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Romancia Box
, also known as ''Dragon Slayer Jr.'', is an action-adventure game developed by Nihon Falcom. It is the third installment in the '' Dragon Slayer'' series, preceded by '' Xanadu'' and followed by '' Dragon Slayer IV''. ''Romancia'' is a simpler and brightly colored game in comparison to the other ''Dragon Slayer'' titles, hence the name "Dragon Slayer Jr." Story The game begins with Prince outside the castle. As in ''Xanadu'', Fan can speak with the king for some free equipment. The goal is to rescue Princess within 30 minutes. Princess Selina is the princess of the Kingdom of Romancia. She becomes a prisoner in the Kingdom of Azorba. Gameplay ''Romancia'' is an action role-playing game. Movement is controlled with the arrow keys, and attacking is done with the action key. Unlike ''Xanadu'', there are almost no statistics, and zero customization. The game consists largely of two screens with a few small sub-areas. The player has only thirty minutes to complete the game, fur ...
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Nihon Falcom
is a Japanese video game developer, best known for their '' Ys'', '' The Legend of Heroes'', and '' Trails'' series. They are credited with pioneering the action role-playing and Japanese role-playing game genres, as well as popularizing the use of personal computers in Japan. History Nihon Falcom was founded by Masayuki Kato in 1981. They are credited with laying the foundations for the action role-playing and Japanese role-playing game genres. (cf. ) The name Falcom came from the '' Millennium Falcon'' and the final "n" was changed to an "m" to fit naming trends of that time. The word Nihon, taken after one of the native names of Japan, was added to make it sound more complete. Falcom's first role-playing game (RPG) was ''Panorama Toh'', released for the PC-8801 in 1983 and created by Yoshio Kiya, who would go on to create the ''Dragon Slayer'' and ''Brandish'' franchises. While its RPG elements were limited, lacking traditional statistical or leveling systems, the game ...
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Xanadu (video Game)
, also known as ''Xanadu: Dragon Slayer II'', is an action role-playing game developed by Nihon Falcom and released in 1985 for the PC-8801, X1, PC-8001, PC-9801, FM-7 and MSX computers. Enhanced remakes were later released for the Sega Saturn, PC-9801 and Windows platforms. It is the second entry in the '' Dragon Slayer'' series, preceded by '' Dragon Slayer'' and followed by '' Dragon Slayer Jr: Romancia'', which, as most games in the ''Dragon Slayer'' series, have little relation with each other. ''Xanadu'' set a sales record for computer games in Japan, with over 400,000 copies sold there in 1985. It was one of the foundations of the role-playing genre, particularly the action role-playing subgenre, featuring real-time action combat combined with full-fledged character statistics, innovative gameplay systems such as the Karma meter and individual experience for equipped items,Translation and platform game elements combined with the dungeon crawl gameplay of its predece ...
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Nintendo Entertainment System Games
The Nintendo Entertainment System, Family Computer/Nintendo Entertainment System has a library of ' officially licensed games released during their lifespans, plus 7 official multicarts and 2 championship cartridges. Of these, 672 were released exclusively in Japan, 187 were released exclusively in North America, and 19 were released exclusively in PAL countries. Worldwide, 521 games were released. Its launch games for the Famicom were ''Donkey Kong (1981 video game), Donkey Kong'', ''Donkey Kong Jr.'', and ''Popeye (video game), Popeye''. Only first-party titles were available upon launch, but Nintendo started a licensing program the following year that allowed third-party companies such as Namco, Hudson Soft, Taito, Konami, Bandai, and Capcom to create titles and produce their own cartridges for the Famicom in exchange for royalty payments; Nintendo later revised the program to mandate itself as the producer of all cartridges while carrying it with the console outside Japan. ...
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Sharp X1 Games
Sharp or SHARP may refer to: Acronyms * SHARP (helmet ratings) (Safety Helmet Assessment and Rating Programme), a British motorcycle helmet safety rating scheme * Self Help Addiction Recovery Program, a charitable organisation founded in 1991 by Barbara Bach and Pattie Boyd * Sexual Harassment/Assault Response & Prevention, a US Army program dealing with sexual harassment * Skinheads Against Racial Prejudice, an anti-racist Trojan skinhead organization formed to combat White power skinheads * Society for the History of Authorship, Reading and Publishing * Stationary High Altitude Relay Platform, a 1980s beamed-power aircraft * Super High Altitude Research Project, a 1990s project to develop a high-velocity gun * SIGINT High Altitude Replenishment Program (SHARP) Companies * I. P. Sharp Associates, a former Canadian computer services company * Sharp Airlines, an Australian regional airline * Sharp Corporation, a Japanese electronics manufacturer ** Sharp Solar, a manuf ...
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NEC PC-9801 Games
is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Internet of Things (IoT) platform, and telecommunications equipment and software to business enterprises, communications services providers and to government agencies. NEC has also been the largest PC vendor in Japan since the 1980s when it launched the PC-8000 series; it currently operates its domestic PC business in a joint venture with Lenovo. NEC was the world's fourth-largest PC manufacturer by 1990. Its semiconductors business unit was the world's largest semiconductor company by annual revenue from 1985 to 1992, the second largest in 1995, one of the top three in 2000, and one of the top 10 in 2006. NEC spun off its semiconductor business to Renesas Electronics and Elpida Memory. Once Japan's major electronics company, NEC has largely ...
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Action-adventure Games
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games include ...
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MSX2 Games
MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. The first MSX computer sold to the public was a Mitsubishi ML-8000, released on October 21, 1983, thus marking its official release date. MSX systems were popular in Japan and several other countries. There are differing accounts of MSX sales. One source claims 9 million MSX units were sold worldwide, including in Japan alone, whereas ASCII Corporation founder Kazuhiko Nishi claims that 3 million were sold in Japan, and 1 million overseas. Despite Microsoft's involvement, few MSX-based machines were released in ...
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MSX Games
The following is an incomplete list of video games for the MSX, MSX2, MSX2+, and MSX turbo R home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...s. Here are listed games released for the system. The total number of games published for this platform is over 2000. (Please see external links) See also * Konami Game Master (1988) * List of Konami games Notes References External links * {{Video game lists by platform # MSX games ...
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1986 Video Games
The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. ** Spain and Portugal enter the European Community, which becomes the European Union in 1993. * January 11 – The Sir Leo Hielscher Bridges, Gateway Bridge in Brisbane, Australia, at this time the world's longest prestressed concrete free-cantilever bridge, is opened. * January 13–January 24, 24 – South Yemen Civil War. * January 20 – The United Kingdom and France announce plans to construct the Channel Tunnel. * January 24 – The Voyager 2 space probe makes its first encounter with Uranus. * January 25 – Yoweri Museveni's National Resistance Army Rebel group takes over Uganda after leading a Ugandan Bush War, five-year guerrilla war in which up to half a million people are believed to have been killed. They will later use January 26 as the official date ...
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Trial And Error
Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying. According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (1852–1936) after trying out similar phrases "trial and failure" and "trial and practice". Under Morgan's Canon, animal behaviour should be explained in the simplest possible way. Where behavior seems to imply higher mental processes, it might be explained by trial-and-error learning. An example is a skillful way in which his terrier Tony opened the garden gate, easily misunderstood as an insightful act by someone seeing the final behavior. Lloyd Morgan, however, had watched and recorded the series of approximations by which the dog had gradually learned the response, and could demonstrate that no insight was required to explain it. Edward Lee Thorndike was the initiator of the theory of trial and error learning based on the findings h ...
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Enterbrain
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing founded on January 30, 1987, as . Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy guides. In addition, the company publishes a small selection of anime artbooks. Enterbrain is based in Tokyo, Japan, with a paid-in capital of 410 million yen. Enterbrain's current president is Hirokazu Hamamura. Enterbrain publications * '' B's LOG'': Magazine focused on female gamers. * ''TECH Win DVD'': A magazine aimed specifically to PC users. It comes with two CD-ROMs worth of goodies and information. * ''Tech Gian'': A CD-ROM magazine focused on adult video games. * '' Magi-Cu'': A seinen visual entertainment manga magazine based on female game characters. * '' Comic Beam'': Comic Beam was formerly known as ASCII Comic. It is a seinen manga magazine filled with original manga. * '' Harta'' (formerly ''Fellows!''): A periodic ...
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