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RPGA
D&D Adventurers League (or simply Adventurers League for short) is the organized play association for the ''Dungeons & Dragons'' (''D&D'') roleplaying game which is officially administered by ''D&D'''s publisher, Wizards of the Coast. It was rebranded with the launch of ''D&D'''s 5th Edition in 2014. Prior to 2014, it was known as the Role Playing Game Association Network (RPGA Network, or simply RPGA). The organization was originally established by ''D&D'''s previous publisher, TSR, Inc., in 1980. The RPGA initially focused on a tournament style of play with competitive events for TSR games such as ''Advanced Dungeons & Dragons'' (''AD&D''), '' Gamma World'' and ''Top Secret''. In 1987, the RPGA launched its first living campaign where players at many locations could impact the storyline via their reported actions in campaign adventures. Various living campaigns were released for the different games administered by the RPGA. The Living City (1987–2004) campaign set in the For ...
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Living Greyhawk
Living Greyhawk (LG) was a massively shared ''Dungeons & Dragons'' Living Campaigns, living campaign administered by RPGA that ran from 2000 to 2008. The campaign setting and storyline were based on Gary Gygax's Greyhawk, World of Greyhawk setting, and used the ''Dungeons and Dragons'' Third Edition (later v3.5) rules. During the lifespan of the campaign, more than a thousand adventures were published, and these were played by tens of thousands of players around the world. Chronology of the campaign During the 1990s, a shared RPGA roleplaying campaign called Living City that used the ''Dungeons and Dragons'' 2nd edition rules had been relatively successful. With the introduction of the third edition of Dungeons & Dragons in 2000, RPGA conceived of a new and improved campaign called Living Greyhawk that would be more far-reaching in scope and played on a larger, continental scale. Instead of one city and its environs, this campaign would cover 30 in-game regions of Oerth, each link ...
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Polyhedron (magazine)
''Polyhedron'' (formerly ''Polyhedron Newszine'') was a magazine targeting consumers of role-playing games, and originally the official publication of the RPGA (Role Playing Gamers Association). 1981 to 2002 Publication of the Role Playing Gamers Association magazine began in the year 1981, targeting players of the ''Dungeons & Dragons'' roleplaying game. Articles were written by gamers for other gamers in the style of the ''Dragon'' magazine, and information was included on RPGA membership and events. The magazine was nominally quarterly from May, 1981 through February, 1982; bimonthly from April, 1983 through May, 1991; and monthly from June, 1991 through November, 1996; publication then ceased until October, 1997, and thereafter was bi-monthly (with some irregularity) through May, 2003; finally it was again monthly from June, 2003 until the final issue in August, 2004. For several years it was available only to RPGA members; for some, joining the RPGA essentially amounted to a ...
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Winter Fantasy
Winter Fantasy is an annual gaming convention that takes place in the USA every January or February. History The convention was held as early as 1977 under the name Winter Fantasy. In 2007 the convention was renamed to D&D Experience (often abbreviated as DDXP or D&DXP). In 2012 Wizards of the Coast announced it would now use the title D&D Experience for the events it held at the Gen Con convention. Baldman Games, the company currently operating this and other conventions for Wizards of the Coast, decided to continue the tradition and brought back the name Winter Fantasy for the 2013 convention. The convention has been closely tied to the RPGA, and was sponsored by the RPGA from 1989 until TSR went bankrupt. Winter Fantasy has played host to a wide variety of tournament and organized play games. These include popular living campaign programs such as Living City, Living Greyhawk, and Living Forgotten Realms. The 2013 convention included Pathfinder Society games run by Paizo Pub ...
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Frank Mentzer
Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the ''Dungeons & Dragons'' (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR. After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped him to start New Infinities Productions Inc. (NIPI). When this venture failed, Mentzer left the gaming industry, eventually becoming the manager of a bakery. In 2008, he closed down this business and, two years later, returned to the gaming industry as a founding partner of a new publishing company, Eldritch Enterprises. Early life Frank Mentzer was born in the Philadelphia suburb of Springfield, Pennsylvania, the older of two children; his sibling is Susanne Mentzer. While attending Springfield High Sc ...
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The Sundering
The Sundering refers to two events that occurred in the fictional timeline of the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. It is also the title of both a series of novels published by Wizards of the Coast and a multimedia project Wizards of the Coast used to transition ''Dungeons & Dragons'' from 4th Edition to 5th Edition. This project explored the Second Sundering story and included the aforementioned book series, the free-to-play mobile game ''Arena of War'' developed by DeNA and an adventure series for the 4th Edition D&D Encounters program. Plot summary The First Sundering occurred in ancient times (around -17,600 DR) before humans came into Toril, at a time when elven high mages united to create the Evermeet lands. As a consequence of their powerful magic, the supercontinent of Merrouroboros was torn apart, creating what is now known as the Trackless Sea and the continents of Faerûn, Maztica and Katashaka, among other phy ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and the film '' Dungeons & Dragons: Honor Among Thieves''. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgotten Realms were more clos ...
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Gamma World
''Gamma World'' is a post-apocalyptic science fantasy role-playing game in which player characters explore Earth centuries after the collapse of civilization, searching for artifacts from the time before "The Great Upheaval". The game was originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrows heavily from Ward's earlier role-playing game, ''Metamorphosis Alpha''. Setting ''Gamma World'' takes place in the mid-25th century, more than a century after a second nuclear war had destroyed human civilization. This war is only vaguely described in most editions of the game, and what details are provided change from version to version: The first two editions explained that ever-increasing material prosperity and leisure had led to ever-more radical and violent social movements, culminating in a final war in the years AD 2309–2322, and ascribe the final annihilation to a terrorist group called "The Apocalypse" and the ensuing retaliation ...
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Paizo Publishing
Paizo Inc. (; originally Paizo Publishing) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing games '' Pathfinder'' and '' Starfinder''. The company's name is derived from the Greek word , which means 'I play' or 'to play'. Paizo also runs an online retail store selling role-playing games board games, comic books, toys, clothing, accessories and other products, as well as an internet forum community. History Paizo was formed by Lisa Stevens, Vic Wertz, and Johnny Wilson in 2002 to take over the publication of the ''Dungeons & Dragons'' magazines ''Dragon'' and '' Dungeon'', formerly published in-house by Wizards of the Coast. Paizo publisher Erik Mona is the former editor-in-chief of ''Dragon'', while former editor-in-chief of ''Dungeon'' James Jacobs oversees the ''Pathfinder'' periodicals. The company started producing a bimonthly magazine called ''Undefeated'' in 2003, and in 2004, resurrected t ...
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Faerûn
Faerûn ( ) is a fictional continent and the primary setting of the ''Dungeons & Dragons'' world of ''Forgotten Realms''. It is described in detail in several editions of the ''Forgotten Realms Campaign Setting'' (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, and various locales and aspects are described in more depth in separate campaign setting books. Around a hundred novels, several computer and video games and a film use Faerûn as the setting. Fictional culture and technology Economically and technologically, Faerûn is comparable to Western Europe during the late Middle Ages, giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder, known here as the magical substance ''smoke powder'' and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as ...
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List Of Dungeons & Dragons Rulebooks
In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve player options, like race, class, archetype, and background. Other options could be player equipment like weapons, tools, armor, and miscellaneous items that can be useful. Overview Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. This list is sorted by the edition of the game that the rulebook appeared in. Each section highlights the core rulebooks of an edition along with other types of sourcebooks such as supplemental rulebooks or campaign setting rulebooks. Original ''Dungeons & Dragons'' This original version of ''D&D'' only included a few of the eleme ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; ''Dragon'' was the other. ''Dungeon'' was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon'' #221 being the last issue released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of ''Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in th ...
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Wizards Play Network
The Wizards Play Network (WPN) is the official sanctioning body for competitive play in ''Magic: The Gathering'' (''Magic'') and various other games produced by Wizards of the Coast and its subsidiary, subsidiaries, such as Avalon Hill. Originally, it was known as the DCI (formerly Duelists' Convocation International) but was rebranded in 2008. The WPN provided game rules, tournament operating procedures, and other materials to private tournament organizers and players. It also operated a judge certification program to provide consistent rules enforcement and promote fair play. The DCI's name was still commonly used, however, to refer to the player registration number ("DCI number") until 2020. History The DCI was formed in late 1993, and developed ''Magic'''s first tournament sanctioning and deckbuilding rules. Over the next decades, it filled several roles in ''Magic'''s organized play. It maintained policy documents as changes were needed, addressed new questions and suppo ...
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