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Recreational Software Advisory Council
The Recreational Software Advisory Council (RSAC) was an independent, non-profit organization founded in the U.S. in 1994 by the Software Publishers Association as well as six other industry leaders in response to video game controversy and threats of government regulation. The goal of the council was to provide objective content ratings for computer games, similar to the earlier formed Videogame Rating Council (VRC) and later Entertainment Software Rating Board (ESRB). The RSAC ratings were based on the research of Dr. Donald F. Roberts of Stanford University who studied media and its effect on children. In 1993, senators Herb Kohl and Joseph Lieberman raised concerns over the levels of violence and other adult material appearing in video games which were available to children. Under threat of government regulation, industry groups like the Software Publishers Association (SPA), the Association of Shareware Professionals (ASP), and others had concerns about the intrusion of t ...
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Software Publishers Association
The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new name when it merged with the related Information Industry Association on January 1, 1999. The joint enterprise was headed by Software Publishers Association founder Ken Wasch and operated out of the SPA's existing offices. The SPA was active in lobbying, industry research and anti-piracy efforts. Its head of research, Ann Stephens, went on to found PC Data in 1991. By 1995, the SPA had over 1,100 software companies in its membership and according to ''Wired'' was among "the most powerful computer-related trade groups" before its merger with the Information Industry Association. While Microsoft became a member of the SPA in 1986, it split with the SIIA in 2000 after the group sided against Microsoft in '' United States v. Microsoft Corp.'' ...
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Entertainment Rating Organizations
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded prod ...
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Technology Trade Associations
Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, industry, communication, transportation, and daily life. Technologies include physical objects like utensils or machines and intangible tools such as software. Many technological advancements have led to societal changes. The earliest known technology is the stone tool, used in the prehistoric era, followed by fire use, which contributed to the growth of the human brain and the development of language in the Ice Age. The invention of the wheel in the Bronze Age enabled wider travel and the creation of more complex machines. Recent technological developments, including the printing press, the telephone, and the Internet have lowered communication barriers and ushered in the knowledge economy. While technology contributes to economic deve ...
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Video Game Content Ratings Systems
A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, and as such, calls have been made to "fix" the existing rating systems. Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia. Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales. These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Galeria Kaufhof's ...
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Video Game Organizations
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vid ...
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Mobile Software Content Rating System
A mobile software content rating system is a rating system which is tailored to users of mobile software. Comparison table A comparison of current mobile software rating systems, showing age on the horizontal axis. Note however that the specific criteria used in assigning a classification can vary widely from one country/system to another. Thus a color code or age range cannot be directly compared from one country to another. Key: * – ''No restrictions: Suitable for all ages / Aimed at young audiences / Exempt / Not rated / No applicable rating.'' * – ''No restrictions: Parental guidance is suggested for designated age range.'' * – ''No restrictions: Not recommended for a younger audience but not restricted.'' * – ''Restricted: Parental accompaniment required for younger audiences. (Not used)'' * – ''Prohibitive: Exclusively for older audience / Purchase age-restricted / Banned.'' Existing systems iOS and iPadOS App Store Apple's rating system for the App S ...
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Microsoft Internet Explorer
Internet Explorer (formerly Microsoft Internet Explorer and Windows Internet Explorer, commonly abbreviated IE or MSIE) is a series of graphical web browsers developed by Microsoft which was used in the Windows line of operating systems (in Windows 11, Windows Server Insider Build 22463 and Windows Server Insider Build 25110, it is replaced by the Chromium version of Microsoft Edge). Starting in 1995, It was first released as part of the add-on package Plus! for Windows 95 that year. Later versions were available as free downloads, or in-service packs, and included in the original equipment manufacturer (OEM) service releases of Windows 95 and later versions of Windows. Microsoft spent over per year on Internet Explorer in the late 1990s, with over 1,000 people involved in the project by 1999. New feature development for the browser was discontinued in 2016 in favor of new browser Microsoft Edge. Microsoft Teams ended support for IE on November 30, 2020, Microsoft 365 ended it ...
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Iconv
In Unix and Unix-like operating systems, iconv (an abbreviation of internationalization conversion) is a command-line program and a standardized application programming interface (API) used to convert between different character encodings. "It can convert from any of these encodings to any other, through Unicode conversion." History Initially appearing on the HP-UX operating system,iconv() as well as the utility was standardized within XPG4 and is part of the Single UNIX Specification (SUS). Implementations Most Linux distributions provide an implementation, either from the GNU Standard C Library (included since version 2.1, February 1999), or the more traditional GNU libiconv, for systems based on other Standard C Libraries. The iconv function on both is licensed as LGPL, so it is linkable with closed source applications. Unlike the libraries, the iconv utility is licensed under GPL in both implementations. The GNU libiconv implementation is portable, and can be used ...
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