Requiem Online
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Requiem Online
''Requiem: Memento Mori'' is a free-to-play horror-themed massively multiplayer online role-playing game developed and published by Gravity (Korean company), Gravity in 2008. Gameplay Plot Release The North American site officially launched on February 26, 2008. FilePlanet began offering Closed Beta account keys for the NA/International Server on February 26, 2008, with MMORPG.com and MMOSITE.com set to offer beta keys on Friday, February 29. Closed Beta ended on April 17, 2008. It was extended from March 24. The Open Beta phase started on May 15, 2008 and ended as of June 12, 2008. Pre-release started on June 16 for those who had purchased a subscription. ''Requiem: Bloodymare'' was released on June 19, 2008. ''Requiem: Memento Mori/Alive'' was released on September 25, 2009. The game's official title has switched from ''Requiem: Bloodymare'' to ''Requiem: Memento Mori'' (USA) and ''Requiem: Alive'' (Korean). Gravity Interactive (USA) acquired the rights and took over dev ...
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Gravity (Korean Company)
Gravity Co., Ltd. ( ko, 그라비티 주식회사) is a South Korean video game corporation primarily known for the development of the massively multiplayer online role-playing game ''Ragnarok Online''. History The corporation started as a small business in Shinsa-dong, Kangnam-ku, Seoul, South Korea and has expanded to an international corporate interest with several subsidiary divisions. On 8 February 2005, Gravity Corporation made their IPO and traded $108 million US dollars on NASDAQ under the ticker symbol GRVY, making it the first Korean game company to be listed on the NASDAQ. The company has had a rather turbulent history initially involving internal political conflicts between CEO Hakyu Kim (who eventually left the company), and company president Jung Ryool Kim (who later assumed control as CEO), but has since stabilised and expanded operations to all of north and south-east Asia through supervised partnerships with native corporate entities. However, while Gravity Corp ...
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X-Play
''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on '' G4 Canada'' in Canada (and briefly on YTV during its time as GameSpot TV), FUEL TV in Australia, Ego in Israel, GXT in Italy, MTV Russia & Rambler TV in Russia, Solar Sports in the Philippines, and Adult Swim and MuchMusic in Latin America. The show in its previous incarnation was hosted by Morgan Webb and Blair Herter, with Kristin Adams (née Holt) and Jessica Chobot serving as special correspondents/co-hosts (Tiffany Smith, Alex Sim-Wise and Joel Gourdin have also served as correspondents during the show's run). Adam Sessler was the original host of the program; he previously co-hosted with Lauren Fielder and Kate Botello. ''Xplay'' began on ZDTV in 1998 as ''GameSpot TV'', where Sessler co-hosted with Fielder for the show's first year, then co-hosted with Botell ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
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Video Games Developed In South Korea
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first ...
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Lua (programming Language)-scripted Video Games
Lua or LUA may refer to: Science and technology * Lua (programming language) * Latvia University of Agriculture * Last universal ancestor, in evolution Ethnicity and language * Lua people, of Laos * Lawa people, of Thailand sometimes referred to as Lua * Lua language (other), several languages (including Lua’) * Luba-Kasai language Luba-Kasai, also known as Western Luba, ''Bena-Lulua, Cilubà/Tshilubà'', ''Luba-Lulua'' or ''Luva'', is a Bantu language ( Zone L) of Central Africa and a national language of the Democratic Republic of the Congo, alongside Lingala, Swahili ..., ISO 639 code * Lai (surname) (賴), Chinese, sometimes romanised as Lua Places * Tenzing-Hillary Airport (IATA code), in Lukla, Nepal * One of the Duff Islands People * Lua (goddess), a Roman goddess * Saint Lua (died c 609) * Lua Blanco (born 1987), Brazilian actress and singer * Lua Getsinger (1871–1916) * A member of Weki Meki band Other uses * Lua (martial art), of Hawa ...
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Massively Multiplayer Online Role-playing Games
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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2007 Video Games
2007 saw many sequels and prequels in video games. New intellectual properties included ''Assassin's Creed'', '' BioShock'', ''Crackdown'', '' Crysis'', '' Mass Effect'', '' Portal'', '' Rock Band'', '' Skate'', ''The Darkness'', '' The Witcher'', and '' Uncharted''. Events Hardware and software sales Worldwide The following are the best-selling games of 2007 in terms of worldwide retail sales. These games sold at least units worldwide in 2007. Europe *Based on estimates from Electronic Arts: Video game console sales of 2007 in Europe Japan *Based on figures from Enterbrain: Video game console sales of 2007 in Japan Best-selling video games of 2007 in Japan North America *Based on figures from the NPD Group via IGN; the games' publishers are listed in brackets: Best-selling video games of 2007 in North America (by platform) United Kingdom *Based on figures from Chart-Track: Best-selling video games of 2007 in the UK Best-selling video games of 2007 in t ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', ''SFX'', '' Edge'' and ''Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game de ...
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Cosplayer Of Requiem, Tokyo Game Show 20050917
Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, and video games. The term is composed of the two aforementioned counterparts – costume and role play. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City in 1939. The Japanese term was coined in 1984. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant aspec ...
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Gravity Interactive
Founded in March 2003, Gravity Interactive LLC was created to host games for North America developed by GRAVITY Co., Ltd. It is based in Buena Park near Orange County, California. Gravity was initially provided with several servers from Gravity Co., and began beta testing of the International Ragnarok Online (iRO) service in 2003. Commercial service subsequently began on June 1, 2003. In 2005, Gravity also began hosting the North American version of ROSE Online (naROSE). On January 1, 2006, Gravity Interactive LLC became Gravity Interactive, Inc. In February 2008, Gravity began beta testing its third MMORPG, Requiem: Bloodymare. Around mid to late 2012 Gravity began beta testing its fourth MMORPG, Maestia: Rise Of Keledus. In April 2013, Gravity began beta testing the second title in the Ragnarok Online series. Ragnarok Online 2 was launched in May 2013 and also available on Steam. PC Games Games which Gravity Interactive currently offers include: * ''Ragnarok Online'' * '' ...
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Massively Multiplayer Online Role-playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion. '' World of Warcraft'', a popular MMORPG, had over 10 million ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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