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Random-access Machine
In computer science, random-access machine (RAM or RA-machine) is a model of computation that describes an abstract machine in the general class of register machines. The RA-machine is very similar to the counter machine but with the added capability of 'indirect addressing' of its registers. The 'registers' are intuitively equivalent to Random-access memory, main memory of a common computer, except for the additional ability of registers to store natural numbers of any size. Like the counter machine, the RA-machine contains the execution instructions in the finite-state portion of the machine (the so-called Harvard architecture). The RA-machine's equivalent of the universal Turing machinewith its Computer program, program in the registers as well as its datais called the random-access stored-program machine or RASP-machine. It is an example of the so-called von Neumann architecture and is closest to the common notion of a computer. Together with the Turing machine and counter-m ...
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Random-access Memory
Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and Magnetic tape data storage, magnetic tape), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. In today's technology, random-access memory takes the form of integrated circuit (IC) chips with MOSFET, MOS (metal–oxide–semiconductor) Memory cell (computing), memory cells. RAM is normally associated with Volatile memory, volatile types of memory where s ...
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Memory Address
In computing, a memory address is a reference to a specific memory location in memory used by both software and hardware. These addresses are fixed-length sequences of digits, typically displayed and handled as unsigned integers. This numerical representation is based on the features of CPU (such as the instruction pointer and incremental address registers). Programming language constructs often treat the memory like an array. Types Physical addresses A digital computer's main memory consists of many memory locations, each identified by a unique physical address (a specific code). The CPU or other devices can use these codes to access the corresponding memory locations. Generally, only system software (such as the BIOS, operating systems, and specialized utility programs like memory testers) directly addresses physical memory using machine code instructions or processor registers. These instructions tell the CPU to interact with a hardware component called the memory c ...
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μ Operator
In computability theory, the μ-operator, minimization operator, or unbounded search operator searches for the least natural number with a given property. Adding the μ-operator to the primitive recursive functions makes it possible to define all computable functions. Definition Suppose that R(''y'', ''x''1, ..., ''x''''k'') is a fixed (''k''+1)-ary relation on the natural numbers. The μ-operator "μ''y''", in either the unbounded or bounded form, is a " number theoretic function" defined from the natural numbers to the natural numbers. However, "μ''y''" contains a '' predicate'' over the natural numbers, which can be thought of as a condition that evaluates to ''true'' when the predicate is satisfied and ''false'' when it is not. The ''bounded'' μ-operator appears earlier in Kleene (1952) ''Chapter IX Primitive Recursive Functions, §45 Predicates, prime factor representation'' as: :"\mu y_ R(y). \ \ \mbox \ y
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Universal Turing Machine
In computer science, a universal Turing machine (UTM) is a Turing machine capable of computing any computable sequence, as described by Alan Turing in his seminal paper "On Computable Numbers, with an Application to the Entscheidungsproblem". Common sense might say that a universal machine is impossible, but Turing proves that it is possible. He suggested that we may compare a human in the process of computing a real number to a machine which is only capable of a finite number of conditions ; which will be called "-configurations". He then described the operation of such machine, as described below, and argued: Turing introduced the idea of such a machine in 1936–1937. Introduction Martin Davis makes a persuasive argument that Turing's conception of what is now known as "the stored-program computer", of placing the "action table"—the instructions for the machine—in the same "memory" as the input data, strongly influenced John von Neumann's conception of the first Amer ...
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Turing Completeness
In computability theory, a system of data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be used to simulate any Turing machine (devised by English mathematician and computer scientist Alan Turing). This means that this system is able to recognize or decode other data-manipulation rule sets. Turing completeness is used as a way to express the power of such a data-manipulation rule set. Virtually all programming languages today are Turing-complete. A related concept is that of Turing equivalence two computers P and Q are called equivalent if P can simulate Q and Q can simulate P. The Church–Turing thesis conjectures that any function whose values can be computed by an algorithm can be computed by a Turing machine, and therefore that if any real-world computer can simulate a Turing machine, it is Turing equivalent to a Turing m ...
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Indirection
In computer programming, an indirection (also called a reference) is a way of referring to something using a name, reference, or container instead of the value itself. The most common form of indirection is the act of manipulating a value through its memory address. For example, accessing a variable through the use of a pointer. A stored pointer that exists to provide a reference to an object by double indirection is called an ''indirection node''. In some older computer architectures, indirect words supported a variety of more-or-less complicated addressing modes. Another important example is the domain name system which enables names such as en.wikipedia.org to be used in place of network addresses such as 208.80.154.224. The indirection from human-readable names to network addresses means that the references to a web page become more memorable, and links do not need to change when a web site is relocated to a different server. Overview A famous aphorism of Butler Lampson tha ...
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Mu Recursive Function
In mathematical logic and computer science, a general recursive function, partial recursive function, or μ-recursive function is a partial function from natural numbers to natural numbers that is "computable" in an intuitive sense – as well as in a formal one. If the function is total, it is also called a total recursive function (sometimes shortened to recursive function). In computability theory, it is shown that the μ-recursive functions are precisely the functions that can be computed by Turing machines (this is one of the theorems that supports the Church–Turing thesis). The μ-recursive functions are closely related to primitive recursive functions, and their inductive definition (below) builds upon that of the primitive recursive functions. However, not every total recursive function is a primitive recursive function—the most famous example is the Ackermann function. Other equivalent classes of functions are the functions of lambda calculus and the functions tha ...
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Primitive Recursive Function
In computability theory, a primitive recursive function is, roughly speaking, a function that can be computed by a computer program whose loops are all "for" loops (that is, an upper bound of the number of iterations of every loop is fixed before entering the loop). Primitive recursive functions form a strict subset of those general recursive functions that are also total functions. The importance of primitive recursive functions lies in the fact that most computable functions that are studied in number theory (and more generally in mathematics) are primitive recursive. For example, addition and division, the factorial and exponential function, and the function which returns the ''n''th prime are all primitive recursive. In fact, for showing that a computable function is primitive recursive, it suffices to show that its time complexity is bounded above by a primitive recursive function of the input size. It is hence not particularly easy to devise a computable function th ...
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Peano Axioms
In mathematical logic, the Peano axioms (, ), also known as the Dedekind–Peano axioms or the Peano postulates, are axioms for the natural numbers presented by the 19th-century Italian mathematician Giuseppe Peano. These axioms have been used nearly unchanged in a number of metamathematical investigations, including research into fundamental questions of whether number theory is consistent and complete. The axiomatization of arithmetic provided by Peano axioms is commonly called Peano arithmetic. The importance of formalizing arithmetic was not well appreciated until the work of Hermann Grassmann, who showed in the 1860s that many facts in arithmetic could be derived from more basic facts about the successor operation and induction. In 1881, Charles Sanders Peirce provided an axiomatization of natural-number arithmetic. In 1888, Richard Dedekind proposed another axiomatization of natural-number arithmetic, and in 1889, Peano published a simplified version of them as ...
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Finite-state Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of ''State (computer science), states'' at any given time. The FSM can change from one state to another in response to some Input (computer science), inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—Deterministic finite automaton, deterministic finite-state machines and Nondeterministic finite automaton, non-deterministic finite-state machines. For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions d ...
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Random-access
Random access (also called direct access) is the ability to access an arbitrary element of a sequence in equal time or any datum from a population of Address space, addressable elements roughly as easily and efficiently as any other, no matter how many elements may be in the set. In computer science it is typically contrasted to sequential access which requires data to be retrieved in the order it was stored. For example, data might be stored notionally in a single sequence like a row, in two dimensions like rows and columns on a surface, or in multiple dimensions. However, given all the coordinates, a program can access each record about as quickly and easily as any other. In this sense, the choice of datum is arbitrary in the sense that no matter which item is sought, all that is needed to find it is its address, i.e. the coordinates at which it is located, such as its row and column (or its track and record number on a Drum memory, magnetic drum). At first, the term "random ac ...
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