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Repeater Hub
An Ethernet hub, active hub, network hub, repeater hub, multiport repeater, or simply hub is a network hardware device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/output (I/O) ports, in which a signal introduced at the input of any port appears at the output of every port except the original incoming. A hub works at the physical layer. A repeater hub also participates in collision detection, forwarding a jam signal to all ports if it detects a collision. In addition to standard 8P8C (" RJ45") ports, some hubs may also come with a BNC or an Attachment Unit Interface (AUI) connector to allow connection to legacy 10BASE2 or 10BASE5 network segments. Hubs are now largely obsolete, having been replaced by network switches except in very old installations or specialized applications. As of 2011, connecting network segments by repeaters or hubs is deprecated by IEEE 802.3. Physical layer function A ...
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4 Port Netgear Ethernet Hub
4 (four) is a number, numeral (linguistics), numeral and numerical digit, digit. It is the natural number following 3 and preceding 5. It is a square number, the smallest semiprime and composite number, and is tetraphobia, considered unlucky in many East Asian cultures. Evolution of the Hindu-Arabic digit Brahmic numerals represented 1, 2, and 3 with as many lines. 4 was simplified by joining its four lines into a cross that looks like the modern plus sign. The Shunga Empire, Shunga would add a horizontal line on top of the digit, and the Northern Satraps, Kshatrapa and Pallava dynasty, Pallava evolved the digit to a point where the speed of writing was a secondary concern. The Arabs' 4 still had the early concept of the cross, but for the sake of efficiency, was made in one stroke by connecting the "western" end to the "northern" end; the "eastern" end was finished off with a curve. The Europeans dropped the finishing curve and gradually made the digit less cursive, endi ...
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10BASE5
10BASE5 (also known as thick Ethernet or thicknet) was the first commercially available variant of Ethernet. The technology was standardized in 1982 as IEEE 802.3. 10BASE5 uses a thick and stiff coaxial cable up to in length. Up to 100 stations can be connected to the cable using vampire taps and share a single collision domain with 10  Mbit/s of bandwidth shared among them. The system is difficult to install and maintain. 10BASE5 was superseded by much cheaper and more convenient alternatives: first by 10BASE2 based on a thinner coaxial cable (1985), and then, once Ethernet over twisted pair was developed, by 10BASE-T (1990) and its successors 100BASE-TX and 1000BASE-T. In 2003, the IEEE 802.3 working group deprecated 10BASE5 for new installations. Name origination The name ''10BASE5'' is derived from several characteristics of the physical medium. The ''10'' refers to its transmission speed of 10 Mbit/s. The ''BASE'' is short for baseband signaling (as ...
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10BASE-T
1 (one, unit, unity) is a number, numeral, and glyph. It is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral. In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions. In mathematics The number 1 is the first natural number after 0. Each natural numbe ...
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Twisted-pair Ethernet
Ethernet over twisted-pair technologies use twisted-pair cables for the physical layer of an Ethernet computer network. They are a subset of all Ethernet physical layers. Early Ethernet used various grades of coaxial cable, but in 1984, StarLAN showed the potential of simple unshielded twisted pair. This led to the development of 10BASE-T and its successors 100BASE-TX, 1000BASE-T, 10GBASE-T and 40GBASE-T, supporting speeds of 10 and 100 megabit per second, then 1, 10 and 40 gigabit per second respectively. Two new variants of 10 megabit per second Ethernet over a ''single'' twisted pair, known as 10BASE-T1S and 10BASE-T1L, were standardized in IEEE Std 802.3cg-2019. 10BASE-T1S has its origins in the automotive industry and may be useful in other short-distance applications where substantial electrical noise is present. 10BASE-T1L is a long-distance Ethernet, supporting connections up to 1 km in length. Both of these standards are finding applications implementing th ...
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Fast Ethernet
In computer networking, Fast Ethernet Ethernet physical layer, physical layers carry traffic at the nominal rate of . The Classic Ethernet, prior Ethernet speed was . Of the Fast Ethernet physical layers, 100BASE-TX is by far the most common. Fast Ethernet was introduced in 1995 as the IEEE 802.3u standard and remained the fastest version of Ethernet for three years before the introduction of Gigabit Ethernet. The acronym ''GE/FE'' is sometimes used for devices supporting both standards. Nomenclature The ''100'' in the media type designation refers to the transmission speed of , while the ''BASE'' refers to baseband signaling. The letter following the dash (''T'' or ''F'') refers to the physical medium that carries the signal (twisted pair or fiber, respectively), while the last character (''X'', ''4'', etc.) refers to the line code method used. Fast Ethernet is sometimes referred to as 100BASE-X, where ''X'' is a placeholder for the FX and TX variants. General design Fast ...
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5-4-3 Rule
The 5-4-3 rule, also referred to as the IEEE way, is a design guideline for Ethernet computer networks covering the number of repeaters and segments on shared-medium Ethernet backbones in a tree topology. It means that in a collision domain there should be at most 5 segments tied together with 4 repeaters, with up to 3 mixing segments (10BASE5, 10BASE2, or 10BASE-FP). Link segments can be 10BASE-T, 10BASE-FL or 10BASE-FB. This rule is also designated the 5-4-3-2-1 rule with there being ''two'' link segments (without senders) and ''one'' collision domain. An alternate configuration rule, known as the Ethernet way, allows 2 repeaters on the single network and does not allow any hosts on the connection between repeaters. The rules were created when 10BASE5, 10BASE2 and FOIRL were the only types of Ethernet networks available. The rules only apply to shared-medium Ethernet segments connected by repeaters or repeater hubs (collisions domains) and FOIRL links. The rules do not appl ...
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Collision Domain
A collision domain is a network segment (connected by a shared medium or through repeaters) where simultaneous data transmissions collide with one another as a result of more than one device attempting to send a packet on the network segment at the same time. The collision domain applies particularly in wireless networks, but also affected early versions of Ethernet. Members of a collision domain may be involved in collisions with one another. Devices outside the collision domain do not have collisions with those inside. A channel access method dictates that only one device in the collision domain may transmit at any one time, and the other devices in the domain listen to the network and refrain from transmitting while others are already transmitting in order to avoid collisions. Because only one device may be transmitting at any one time, total network bandwidth is shared among all devices on the collision domain. Collisions also decrease network efficiency in a collision domain ...
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Half Duplex
A duplex communication system is a Point-to-point (telecommunications), point-to-point system composed of two or more connected parties or devices that can communicate with one another in both directions. Duplex systems are employed in many communications networks, either to allow for simultaneous communication in both directions between two connected parties or to provide a reverse path for the monitoring and remote adjustment of equipment in the field. There are two types of duplex communication systems: full-duplex (FDX) and half-duplex (HDX). In a full-duplex system, both parties can communicate with each other simultaneously. An example of a full-duplex device is plain old telephone service; the parties at both ends of a call can speak and be heard by the other party simultaneously. The earphone reproduces the speech of the remote party as the microphone transmits the speech of the local party. There is a two-way communication channel between them, or more strictly speaking, ...
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Interpacket Gap
In computer networking, the interpacket gap (IPG), also known as interframe spacing, or interframe gap (IFG), is a pause which may be required between network packets or network frames. Depending on the physical layer protocol or encoding used, the pause may be necessary to allow for receiver clock recovery, permitting the receiver to prepare for another packet (e.g. powering up from a low-power state) or another purpose. It may be considered as a specific case of a guard interval. Ethernet Ethernet devices must allow a minimum idle period between transmission of Ethernet packets. A brief recovery time between packets allows devices to prepare for reception of the next packet. While some physical layer variants literally transmit nothing during the idle period, most modern ones continue to transmit an idle pattern signal. The standard minimum interpacket gap for transmission is 96 bit times (the time it takes to transmit 96 bits of data on the medium). The time is measured fro ...
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Syncword
In computer networks, a syncword, sync character, sync sequence or preamble is used to synchronize a data transmission by indicating the end of header information and the start of data. The syncword is a known sequence of data used to identify the start of a frame, and is also called ''reference signal'' or ''midamble'' in wireless communications. Prefix codes allow unambiguous identification of synchronization sequences and may serve as self-synchronizing code. Examples In an audio receiver receiving a bit stream of data, an example of a syncword is 0x0B77 for an AC-3 encoded stream. An Ethernet packet with the Ethernet preamble, 56 bits of alternating 1 and 0 bits, allowing the receiver to synchronize its clock to the transmitter, followed by a one-octet start frame delimiter byte and then the header. All USB packets begin with a sync field (8 bits long at low speed, 32 bits long at high speed) used to synchronize the receiver's clock to the transmitter's clock. A ...
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Repeater
In telecommunications, a repeater is an electronic device that receives a signal and retransmits it. Repeaters are used to extend transmissions so that the signal can cover longer distances or be received on the other side of an obstruction. Some types of repeaters broadcast an identical signal, but alter its method of transmission, for example, on another frequency or baud rate. There are several different types of repeaters; a telephone repeater is an amplifier in a telephone line, an optical repeater is an optoelectronic circuit that amplifies the light beam in an optical fiber cable; and a radio repeater is a radio receiver and transmitter that retransmits a radio signal. A broadcast relay station is a repeater used in broadcast radio and television. Overview When an information-bearing signal passes through a communication channel, it is progressively degraded due to loss of power. For example, when a telephone call passes through a wire telephone line, some of the p ...
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