Ripstone
''Knytt Underground'' is a 2D adventure game in the exploration subgenre similar to Metroidvania games, with elements of arcade platformers, combining the mechanics of the developer's previous games, ''Knytt'' and ''Within a Deep Forest.'' It was developed by Swedish programmer Nicklas Nygren and released in late 2012, with the PlayStation platforms PS3 and Vita seeing the first launch. The game offers two playable characters, nonlinear gameplay, multiple endings, and a large number of side-quests and secrets. Gameplay ''Knytt Underground'' is a side-scrolling open action-adventure, with the exploration of a metroidvania. Its gameplay fuses the mechanics of Nifflas' earlier games. From ''Knytt'' it borrows the freedom to climb vertical walls as well as being able to safely fall from any height (barring hazards like lava and acid, but unlike ''Knytt'' water is not hazardous). From ''Within a Deep Forest'' it incorporates the ability to transform into a bouncing ball. Howe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nifflas
Nicklas Nygren (born 6 January 1983), better known by the handle Nifflas, is an independent Swedish video game developer. He is known for his freeware ''Knytt'' series and along with another freeware game, ''Within a Deep Forest''. He has lived in Umeå, Sweden and Copenhagen, Denmark. Games ''Within A Deep Forest'' ''Within A Deep Forest'' is a freeware game, taking place in the year 2500, after a devastating war has left the Earth a desolate wasteland. One of the survivors, the infamous and notorious Dr. Cliché, creates a time machine that enables him to travel many hundreds of years back in time in order to complete his most dastardly deed, the building of an underwater laboratory in which he has placed the most powerful bomb the world has yet known. "If ever this bomb should explode, the entire planet will freeze and all life will be lost. In this way, Dr. Cliché aims to eliminate beyond all reckoning the possibility of such a future ever coming to pass." As the game starts ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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2012 Video Games
Numerous video games were released in 2012. Many awards went to games such as '' Borderlands 2'', '' Far Cry 3'', '' Journey'', '' Mass Effect 3'', ''Dishonored'', '' The Walking Dead'' and '' XCOM: Enemy Unknown''. The year began with the worldwide release of Sony's handheld game console, the PlayStation Vita, originally launched in Japan in December 2011. The end of the year marked the worldwide release of Nintendo's home game console, the Wii U. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Highest-grossing games The following were 2012's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, subscriptions, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Events Hardware releases The list of game consoles released in 2012 in North America. Series with new entries Seri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cliché
A cliché ( or ) is an element of an artistic work, saying, or idea that has become overused to the point of losing its original meaning or effect, even to the point of being weird or irritating, especially when at some earlier time it was considered meaningful or novel. In phraseology, the term has taken on a more technical meaning, referring to an expression imposed by conventionalized linguistic usage. The term is often used in modern culture for an action or idea that is expected or predictable, based on a prior event. Typically pejorative, "clichés" may or may not be true. Some are stereotypes, but some are simply truisms and facts. Clichés often are employed for comedic effect, typically in fiction. Most phrases now considered clichéd originally were regarded as striking but have lost their force through overuse. The French poet Gérard de Nerval once said, "The first man who compared woman to a rose was a poet, the second, an imbecile." A cliché is often a vivid ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fourth Wall
The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th century onward, the rise of illusionism in staging practices, which culminated in the realism and naturalism of the theatre of the 19th century, led to the development of the fourth wall concept. The metaphor suggests a relationship to the mise-en-scène behind a proscenium arch. When a scene is set indoors and three of the walls of its room are presented onstage, in what is known as a box set, the fourth of them would run along the line (technically called the proscenium) dividing the room from the auditorium. The ''fourth wall'', though, is a theatrical convention, rather than of set design. The actors ignore the audience, focus their attention exclusively on the dramatic world, and remain absorbed in its fiction, in a state that th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Muteness
Muteness or mutism () is defined as an absence of speech while conserving or maintaining the ability to hear the speech of others. Mutism is typically understood as a person's inability to speak, and commonly observed by their family members, caregivers, teachers, doctors or speech and language pathologists. It may not be a permanent condition, depending on the cause, which might be physical, medical, organic, psychological, developmental, neurological or traumatic. A specific physical disability or communication disorder can be diagnosed. Loss of previously normal speech (aphasia) can be due to accidents, disease, or surgical complication; it is rarely for psychological reasons. Treatment or management also varies by cause, determined after a speech assessment. Treatment can sometimes restore speech. If not, a range of assistive and augmentative communication devices are available. Organic causes Organic causes of mutism may stem from several different sources. One cause of mut ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Playable Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bouncing Ball
The physics of a bouncing ball concerns the physical behaviour of bouncing ball A ball is a round object (usually spherical, but can sometimes be ovoid) with several uses. It is used in ball games, where the play of the game follows the state of the ball as it is hit, kicked or thrown by players. Balls can also be used f ...s, particularly its motion before, during, and after impact against the surface of another body. Several aspects of a bouncing ball's behaviour serve as an introduction to mechanics in high school or undergraduate level physics courses. However, the exact modelling of the behaviour is complex and of interest in sports engineering. The motion of a ball is generally described by projectile motion (which can be affected by gravity, drag (physics), drag, the Magnus effect, and buoyancy), while its impact is usually characterized through the coefficient of restitution (which can be affected by the nature of the ball, the nature of the impacting s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Metroidvania
Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series '' Metroid'' and '' Castlevania'', with games in the genre borrowing from both series. Typically based on two-dimensional, sidescrolling platform gameplay, Metroidvania games feature a large interconnected world map the player can explore, although parts of the world will be inaccessible to the player until they acquire special items, tools, weapons, abilities, or knowledge within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Side-quests
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as "si ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |