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Razer Hydra
The Razer Hydra (previously known as Sixense TrueMotion) is a motion and orientation detection game controller developed by Sixense Entertainment, a company founded in 2007, in partnership with Razer USA. It uses a weak magnetic field to detect the absolute position and orientation of the controllers with a precision, as stated by its developers, of 1 mm and 1°; it has six degrees of freedom. The original release is wired, but a wireless version was also in development. The game controller has been showcased many times with different video games and 3D modeling applications, most prominently '' Counter-Strike: Global Offensive'', '' Portal 2'', ''Team Fortress 2'', '' Left 4 Dead 2'', '' World of Goo'', '' Call of Duty: Black Ops'' and ''Half-Life 2''. A partnership with Valve was announced, and said company appears as a partner, alongside Razer and Intel. No word has been said by the game developer but they helped Valve modify ''Left 4 Dead 2'' and other Valve games to be ...
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Razer Inc
Razer Inc. is an American-Singaporean multinational corporation and technology company that makes, develops, and sells consumer electronics, financial services, and gaming hardware. The brand was founded in 1998, then refounded in 2005 by Min-Liang Tan and Robert "RazerGuy" Krakoff, although the business originated in 1999 in the US. It is dual headquartered in the one-north subzone of Queenstown, Singapore, and Irvine, California, US. History 1998–2005: Founding and early challenges Razer began as a San Diego, California-based subsidiary of kärna LLC in 1998, which was created to develop and market a high-end computer gaming mouse, the Boomslang, targeted to computer gamers. Kärna was shut down in 2000 due to bankruptcy. The current iteration of Razer was founded in 2005 by Min-Liang Tan, a Singaporean NUS graduate, and Robert Krakoff after they procured the rights to the Razer brand following a large investment from Hong Kong tycoon Li Ka-shing and Singaporean ...
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Focus Group
A focus group is a group interview involving a small number (sometimes up to ten) of demographically predefined participants. Their reactions to specific researcher/evaluator-posed questions are studied. Focus groups are used in market research to better understand people's reactions to products or services or participants' perceptions of shared experiences. The discussions can be guided or open. In market research, focus groups can explore a group's response to a new product or service. As a program evaluation tool, they can elicit lessons learned and recommendations for performance improvement. The idea is for the researcher to understand participants' reactions. If group members are representative of a larger population, those reactions may be expected to reflect the views of that larger population. Thus, focus groups constitute a research or evaluation method that researchers organize to collect qualitative data through interactive and directed discussions. A focus group is ...
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BioShock 2
''BioShock 2'' is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Microsoft Windows, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. The game takes place in the dystopian underwater city of Rapture (BioShock), Rapture, eight years after the events of ''BioShock''. In the single-player campaign, players control the armored protagonist Subject Delta as he fights through Splicers—the psychotic human population of the city—using weapons and an array of genetic modifications. The game includes a story-driven multiplayer mode that takes place before the events of ''BioShock'', during Rapture's civil war. After the success of ''BioShock'', 2K Games formed a new studio, 2K Marin, to create the sequel. 2K Australia, Arkane Studios, and Digital Extremes provided additional support. The developers focused on improving gameplay elements from the first ...
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