Rainbow Road
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Rainbow Road
Rainbow Road is the name of several levels featured in the ''Mario Kart'' racing game series, developed and published by Nintendo. Usually presented as a rainbow-colored racing course suspended in space, Rainbow Road is widely recognized as one of the most iconic staple elements of the ''Mario Kart'' video game series. Characteristics Rainbow Road customarily appears as the final brand new track of each ''Mario Kart'' game and the final race of the Special Cup. It typically is among the most difficult to complete, since most Rainbow Road tracks often have little to no guardrails to prevent the player from falling off the edges of the track, and oftentimes feature tight curves, steep slopes, and wavy grounds. Most Rainbow Road courses have been revised to be featured more than once throughout the series, with the original one appearing in four distinct games and the second one three times. Appearances Rainbow Road appears as the final level of every major ''Mario Kart'' game exc ...
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Mario Kart 64
is a 1996 kart racing game for the Nintendo 64 (N64). Developed and published by Nintendo, it is the second installment in the ''Mario Kart'' series after 1992's '' Super Mario Kart''. The game retains the gameplay of its predecessor: the player, controlling a ''Mario'' franchise character, races opponents around tracks based on locales from the ''Super Mario'' platform games. Tracks contain obstacles to slow the player down and item boxes which give the player power-ups to aid in their progress. ''Mario Kart 64'' contains different single-player and local multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode. ''Mario Kart 64'' was first revealed in 1995 alongside the N64. The development team focused on best utilising the console's technology for smooth gameplay, rather than innovating significantly on its predecessor, in order to appeal to a wide audience. Developers were bounded by the N64's processing power and made use of render ...
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Apex (racing)
In motorsport, the racing line or simply "the line" is the optimal path around a race course. In most cases, the line makes use of the entire width of the track to lengthen the radius of a turn: entering at the outside edge, touching the "apex"—a point on the inside edge—then exiting the turn by returning outside. Description Driving the racing line is a primary technique for minimizing the overall course time. As the optimal path around a race course, the racing line can often be glimpsed on the asphalt in the form of tire skid marks. A. J. Baime described its formation in the early laps of a race at Le Mans: Geometric line and variations In theory, the optimal path around a race course follows a geometric line, which takes the widest possible arc through a corner. The line starts at the outside of the road, clips a point on the inside, and finishes back outside—while maintaining a constant radius throughout. The clipping point is called the apex. In a 90 degree corne ...
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Roller Coaster
A roller coaster is a type of list of amusement rides, amusement ride employing a form of elevated Railway track, railroad track that carries passengers on a roller coaster train, train through tight turns, steep slopes, and other elements, usually designed to produce a thrilling experience, though some roller coasters aim to provide a more gentle experience. Trains consist of open cars connected in a single line, and the rides are often found in theme parks around the world. Roller coasters originate from "Russian Mountains" which first appeared in the 17th century. Invented and mostly found in Russia, these were slides made of ice that upper-class Russians would slide down. LaMarcus Adna Thompson obtained one of the first known patents for a roller coaster design in 1885, based on the Switchback Railway which opened a year earlier at Coney Island. Tracks are typically built and designed as a complete circuit in which trains depart from and return to the same Station (roller coa ...
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Mario Kart DS
''Mario Kart DS'' is a 2005 kart racing game developed and published by Nintendo for the Nintendo DS handheld game console. It was released in November 2005 in North America, Europe, and Australia, and on December 8, 2005, in Japan. The game was re-released for the Wii U's Virtual Console in North America and PAL regions in April 2015 and in Japan in May 2016. The game is the fifth main entry in the ''Mario Kart'' series, and the first to be playable via the Nintendo Wi-Fi Connection online service. Like other games in the series, ''Mario Kart DS'' features characters from the ''Mario'' series and pits them against each other as they race in karts on tracks based on locations in the ''Mario'' series. ''Mario Kart DS'' was critically acclaimed upon release, being widely praised for its refined gameplay, robust single-player content, and innovative multiplayer features, particularly its pioneering online Wi-Fi functionality. Reviewers consistently highlighted its blend of acces ...
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Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as '' Pac-Man'', ''Galaxian'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter '' ...
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Super Smash Bros
is a series of platform fighting video games published by Nintendo. Created by Masahiro Sakurai, the ''Super Smash Bros.'' series is a crossover featuring many characters from other video game series created by Nintendo and other developers. Its gameplay is distinct from traditional fighting games, with players aiming to knock each other off of stages after accumulating damage with numerous attacks. The games have also featured a variety of side modes, including single-player story modes. Sakurai conceived the idea of ''Super Smash Bros.'' while working at HAL Laboratory in 1998 with the help of Satoru Iwata. The series's first game, '' Super Smash Bros.'' (1999), was released for the Nintendo 64 and used characters from Nintendo franchises including '' Mario'', '' Donkey Kong'', ''The Legend of Zelda'', '' Kirby'', and '' Pokémon''. The game was a success, and Sakurai was asked to make a sequel for the then-upcoming GameCube, '' Super Smash Bros. Melee'', which wa ...
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GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a Sixth generation of video game consoles, sixth-generation console, the GameCube primarily competed with Sony Interactive Entertainment, Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox (console), Xbox. Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use Nintendo optical discs, its own optical discs instead of ROM cartridges, supplemented by writable GameCube accessories#Memory cards, memory cards for saved games. Unlike its competitors, it is solely focused on gami ...
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Double Dash
is a 2003 kart racing video game developed and published by Nintendo for the GameCube. It is the fourth main entry in the ''Mario Kart'' series. Similar to previous titles, ''Double Dash'' challenges ''Mario'' series player characters to race against each other on 16 ''Mario''-themed tracks. The game introduced a number of gameplay features, such as having two riders per kart. ''Double Dash'' released in November 2003 and received positive reviews from critics. It attained an aggregated score of 87 out of 100 on Metacritic; reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but the audio received mixed reactions. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, behind '' Super Smash Bros. Melee''. Gameplay ''Mario Kart ...
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