Racial Representations In Video Games
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Racial Representations In Video Games
The relationship between race and video games has received substantial academic and journalistic attention. Games offer opportunities for players to explore, practice, and re-enforce cultural and social identities. Because of the multifaceted cultural implications of video games, there may be issues of race involved in the player base, the creative process, or within the game's universe. Video games predominantly created and played by one racial group can unintentionally perpetuate racial stereotypes and limit players' choices to preconceived notions of racial bias, and issues of representation and harassment may arise in the industry and the player community. Race and gamers Demographics of gamers While research has shown the stereotypical image of a gamer to be a white male, the reality of the situation is much more diverse. Gaming's popularity among communities of color changed significantly over a short period of time: while a 2009 study found that 73.9% of white parents ...
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Gamer
A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved into a profession for some, with some gamers routinely competing in games for money, prizes, or awards. In some countries, such as the US, UK, and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, such as through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The term ''gamer'' originally meant ''gambler'', and has been in use since at least 1422, when the town laws of Walsall, England, referred to "any dice ...
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Imaging Blackness
Imaging Blackness is the complex concept of expressing, recognizing, or assigning specific sets of ideas or values used in the depiction of Black people. This depiction can be shown through various forms of media: film, television, literature. More specifically in film, the portrayal of Black people has been imaged and captured since the dawn of the medium. Origin of term "Imaging Blackness" is a term first used by Audrey T. McCluskey in her 2007 book ''Imaging Blackness: Race and Racial Representation in Film Poster Art''. Historical overview From the beginning of modern cinema, images of African Americans have played a primary role in the cinematic imagination of the West. These negative images have promoted a demeaning and undignified image of African Americans as a general group. However, simultaneously film has enabled African Americans to covey their creativity and originality, despite some intentions of White people to confine Black humanity or use the African American race ...
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YWCA USA
YWCA USA is a nonprofit organization and the American division of the YWCA. It is headquartered in Washington, D.C., and focuses on women's empowerment. The organization additionally aims for the promotion of peace, justice, freedom, and dignity. Structure YWCA is an organization with nearly 200 local associations across the United States. At YWCA's annual meeting in May 2012, a transition from the prior regional structure to a national federated structure was approved, followed by the adoption of new bylaws in November 2012. YWCA's Local Associations are separate and independent 501(c)(3) organizations with their own Board of Directors, staffing and budget. Services Today, YWCA and its Local Associations combine programming and advocacy to generate institutional change in three key areas: ● Racial justice and civil rights ● Empowerment and economic advancement of women and girls ● Health and safety of women and girls YWCA is a national organization (incorporated ...
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George Armstrong Custer
George Armstrong Custer (December 5, 1839 – June 25, 1876) was a United States Army officer and cavalry commander in the American Civil War and the American Indian Wars. Custer graduated from the United States Military Academy at West Point, New York, last in his graduating class of 1861 (34th out of a starting class of 108 candidates, 68 passing the entrance exam, of whom 34 graduated). Nonetheless, Custer achieved a higher military rank than any other U.S. Army officer in his class. Following graduation, he worked closely with future Union Army Generals George B. McClellan and Alfred Pleasonton, both of whom recognized his abilities as a cavalry leader. He was promoted in the early American Civil War (1861–1865), to brevet Brigadier general (United States), brigadier general of volunteers when only aged 23. Only a few days afterwards, he fought at the pivotal Battle of Gettysburg in Pennsylvania in early July 1863, where he commanded the Michigan Brigade. Despite being ou ...
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Custer's Revenge
''Custer's Revenge'' (also known as ''Mystique Presents Swedish Erotica: Custer's Revenge'') is an adult action game published by American Multiple Industries for the Atari 2600, first released in November 1982. The game gained notoriety owing to its goal of raping a Native American woman who is tied to a post. The titular player character is based on Lieutenant Colonel and Brevet Major General George Armstrong Custer, a famous American cavalry commander who is most well known for his major defeat and death at the Battle of Little Bighorn. Following the Christmas season of 1982, the rights to American Multiple Industries' games, including ''Custer's Revenge'', were sold off to the adult video game company PlayAround. Under PlayAround's parent company, Castlespring Enterprises, ''Custer's Revenge'' was re-branded as ''Westward Ho'' for the European market and given slight modifications to its original gameplay. These alterations included simple aesthetic changes such as the da ...
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Savage (pejorative Term)
Savage is a derogatory term to describe a person or people the speaker regards as primitive and uncivilized. It has predominantly been used to refer to indigenous people, indigenous, tribal, and nomadic peoples. Sometimes a legal, military, and ethnic term, it has shifted in meaning since its first usages in the 16th century. Since 1776, American politicians have used the term ''savage'' to refer to uncivilized peoples as well as those affiliated with Nazism, Communism, and terrorism. According to the National Museum of the American Indian, the word "served to justify the taking of Native lands, sometimes by treaty and other times through coercion or conquest". During the 16th century, the noble savage, a romanticized literary archetype, emerged in Western anthropology, Western philosophy, philosophy, and European literature, literature. The stock character symbolizes the mythical innate goodness and moral superiority of a character in tune with nature and uncorrupted by civili ...
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Shadow Warrior
''Shadow Warrior'' is a series of first-person shooter video games that focuses on the exploits of Lo Wang, a modern ninja warrior who fights through hordes of demons. The original series is made up of one game, '' Shadow Warrior'' (1997), and two expansions ''Twin Dragon'' (1998), and ''Wanton Destruction'' (2005), and a reboot with three entries: '' Shadow Warrior'' (2013), '' Shadow Warrior 2'' (2016), and '' Shadow Warrior 3'' (2022). The series was originally developed by 3D Realms and published by GT Interactive; later, Flying Wild Hog and Devolver Digital took over development and publication, respectively. Games ''Shadow Warrior'' (1997) Development of ''Shadow Warrior'' began in early 1994 as ''Shadow Warrior 3D'' by 3D Realms. Jim Norwood came up with the game idea, George Broussard designed the protagonist Lo Wang and Michael Wallin did some concept sketches. Two downloadable content packs, ''Twin Dragon'' and ''Wanton Destruction'', were released in 1998 and 2 ...
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Duke Nukem 3D
''Duke Nukem 3D'' is a 1996 first-person shooter, first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published by 3D Realms. ''Duke Nukem 3D'' features the adventures of the titular Duke Nukem (character), Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth. Along with ''Wolfenstein 3D'', ''Doom (1993 video game), Doom'' and ''Quake (video_game), Quake'', ''Duke Nukem 3D'' is considered to be responsible for popularizing first-person shooters, and was released to major critical acclaim. Reviewers praised the interactivity of the environments, gameplay, level design, and unique risqué humor, a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. However, it also incited controversy due to its violence, erotic elements, and Gender representation in video games, portrayal of women. The shar ...
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