HOME





Rainbow Arts
Rainbow Arts Software GmbH was a German video game publisher based in Gütersloh. The company was founded in 1984 by Marc Ullrich and Thomas Meiertoberens and acquired by Rushware in 1986. The company's decline began in the early 1990s: The distributor did not manage to cover the costs of selling the titles worldwide, while development costs were constantly rising. The Rainbow Arts name lost its notoriety since then. The parent companies Rushware and Softgold were in turn bought up by the American games manufacturer THQ in 1999. In 1999, Funsoft Holding, which acquired Rushware and sister company Softgold in 1992, sold Rushware to THQ, which was incorporated into THQ Deutschland, THQ's German operations arm. Rainbow Arts also led one of the first lawsuits in 1993 on the question whether competition exists between a software company and a bulletin board system of similar name ("Rainbow BBS") operated by a student, so that claims under trademark law are enforceable. This was confirm ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entit ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Katakis
''Katakis'' is a horizontally scrolling shooter developed for the Commodore 64 by Rainbow Arts in 1987, and converted to the Amiga by Factor 5 in 1988. It was re-released as ''Denaris'' in 1989. The name Katakis has a Greek origin and was found in a phone book in Gütersloh, Germany. The name Denaris was created by a random name generator, and by coincidence, matches a Greek name as well. Plot The game takes place on the planet Katakis, a human colony in deep space. There, scientists developed machinery with advanced artificial intelligence capabilities. However, the machines eventually evolved beyond the control of their human creators and overtook the planet. The humans attempted to retaliate through the use of nuclear ballistic missiles, but the machines survived. The colonists' remaining plan is to use a series of DS-H75 Eagle Fighter space gliders to attack the machines and retake the planet. Gameplay Katakis has a very similar theme as the game ''R-Type'', with multiple ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Payment Day
A payment is the voluntary tender of money or its equivalent or of things of value by one party (such as a person or company) to another in exchange for goods, or services provided by them, or to fulfill a legal obligation. The party making the payment is commonly called the payer, while the payee is the party receiving the payment. Payments can be effected in a number of ways, for example: * the use of money, cheque, or debit, credit, or bank transfers, whether through mobile payment or otherwise * the transfer of anything of value, such as stock, or using barter, the exchange of one good or service for another. In general, payees are at liberty to determine what method of payment they will accept; though normally laws require the payer to accept the country's legal tender up to a prescribed limit. Payment is most commonly effected in the local currency of the payee unless the parties agree otherwise. Payment in another currency involves an additional foreign exchange transaction ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




The Final Fight
The Final Fight or ''variant'' may refer to: * '' Ip Man: The Final Fight'' (2013 film), Hong Kong biopic about Ip Man * '' Turrican II: The Final Fight'' (1991 video game), Commodore Amiga computer game by Factor 5 * '' Street Fighter 2010: The Final Fight'' (1990 video game), NES sidescrolling beat'em up * ''Final Fight'' series of beat'em up video games from Capcom ** ''Final Fight'' (video game) (1989 arcade game), video game by Capcom, first in the series *** ''Mighty Final Fight'' (1993 video game), NES sidescrolling beat'em up ** ''Final Fight 2'' (1993 video game), SNES sidescrolling beat'em up ** ''Final Fight 3'' (1995 video game), SNES sidescrolling beat'em up ** ''Final Fight Revenge'' (1999 video game), Sega Saturn beat'em up ** '' Final Fight: Streetwise'' (2006 video game), Xbox & PS2 beat'em up See also * Final Fight Championship Final Fight Championship (FFC) is an international fighting sports promotion company founded in 2003 by the FFC owner and CEO Orsat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Spherical (video Game)
''Spherical'' is a 1989 video game published by Rainbow Arts. It was released for the Amiga, Amstrad CPC, Atari ST, and ZX Spectrum. Gameplay ''Spherical'' is a game in which the player needs to move a glowing Starball around the obstacles filling room to get it through the exit. Reception Allen L. Greenberg reviewed the game for ''Computer Gaming World'', and stated that "For an arcade game, ''Spherical'' contains an unusual degree of strategy. This alone sets the game apart from others. For an interesting challenge of both thought and reflexes, get ''Spherical''!" Tom Malcom for ''.info'' rated the game 5 stars and said "First rate in every way, the game even has a cooperative two-player mode with a different set of screens. Don't miss it." Reviews *''Compute's Amiga Resource'' - Jun, 1990 *''ASM (Aktueller Software Markt)'' - Apr, 1989 *''The Games Machine'' - Aug, 1989 *''Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Shufflepuck Café
''Shufflepuck Café'' is an air hockey video game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Broderbund (not a table shuffleboard video game, as the name would suggest—though that was the intention when the name was first coined by Christopher Gross). Originally developed for the Macintosh, it was later adapted by Broderbund for the Amiga, Atari ST, Amstrad CPC, Nintendo Entertainment System, X68000, PC-98, and MS-DOS. Gameplay There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out their weakness in a single-player match. The game is controlled via the computer's mouse. The bat on the playing field bounces a hockey puck between the player and the opponent. When one of the players manages to knock the hockey puck past the opponent's bat, the player scores. The first player to score a set number of points (usually 15) wins the match. ''Shufflep ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


R-Type
is a scrolling shooter, horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the List of R-Type video games, ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful alien race bent on wiping out all of mankind. The R-9 can acquire a glowing orbicular device called a "Force", protecting it from enemy fire and providing additional firepower. The arcade version was distributed by Nintendo in North America; it is the last arcade title Nintendo distributed. ''R-Type'' was the first game to run on Irem's 16-bit M72 arcade system. Initially a joke among staff, the Force was based on dung beetles. The development team drew inspiration from ''Gradius (video game), Gradius'', ''Aliens (film), Aliens'' and works by H.R. Giger. The music was composed by Masato Ishizaki, while character designs were by "AKIO".Translationby Shmuplations. ). The game's title stems from the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Rock 'n' Roll (video Game)
''Rock 'n' Roll'' is a video game for the Commodore 64, Atari ST, Amiga, MS-DOS, ZX Spectrum, and Amstrad CPC, published by Rainbow Arts in 1989. The idea for the game and the programming are by Frank Prasse. The Soundtrack for the Amiga version was composed by Chris Huelsbeck. The titles comes from both the aspect of rolling the ball along the level, and the various Rock and roll-inspired tunes that play during gameplay. Gameplay ''Rock 'n' Roll'' is an action-oriented puzzle game with 32 levels (plus a secret bonus level). The player controls a ball (steered with the mouse on the Amiga or the joystick on the Commodore 64) and his job is to reach the exit on each level. Numerous objects help or hinder the player's path to the exit. These include locked doors that he needs to find a key to, ice which hinders his steering, fans that push him away or magnets that pull him towards them, crumbling floor tiles, and others. A map of the level is accessible at any time, but it start ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


RayForce
is a vertically scrolling shooter by Taito for the Taito F3 arcade hardware and released in 1994. It was ported to the Sega Saturn in 1995, Microsoft Windows in 1997, then rereleased for iOS in 2012 and Android in 2017. Due to trademark problems, when the home version was released in Japan it was renamed ''Layer Section''. The Windows version was released outside Japan retaining this name, but when Acclaim published the Saturn version for the North American and European markets, it was renamed ''Galactic Attack''. The game was also titled ''Gunlock'' in European arcades. Gameplay The player is provided with a ship called the ''RVA-818 X-LAY'', which is outfitted with two weapons: a primary weapon that fires straight lasers and increases in power when the player accumulates power-ups, and a secondary lock-on laser launcher, which can also be increased in power, that can target up to eight enemies at once by moving the targeting reticle. This weapon is used to attack enemies ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nibbler (video Game)
''Nibbler'' is an arcade snake maze game released in 1982 by Chicago-based developer Rock-Ola. The player navigates a snake through an enclosed maze, consuming objects, and the length of the snake increases with each object consumed. The game was the first to include nine scoring digits, allowing players to surpass one billion points. The arcade game was distributed in Japan by Taito in 1983. Home versions were published in 1983 by Datasoft for the Atari 8-bit family and the Apple II. Gameplay ''Nibbler'' was a maze-and-munch game, among many others which followed ''Pac-Man'', but the game features no enemies, and a life is lost only when the snake bites itself. Competitive play ''Nibbler'' is the first video game to feature a nine-digit scoring system allowing players to score one billion points. The first to achieve this feat was a seventeen-year-old named Tim McVey, who scored 1,000,042,270 points on January 17, 1984, while playing continuously for 44 hours over two days at ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Mystery Of The Mummy (1988 Video Game)
''Mystery of the Mummy'' is a 1988 video game from Rainbow Arts. The game was released for Commodore 64 in August 1989. Reception British game magazine The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', '' Zzap!64'', '' Amtix!'' and other magazines. History The magazine ran head to head w ... gave the game a score of 58 out of 100 stating"Mystery of the Mummy mixes interesting presentation ideas and fairly good interaction with, sadly, design faults that give the adventure an empty, unfulfilling atmosphere" References 1988 video games Adventure games DOS games Commodore 64 games Detective video games Rainbow Arts games Single-player video games Video games developed in Germany Video games set in 1912 Video games set in Germany Works set in the German Empire {{Videogame-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Masterblazer
''Masterblazer'' is a video game developed by Rainbow Arts and published by Lucasfilm Games in 1990 for the Amiga, Atari ST, and MS-DOS. It is the sequel to the 1985 game ''Ballblazer''.''Masterblazer''
game overview at MobyGames
''Masterblazer'' presentes a futuristic sport where the playing field is a large rectangle made of squares. A Plasmorb ball must be moved into a goal as many times as possible within the course of three minutes. This is accomplished by using a Rotofoil vehicle. Unlike its predecessor, the game features a tournament mode which allows up to 8 players to compete for the Master Blazer prize. This game also allows Rotofoils to race against each other (basically a normal game but without the ball).


R ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]