virtual worlds using their OLIVE (On-Line Interactive Virtual Environment) technology platform and industry-standard PC server and client hardware. OLIVE virtual environments typically are deployed within a client's existing IT and network security systems. Optionally, OLIVE could be hosted externally by Forterra, depending upon the customer's preferences. On-Line Interact ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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IMVU
IMVU (, stylized as imvu) is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Bridgescale Partners, and Best Buy Capital."About: IMVU" , IMVU website IMVU members use 3D avatars to meet new people, chat, create, and play games. In 2014, IMVU had approximately six million active players, and had the largest catalog of more than 6 million items as of 2011. The business was previously located in [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Free Realms
''Free Realms'' was a massively multiplayer online (MMO) role playing video game developed by Sony Online Entertainment (SOE) for Microsoft Windows, Mac and PlayStation 3 that is set in a fantasy-themed world named Sacred Grove. The game was released on April 28, 2009, for Windows. The game restricted to free-to-play up to level 4, although there was access to additional game content via a membership fee. The game allowed the player to fight, interact with other players and more. The game was shut down on March 31, 2014; SOE stated that it did not have the resources to keep the game going. Business model The game was available to download and play free of charge. The PC version was accessed via the ''Free Realms'' web site or, through game arcade sites Candy Stand or Miniclip. During character creation a 3D client downloaded in the background and then streamed as the user played; the same method was used to download new content or updates, which reduced file size and download ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Second Life
''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017 the active user count had declined to "between 800,000 and 900,000". In many ways, ''Second Life'' is similar to massively multiplayer online role-playing games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective". The virtual world can be accessed freely via Linden Lab's own client software or via alternative third-party viewers. ''Second Life'' users, also called ' residents', create virtual representations of themselves, called '' avatars'', and are able to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Avatar (Xbox 360)
Xbox Avatars are avatars and characters that represent users of the Xbox Live service on the Xbox 360, Xbox One, and Xbox Series X and Series S video game consoles, Windows 10, and Windows 10 Mobile. Avatars originally debuted on the Xbox 360 as part of the "New Xbox Experience" system update released on November 19, 2008, updated on Xbox One with "New Xbox One Experience" Xbox One System Software on November 12, 2015, and reimagined with the release of the next generation character for Xbox One on October 11, 2018. The "Next generation" Avatar On June 13, 2017, during E3 2017, Microsoft announced a complete overhaul of the Avatars, providing a much greater emphasis of customization and inclusiveness, especially by adding limb customization, clothing that supported all characters – as the old system had different clothing for male and female body types – and support for changing asset color at runtime. Other customization includes cloth and hair that are impacted by physi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PlayStation Network Master Account
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was re ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Closed Beta Test
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PlayStation Universe
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was release ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |