Reifying Desire
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Reifying Desire
Reifying Desire is a six-part video series by American artist Jacolby Satterwhite, which was on view in the 2014 Biennial at the Whitney Museum of American Art. Satterwhite created 230 3D modeled versions of his body, animated figures, and his mother's drawings. Animating all of these elements, he performs in a digital "utopian and non-political space", combining his public reactions to art history, political histories, and pop culture with his mother's private drawings and inventions. Background and concept Satterwhite's mother was schizophrenic and stayed home, unemployed, up until his teenage years. As a productive form of therapy, she drew pencil-on-paper drawings and diagrams that explained and envisioned potential product ideas after being inspired by late-night television infomercials. To her, the drawings would allow for a future promise of financial security if they were able to be projected out into the public before becoming products. Satterwhite uses these drawings, al ...
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Jacolby Satterwhite
Jacolby Satterwhite (born 1986, South Carolina) is an American contemporary artist who creates immersive installations. He has exhibited work at the Minneapolis Institute of Art, the Museum of Contemporary Art, Chicago, Louis Vuitton Foundation in Paris, the New Museum and the Museum of Modern Art, New York, the Institute of Contemporary Art, Philadelphia, the Metropolitan Museum of Art, and the Pérez Art Museum Miami. He is based in Brooklyn, New York. Early life and education Satterwhite was born in 1986 in Columbia, South Carolina. His mother was self-taught artist Patricia Satterwhite. As a child, he would watch Janet Jackson's video anthology VHS tape every day after school. Music videos by Deee Lite, Björk, Jackson, Chemical Brothers, Prodigy, Michael Jackson and Madonna also influenced his aesthetic. He began working with technology at the age of 11 when he got his first personal computer; prior to that he owned consoles from Game Gear, Sega Genesis, SNES, 32X, Nintend ...
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Whitney Museum Of American Art
The Whitney Museum of American Art, known informally as "The Whitney", is a Modern art, modern and Contemporary art, contemporary American art museum located in the Meatpacking District, Manhattan, Meatpacking District and West Village neighborhoods of Manhattan in New York City. The institution was founded in 1930 by Gertrude Vanderbilt Whitney (18751942), a prominent American socialite, Sculpture, sculptor, and art patron after whom it is named. The Whitney focuses on collecting and preserving 20th- and 21st-century American art. Its permanent collection, spanning the late-19th century to the present, comprises more than 25,000 paintings, sculptures, drawings, prints, photographs, films, videos, and artifacts of new media by more than 3,500 artists. It places particular emphasis on exhibiting the work of living artists as well as maintaining institutional archives of historical documents pertaining to modern and contemporary American art, including the Edward Hopper, Edward an ...
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Infomercial
An infomercial is a form of television commercial that resembles regular TV programming yet is intended to promote or sell a product, service or idea. It generally includes a toll-free telephone number or website. Most often used as a form of direct response television (DRTV), they are often ''programlength commercials'' (long-form infomercials), and are typically 28:30 or 58:30 minutes in length. Infomercials are also known as paid programming (or teleshopping in Europe). This phenomenon started in the United States, where infomercials were typically shown overnight and early morning (usually 1:00 a.m. to 9:00 a.m.), outside peak prime time hours for commercial broadcasters. Some television stations chose to air infomercials as an alternative to the former practice of signing off, while other channels air infomercials 24 hours a day. Some stations also choose to air infomercials during the daytime hours, mostly on weekends, to fill in for unscheduled network or ...
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Autodesk Maya
Autodesk Maya, commonly shortened to just Maya (; ), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and visual effects. History Maya was originally an animation product based on codebase from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias, and ''Alias Sketch!''. The IRIX-based projects were combined and animation features were added; the project codename was Maya. Walt Disney Feature Animation collaborated closely with Maya's development during its production of ''Dinosaur''. Disney requested that the user interface of the application be customizable to allow for a personalized workflow. This was a particular influence in the open architecture of Maya, and partly responsible for its popularity in ...
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Surrealism
Surrealism is an art movement, art and cultural movement that developed in Europe in the aftermath of World War I in which artists aimed to allow the unconscious mind to express itself, often resulting in the depiction of illogical or dreamlike scenes and ideas. Its intention was, according to leader André Breton, to "resolve the previously contradictory conditions of dream and reality into an absolute reality, a super-reality", or ''surreality.'' It produced works of painting, writing, photography, Theatre of Cruelty, theatre, Surrealist cinema, filmmaking, Surrealist music, music, Surreal humour, comedy and other media as well. Works of Surrealism feature the element of surprise, unexpected juxtapositions and ''Non sequitur (literary device), non sequitur''. However, many Surrealist artists and writers regard their work as an expression of the philosophical movement first and foremost (for instance, of the "pure psychic automatic behavior, automatism" Breton speaks of in the fi ...
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William Forsythe (choreographer)
William Forsythe (born December 30, 1949) is an American dancer and choreographer formerly resident in Frankfurt am Main, Germany, and now based in Vermont. He is known for his work with the Ballet Frankfurt (1984–2004) and The Forsythe Company (2005–2015). Recognized for the integration of ballet and visual arts, which displayed both abstraction and forceful theatricality, his vision of choreography as an organizational practice has inspired him to produce numerous installations, films, and web-based knowledge creation, incorporating the spoken word and experimental music. Early life William Forsythe was born in New York in 1949, but only started dancing seriously in his later teenage years in college. He followed his grandfather musically as he was a violin prodigy. Forsythe played bassoon, violin, flute, and sang in choruses. He also choreographed for his high school's musicals. He began his training in Florida and later continued to dance with Joffrey Ballet. It was whi ...
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Martial Arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defence; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage. The concept of martial arts was originally associated with East Asian tradition, but subsequently the term has been applied to practices that originated outside that region. Etymology "Martial arts" is a direct English translation of the Sino-Japanese word (, ). Literally, it refers to "武 martial" and "芸 arts". The term ''martial arts'' was popularized by mainstream popular culture during the 1960s to 1970s, notably by Hong Kong action cinema, Hong Kong martial arts films (most famously those of Bruce Lee) during the so-called "chopsocky" wave of the early 1970s. According to John Clements, the term '':wikt:martial art, martial arts'' itself is derived from an older ...
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Voguing
Vogue, or voguing, is a highly stylized, modern house dance originating in the late 1980s that evolved out of the Harlem ballroom scene of the 1960s. It is inspired by the poses of models in fashion magazines. It gained mainstream exposure when it was featured in Madonna's song and video "Vogue" (1990), and when showcased in the 1990 documentary '' Paris Is Burning'' (which went on to win the Grand Jury Prize at the 1991 Sundance Film Festival). In its modern form, this dance has become a global phenomenon that continues to evolve both stylistically and demographically. History This style of dance arose from African American Harlem ballroom cultures, as danced by African-American and participating Latino gay men and transfeminine individuals, from the early 1960s through the 1980s. The Harlem Renaissance shaped a distinctly African American and Latino LGBTQ culture in Harlem from 1920 to 1935, which included advancement in literature, arts and music and attempted to demonstr ...
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Art Exhibitions In The United States
Art is a diverse range of culture, cultural activity centered around works of art, ''works'' utilizing Creativity, creative or imagination, imaginative talents, which are expected to evoke a worthwhile experience, generally through an expression of emotional power, conceptual ideas, technical proficiency, or beauty. There is no generally agreed definition of what constitutes ''art'', and its interpretation has varied greatly throughout history and across cultures. In the Western world, Western tradition, the three classical branches of visual art are painting, sculpture, and architecture. Theatre, dance, and other performing arts, as well as literature, music, film and other media such as interactive media, are included in a broader definition of "the arts". Until the 17th century, ''art'' referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are s ...
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3D Cinema
3D films are motion pictures made to give an illusion of three-dimensional solidity, usually with the help of special glasses worn by viewers. 3D films were prominently featured in the 1950s in American cinema and later experienced a worldwide resurgence in the 1980s and 1990s driven by IMAX high-end theaters and Disney-themed venues. 3D films became increasingly successful throughout the 2000s, peaking with the success of 3D presentations of ''Avatar'' in December 2009, after which 3D films again decreased in popularity. Certain directors have also taken more experimental approaches to 3D filmmaking, most notably celebrated auteur Jean-Luc Godard in his film '' Goodbye to Language''. History Before film The basic components of 3D film were introduced separately between 1833 and 1839. Stroboscopic animation was developed by Joseph Plateau in 1832 and published in 1833 in the form of a stroboscopic disc, which he later called the fantascope and became better known as the phénak ...
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American Avant-garde And Experimental Films
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label that was previously known as Def American * American University, in Washington, D.C. Sports team ...
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Video Art
Video art is an art form which relies on using video technology as a visual and audio medium. Video art emerged during the late 1960s as new consumer video technology such as video tape recorders became available outside corporate broadcasting. Video art can take many forms: recordings that are broadcast; installation art, installations viewed in galleries or museums; works either streamed online, or distributed as video tapes, or on DVDs; and performances which may incorporate one or more television sets, video monitors, and projections, displaying live or recorded images and sounds. Video art is named for the original analog video tape, which was the most commonly used recording technology in much of the form's history into the 1990s. With the advent of digital recording equipment, many artists began to explore digital technology as a new way of expression. Video art does not necessarily rely on the conventions that define theatrical cinema. It may not use actors, may contain no ...
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